{ "version": 3, "sources": ["../../../node_modules/@rails/actioncable/src/adapters.js", "../../../node_modules/@rails/actioncable/src/logger.js", "../../../node_modules/@rails/actioncable/src/connection_monitor.js", "../../../node_modules/@rails/actioncable/src/internal.js", "../../../node_modules/@rails/actioncable/src/connection.js", "../../../node_modules/@rails/actioncable/src/subscription.js", "../../../node_modules/@rails/actioncable/src/subscription_guarantor.js", "../../../node_modules/@rails/actioncable/src/subscriptions.js", "../../../node_modules/@rails/actioncable/src/consumer.js", "../../../node_modules/@rails/actioncable/src/index.js", "../../../node_modules/ev-emitter/ev-emitter.js", "../../../node_modules/get-size/get-size.js", "../../../node_modules/fizzy-ui-utils/utils.js", "../../../node_modules/flickity/js/cell.js", "../../../node_modules/flickity/js/slide.js", "../../../node_modules/flickity/js/animate.js", "../../../node_modules/flickity/js/core.js", "../../../node_modules/unidragger/unidragger.js", "../../../node_modules/flickity/js/drag.js", "../../../node_modules/flickity/js/prev-next-button.js", "../../../node_modules/flickity/js/page-dots.js", "../../../node_modules/flickity/js/player.js", "../../../node_modules/flickity/js/add-remove-cell.js", "../../../node_modules/flickity/js/lazyload.js", "../../../node_modules/imagesloaded/imagesloaded.js", "../../../node_modules/flickity/js/imagesloaded.js", "../../../node_modules/flickity/js/index.js", "../../../node_modules/leaflet/src/core/Util.js", "../../../node_modules/leaflet/src/core/Class.js", "../../../node_modules/leaflet/src/core/Events.js", "../../../node_modules/leaflet/src/geometry/Point.js", "../../../node_modules/leaflet/src/geometry/Bounds.js", "../../../node_modules/leaflet/src/geo/LatLngBounds.js", "../../../node_modules/leaflet/src/geo/LatLng.js", "../../../node_modules/leaflet/src/geo/crs/CRS.js", "../../../node_modules/leaflet/src/geo/crs/CRS.Earth.js", "../../../node_modules/leaflet/src/geo/projection/Projection.SphericalMercator.js", "../../../node_modules/leaflet/src/geometry/Transformation.js", "../../../node_modules/leaflet/src/geo/crs/CRS.EPSG3857.js", "../../../node_modules/leaflet/src/layer/vector/SVG.Util.js", "../../../node_modules/leaflet/src/core/Browser.js", "../../../node_modules/leaflet/src/dom/DomEvent.Pointer.js", "../../../node_modules/leaflet/src/dom/DomEvent.DoubleTap.js", "../../../node_modules/leaflet/src/dom/DomUtil.js", "../../../node_modules/leaflet/src/dom/DomEvent.js", "../../../node_modules/leaflet/src/dom/PosAnimation.js", "../../../node_modules/leaflet/src/map/Map.js", "../../../node_modules/leaflet/src/control/Control.js", "../../../node_modules/leaflet/src/control/Control.Layers.js", "../../../node_modules/leaflet/src/control/Control.Zoom.js", "../../../node_modules/leaflet/src/control/Control.Scale.js", "../../../node_modules/leaflet/src/control/Control.Attribution.js", "../../../node_modules/leaflet/src/control/index.js", "../../../node_modules/leaflet/src/core/Handler.js", "../../../node_modules/leaflet/src/core/index.js", "../../../node_modules/leaflet/src/dom/Draggable.js", "../../../node_modules/leaflet/src/geometry/LineUtil.js", "../../../node_modules/leaflet/src/geometry/PolyUtil.js", "../../../node_modules/leaflet/src/geo/projection/Projection.LonLat.js", "../../../node_modules/leaflet/src/geo/projection/Projection.Mercator.js", "../../../node_modules/leaflet/src/geo/projection/index.js", "../../../node_modules/leaflet/src/geo/crs/CRS.EPSG3395.js", "../../../node_modules/leaflet/src/geo/crs/CRS.EPSG4326.js", "../../../node_modules/leaflet/src/geo/crs/CRS.Simple.js", "../../../node_modules/leaflet/src/geo/crs/index.js", "../../../node_modules/leaflet/src/layer/Layer.js", "../../../node_modules/leaflet/src/layer/LayerGroup.js", "../../../node_modules/leaflet/src/layer/FeatureGroup.js", "../../../node_modules/leaflet/src/layer/marker/Icon.js", "../../../node_modules/leaflet/src/layer/marker/Icon.Default.js", "../../../node_modules/leaflet/src/layer/marker/Marker.Drag.js", "../../../node_modules/leaflet/src/layer/marker/Marker.js", "../../../node_modules/leaflet/src/layer/vector/Path.js", "../../../node_modules/leaflet/src/layer/vector/CircleMarker.js", "../../../node_modules/leaflet/src/layer/vector/Circle.js", "../../../node_modules/leaflet/src/layer/vector/Polyline.js", "../../../node_modules/leaflet/src/layer/vector/Polygon.js", "../../../node_modules/leaflet/src/layer/GeoJSON.js", "../../../node_modules/leaflet/src/layer/ImageOverlay.js", "../../../node_modules/leaflet/src/layer/VideoOverlay.js", "../../../node_modules/leaflet/src/layer/SVGOverlay.js", "../../../node_modules/leaflet/src/layer/DivOverlay.js", "../../../node_modules/leaflet/src/layer/Popup.js", "../../../node_modules/leaflet/src/layer/Tooltip.js", "../../../node_modules/leaflet/src/layer/marker/DivIcon.js", "../../../node_modules/leaflet/src/layer/marker/index.js", "../../../node_modules/leaflet/src/layer/tile/GridLayer.js", "../../../node_modules/leaflet/src/layer/tile/TileLayer.js", "../../../node_modules/leaflet/src/layer/tile/TileLayer.WMS.js", "../../../node_modules/leaflet/src/layer/tile/index.js", "../../../node_modules/leaflet/src/layer/vector/Renderer.js", "../../../node_modules/leaflet/src/layer/vector/Canvas.js", "../../../node_modules/leaflet/src/layer/vector/SVG.VML.js", "../../../node_modules/leaflet/src/layer/vector/SVG.js", "../../../node_modules/leaflet/src/layer/vector/Renderer.getRenderer.js", "../../../node_modules/leaflet/src/layer/vector/Rectangle.js", "../../../node_modules/leaflet/src/layer/vector/index.js", "../../../node_modules/leaflet/src/layer/index.js", "../../../node_modules/leaflet/src/map/handler/Map.BoxZoom.js", "../../../node_modules/leaflet/src/map/handler/Map.DoubleClickZoom.js", "../../../node_modules/leaflet/src/map/handler/Map.Drag.js", "../../../node_modules/leaflet/src/map/handler/Map.Keyboard.js", "../../../node_modules/leaflet/src/map/handler/Map.ScrollWheelZoom.js", "../../../node_modules/leaflet/src/map/handler/Map.TapHold.js", "../../../node_modules/leaflet/src/map/handler/Map.TouchZoom.js", "../../../node_modules/leaflet/src/map/index.js", "../../../node_modules/@hotwired/turbo/dist/turbo.es2017-esm.js", "../../../node_modules/@hotwired/turbo-rails/app/javascript/turbo/cable.js", "../../../node_modules/@hotwired/turbo-rails/app/javascript/turbo/snakeize.js", "../../../node_modules/@hotwired/turbo-rails/app/javascript/turbo/cable_stream_source_element.js", "../../../node_modules/@hotwired/turbo-rails/app/javascript/turbo/fetch_requests.js", "../../../node_modules/@hotwired/turbo-rails/app/javascript/turbo/index.js", "../../../node_modules/@hotwired/stimulus/dist/stimulus.js", "../../javascript/controllers/application.js", "../../components/accordion/item_component/item_component.js", "../../components/accordion_component/accordion_component.js", "../../../node_modules/@accede-web/accordion/lib/index.js", "../../components/breadcrumbs_component/breadcrumbs_component.js", "../../components/button_component/button_component.js", "../../components/carousel_component/carousel_component.js", "../../components/container_component/container_component.js", "../../components/cover_component/cover_component.js", "../../components/description_card_component/description_card_component.js", "../../components/diving_center_bar_component/diving_center_bar_component.js", "../../components/diving_center_card_component/diving_center_card_component.js", "../../components/diving_center_cards_component/diving_center_cards_component.js", "../../components/diving_center_component/diving_center_component.js", "../../components/feature_component/feature_component.js", "../../components/features_component/features_component.js", "../../components/footer_component/footer_component.js", "../../components/form/errors_component/errors_component.js", "../../components/form/group_component/group_component.js", "../../components/header_component/header_component.js", "../../components/heading_component/heading_component.js", "../../components/hero_component/hero_component.js", "../../components/icon_component/icon_component.js", "../../components/image_component/image_component.js", "../../components/images_grid_component/images_grid_component.js", "../../components/info_component/info_component.js", "../../components/islands_list_component/islands_list_component.js", "../../components/locale_switch_component/locale_switch_component.js", "../../../node_modules/stimulus-use/dist/index.js", "../../components/map_component/map_component.js", "../../components/pricing_component/pricing_component.js", "../../components/separator_component/separator_component.js", "../../components/social_component/social_component.js", "../../components/spot_card_component/spot_card_component.js", "../../components/spots_component/spots_component.js", "../../components/testimonial_component/testimonial_component.js", "../../components/trek/form/group_component/group_component.js", "rails:/home/deploy/temoanadiving-prod/releases/20261025225700/app/components/**/*_component.js", "../../components/index.js"], "sourcesContent": ["export default {\n logger: self.console,\n WebSocket: self.WebSocket\n}\n", "import adapters from \"./adapters\"\n\n// The logger is disabled by default. You can enable it with:\n//\n// ActionCable.logger.enabled = true\n//\n// Example:\n//\n// import * as ActionCable from '@rails/actioncable'\n//\n// ActionCable.logger.enabled = true\n// ActionCable.logger.log('Connection Established.')\n//\n\nexport default {\n log(...messages) {\n if (this.enabled) {\n messages.push(Date.now())\n adapters.logger.log(\"[ActionCable]\", ...messages)\n }\n },\n}\n", "import logger from \"./logger\"\n\n// Responsible for ensuring the cable connection is in good health by validating the heartbeat pings sent from the server, and attempting\n// revival reconnections if things go astray. Internal class, not intended for direct user manipulation.\n\nconst now = () => new Date().getTime()\n\nconst secondsSince = time => (now() - time) / 1000\n\nclass ConnectionMonitor {\n constructor(connection) {\n this.visibilityDidChange = this.visibilityDidChange.bind(this)\n this.connection = connection\n this.reconnectAttempts = 0\n }\n\n start() {\n if (!this.isRunning()) {\n this.startedAt = now()\n delete this.stoppedAt\n this.startPolling()\n addEventListener(\"visibilitychange\", this.visibilityDidChange)\n logger.log(`ConnectionMonitor started. stale threshold = ${this.constructor.staleThreshold} s`)\n }\n }\n\n stop() {\n if (this.isRunning()) {\n this.stoppedAt = now()\n this.stopPolling()\n removeEventListener(\"visibilitychange\", this.visibilityDidChange)\n logger.log(\"ConnectionMonitor stopped\")\n }\n }\n\n isRunning() {\n return this.startedAt && !this.stoppedAt\n }\n\n recordPing() {\n this.pingedAt = now()\n }\n\n recordConnect() {\n this.reconnectAttempts = 0\n this.recordPing()\n delete this.disconnectedAt\n logger.log(\"ConnectionMonitor recorded connect\")\n }\n\n recordDisconnect() {\n this.disconnectedAt = now()\n logger.log(\"ConnectionMonitor recorded disconnect\")\n }\n\n // Private\n\n startPolling() {\n this.stopPolling()\n this.poll()\n }\n\n stopPolling() {\n clearTimeout(this.pollTimeout)\n }\n\n poll() {\n this.pollTimeout = setTimeout(() => {\n this.reconnectIfStale()\n this.poll()\n }\n , this.getPollInterval())\n }\n\n getPollInterval() {\n const { staleThreshold, reconnectionBackoffRate } = this.constructor\n const backoff = Math.pow(1 + reconnectionBackoffRate, Math.min(this.reconnectAttempts, 10))\n const jitterMax = this.reconnectAttempts === 0 ? 1.0 : reconnectionBackoffRate\n const jitter = jitterMax * Math.random()\n return staleThreshold * 1000 * backoff * (1 + jitter)\n }\n\n reconnectIfStale() {\n if (this.connectionIsStale()) {\n logger.log(`ConnectionMonitor detected stale connection. reconnectAttempts = ${this.reconnectAttempts}, time stale = ${secondsSince(this.refreshedAt)} s, stale threshold = ${this.constructor.staleThreshold} s`)\n this.reconnectAttempts++\n if (this.disconnectedRecently()) {\n logger.log(`ConnectionMonitor skipping reopening recent disconnect. time disconnected = ${secondsSince(this.disconnectedAt)} s`)\n } else {\n logger.log(\"ConnectionMonitor reopening\")\n this.connection.reopen()\n }\n }\n }\n\n get refreshedAt() {\n return this.pingedAt ? this.pingedAt : this.startedAt\n }\n\n connectionIsStale() {\n return secondsSince(this.refreshedAt) > this.constructor.staleThreshold\n }\n\n disconnectedRecently() {\n return this.disconnectedAt && (secondsSince(this.disconnectedAt) < this.constructor.staleThreshold)\n }\n\n visibilityDidChange() {\n if (document.visibilityState === \"visible\") {\n setTimeout(() => {\n if (this.connectionIsStale() || !this.connection.isOpen()) {\n logger.log(`ConnectionMonitor reopening stale connection on visibilitychange. visibilityState = ${document.visibilityState}`)\n this.connection.reopen()\n }\n }\n , 200)\n }\n }\n\n}\n\nConnectionMonitor.staleThreshold = 6 // Server::Connections::BEAT_INTERVAL * 2 (missed two pings)\nConnectionMonitor.reconnectionBackoffRate = 0.15\n\nexport default ConnectionMonitor\n", "export default {\n \"message_types\": {\n \"welcome\": \"welcome\",\n \"disconnect\": \"disconnect\",\n \"ping\": \"ping\",\n \"confirmation\": \"confirm_subscription\",\n \"rejection\": \"reject_subscription\"\n },\n \"disconnect_reasons\": {\n \"unauthorized\": \"unauthorized\",\n \"invalid_request\": \"invalid_request\",\n \"server_restart\": \"server_restart\"\n },\n \"default_mount_path\": \"/cable\",\n \"protocols\": [\n \"actioncable-v1-json\",\n \"actioncable-unsupported\"\n ]\n}\n", "import adapters from \"./adapters\"\nimport ConnectionMonitor from \"./connection_monitor\"\nimport INTERNAL from \"./internal\"\nimport logger from \"./logger\"\n\n// Encapsulate the cable connection held by the consumer. This is an internal class not intended for direct user manipulation.\n\nconst {message_types, protocols} = INTERNAL\nconst supportedProtocols = protocols.slice(0, protocols.length - 1)\n\nconst indexOf = [].indexOf\n\nclass Connection {\n constructor(consumer) {\n this.open = this.open.bind(this)\n this.consumer = consumer\n this.subscriptions = this.consumer.subscriptions\n this.monitor = new ConnectionMonitor(this)\n this.disconnected = true\n }\n\n send(data) {\n if (this.isOpen()) {\n this.webSocket.send(JSON.stringify(data))\n return true\n } else {\n return false\n }\n }\n\n open() {\n if (this.isActive()) {\n logger.log(`Attempted to open WebSocket, but existing socket is ${this.getState()}`)\n return false\n } else {\n logger.log(`Opening WebSocket, current state is ${this.getState()}, subprotocols: ${protocols}`)\n if (this.webSocket) { this.uninstallEventHandlers() }\n this.webSocket = new adapters.WebSocket(this.consumer.url, protocols)\n this.installEventHandlers()\n this.monitor.start()\n return true\n }\n }\n\n close({allowReconnect} = {allowReconnect: true}) {\n if (!allowReconnect) { this.monitor.stop() }\n // Avoid closing websockets in a \"connecting\" state due to Safari 15.1+ bug. See: https://github.com/rails/rails/issues/43835#issuecomment-1002288478\n if (this.isOpen()) {\n return this.webSocket.close()\n }\n }\n\n reopen() {\n logger.log(`Reopening WebSocket, current state is ${this.getState()}`)\n if (this.isActive()) {\n try {\n return this.close()\n } catch (error) {\n logger.log(\"Failed to reopen WebSocket\", error)\n }\n finally {\n logger.log(`Reopening WebSocket in ${this.constructor.reopenDelay}ms`)\n setTimeout(this.open, this.constructor.reopenDelay)\n }\n } else {\n return this.open()\n }\n }\n\n getProtocol() {\n if (this.webSocket) {\n return this.webSocket.protocol\n }\n }\n\n isOpen() {\n return this.isState(\"open\")\n }\n\n isActive() {\n return this.isState(\"open\", \"connecting\")\n }\n\n // Private\n\n isProtocolSupported() {\n return indexOf.call(supportedProtocols, this.getProtocol()) >= 0\n }\n\n isState(...states) {\n return indexOf.call(states, this.getState()) >= 0\n }\n\n getState() {\n if (this.webSocket) {\n for (let state in adapters.WebSocket) {\n if (adapters.WebSocket[state] === this.webSocket.readyState) {\n return state.toLowerCase()\n }\n }\n }\n return null\n }\n\n installEventHandlers() {\n for (let eventName in this.events) {\n const handler = this.events[eventName].bind(this)\n this.webSocket[`on${eventName}`] = handler\n }\n }\n\n uninstallEventHandlers() {\n for (let eventName in this.events) {\n this.webSocket[`on${eventName}`] = function() {}\n }\n }\n\n}\n\nConnection.reopenDelay = 500\n\nConnection.prototype.events = {\n message(event) {\n if (!this.isProtocolSupported()) { return }\n const {identifier, message, reason, reconnect, type} = JSON.parse(event.data)\n switch (type) {\n case message_types.welcome:\n this.monitor.recordConnect()\n return this.subscriptions.reload()\n case message_types.disconnect:\n logger.log(`Disconnecting. Reason: ${reason}`)\n return this.close({allowReconnect: reconnect})\n case message_types.ping:\n return this.monitor.recordPing()\n case message_types.confirmation:\n this.subscriptions.confirmSubscription(identifier)\n return this.subscriptions.notify(identifier, \"connected\")\n case message_types.rejection:\n return this.subscriptions.reject(identifier)\n default:\n return this.subscriptions.notify(identifier, \"received\", message)\n }\n },\n\n open() {\n logger.log(`WebSocket onopen event, using '${this.getProtocol()}' subprotocol`)\n this.disconnected = false\n if (!this.isProtocolSupported()) {\n logger.log(\"Protocol is unsupported. Stopping monitor and disconnecting.\")\n return this.close({allowReconnect: false})\n }\n },\n\n close(event) {\n logger.log(\"WebSocket onclose event\")\n if (this.disconnected) { return }\n this.disconnected = true\n this.monitor.recordDisconnect()\n return this.subscriptions.notifyAll(\"disconnected\", {willAttemptReconnect: this.monitor.isRunning()})\n },\n\n error() {\n logger.log(\"WebSocket onerror event\")\n }\n}\n\nexport default Connection\n", "// A new subscription is created through the ActionCable.Subscriptions instance available on the consumer.\n// It provides a number of callbacks and a method for calling remote procedure calls on the corresponding\n// Channel instance on the server side.\n//\n// An example demonstrates the basic functionality:\n//\n// App.appearance = App.cable.subscriptions.create(\"AppearanceChannel\", {\n// connected() {\n// // Called once the subscription has been successfully completed\n// },\n//\n// disconnected({ willAttemptReconnect: boolean }) {\n// // Called when the client has disconnected with the server.\n// // The object will have an `willAttemptReconnect` property which\n// // says whether the client has the intention of attempting\n// // to reconnect.\n// },\n//\n// appear() {\n// this.perform('appear', {appearing_on: this.appearingOn()})\n// },\n//\n// away() {\n// this.perform('away')\n// },\n//\n// appearingOn() {\n// $('main').data('appearing-on')\n// }\n// })\n//\n// The methods #appear and #away forward their intent to the remote AppearanceChannel instance on the server\n// by calling the `perform` method with the first parameter being the action (which maps to AppearanceChannel#appear/away).\n// The second parameter is a hash that'll get JSON encoded and made available on the server in the data parameter.\n//\n// This is how the server component would look:\n//\n// class AppearanceChannel < ApplicationActionCable::Channel\n// def subscribed\n// current_user.appear\n// end\n//\n// def unsubscribed\n// current_user.disappear\n// end\n//\n// def appear(data)\n// current_user.appear on: data['appearing_on']\n// end\n//\n// def away\n// current_user.away\n// end\n// end\n//\n// The \"AppearanceChannel\" name is automatically mapped between the client-side subscription creation and the server-side Ruby class name.\n// The AppearanceChannel#appear/away public methods are exposed automatically to client-side invocation through the perform method.\n\nconst extend = function(object, properties) {\n if (properties != null) {\n for (let key in properties) {\n const value = properties[key]\n object[key] = value\n }\n }\n return object\n}\n\nexport default class Subscription {\n constructor(consumer, params = {}, mixin) {\n this.consumer = consumer\n this.identifier = JSON.stringify(params)\n extend(this, mixin)\n }\n\n // Perform a channel action with the optional data passed as an attribute\n perform(action, data = {}) {\n data.action = action\n return this.send(data)\n }\n\n send(data) {\n return this.consumer.send({command: \"message\", identifier: this.identifier, data: JSON.stringify(data)})\n }\n\n unsubscribe() {\n return this.consumer.subscriptions.remove(this)\n }\n}\n", "import logger from \"./logger\"\n\n// Responsible for ensuring channel subscribe command is confirmed, retrying until confirmation is received.\n// Internal class, not intended for direct user manipulation.\n\nclass SubscriptionGuarantor {\n constructor(subscriptions) {\n this.subscriptions = subscriptions\n this.pendingSubscriptions = []\n }\n\n guarantee(subscription) {\n if(this.pendingSubscriptions.indexOf(subscription) == -1){ \n logger.log(`SubscriptionGuarantor guaranteeing ${subscription.identifier}`)\n this.pendingSubscriptions.push(subscription) \n }\n else {\n logger.log(`SubscriptionGuarantor already guaranteeing ${subscription.identifier}`)\n }\n this.startGuaranteeing()\n }\n\n forget(subscription) {\n logger.log(`SubscriptionGuarantor forgetting ${subscription.identifier}`)\n this.pendingSubscriptions = (this.pendingSubscriptions.filter((s) => s !== subscription))\n }\n\n startGuaranteeing() {\n this.stopGuaranteeing()\n this.retrySubscribing()\n }\n \n stopGuaranteeing() {\n clearTimeout(this.retryTimeout)\n }\n\n retrySubscribing() {\n this.retryTimeout = setTimeout(() => {\n if (this.subscriptions && typeof(this.subscriptions.subscribe) === \"function\") {\n this.pendingSubscriptions.map((subscription) => {\n logger.log(`SubscriptionGuarantor resubscribing ${subscription.identifier}`)\n this.subscriptions.subscribe(subscription)\n })\n }\n }\n , 500)\n }\n}\n\nexport default SubscriptionGuarantor", "import Subscription from \"./subscription\"\nimport SubscriptionGuarantor from \"./subscription_guarantor\"\nimport logger from \"./logger\"\n\n// Collection class for creating (and internally managing) channel subscriptions.\n// The only method intended to be triggered by the user is ActionCable.Subscriptions#create,\n// and it should be called through the consumer like so:\n//\n// App = {}\n// App.cable = ActionCable.createConsumer(\"ws://example.com/accounts/1\")\n// App.appearance = App.cable.subscriptions.create(\"AppearanceChannel\")\n//\n// For more details on how you'd configure an actual channel subscription, see ActionCable.Subscription.\n\nexport default class Subscriptions {\n constructor(consumer) {\n this.consumer = consumer\n this.guarantor = new SubscriptionGuarantor(this)\n this.subscriptions = []\n }\n\n create(channelName, mixin) {\n const channel = channelName\n const params = typeof channel === \"object\" ? channel : {channel}\n const subscription = new Subscription(this.consumer, params, mixin)\n return this.add(subscription)\n }\n\n // Private\n\n add(subscription) {\n this.subscriptions.push(subscription)\n this.consumer.ensureActiveConnection()\n this.notify(subscription, \"initialized\")\n this.subscribe(subscription)\n return subscription\n }\n\n remove(subscription) {\n this.forget(subscription)\n if (!this.findAll(subscription.identifier).length) {\n this.sendCommand(subscription, \"unsubscribe\")\n }\n return subscription\n }\n\n reject(identifier) {\n return this.findAll(identifier).map((subscription) => {\n this.forget(subscription)\n this.notify(subscription, \"rejected\")\n return subscription\n })\n }\n\n forget(subscription) {\n this.guarantor.forget(subscription)\n this.subscriptions = (this.subscriptions.filter((s) => s !== subscription))\n return subscription\n }\n\n findAll(identifier) {\n return this.subscriptions.filter((s) => s.identifier === identifier)\n }\n\n reload() {\n return this.subscriptions.map((subscription) =>\n this.subscribe(subscription))\n }\n\n notifyAll(callbackName, ...args) {\n return this.subscriptions.map((subscription) =>\n this.notify(subscription, callbackName, ...args))\n }\n\n notify(subscription, callbackName, ...args) {\n let subscriptions\n if (typeof subscription === \"string\") {\n subscriptions = this.findAll(subscription)\n } else {\n subscriptions = [subscription]\n }\n\n return subscriptions.map((subscription) =>\n (typeof subscription[callbackName] === \"function\" ? subscription[callbackName](...args) : undefined))\n }\n\n subscribe(subscription) {\n if (this.sendCommand(subscription, \"subscribe\")) {\n this.guarantor.guarantee(subscription)\n }\n }\n\n confirmSubscription(identifier) {\n logger.log(`Subscription confirmed ${identifier}`)\n this.findAll(identifier).map((subscription) =>\n this.guarantor.forget(subscription))\n }\n\n sendCommand(subscription, command) {\n const {identifier} = subscription\n return this.consumer.send({command, identifier})\n }\n}\n", "import Connection from \"./connection\"\nimport Subscriptions from \"./subscriptions\"\n\n// The ActionCable.Consumer establishes the connection to a server-side Ruby Connection object. Once established,\n// the ActionCable.ConnectionMonitor will ensure that its properly maintained through heartbeats and checking for stale updates.\n// The Consumer instance is also the gateway to establishing subscriptions to desired channels through the #createSubscription\n// method.\n//\n// The following example shows how this can be set up:\n//\n// App = {}\n// App.cable = ActionCable.createConsumer(\"ws://example.com/accounts/1\")\n// App.appearance = App.cable.subscriptions.create(\"AppearanceChannel\")\n//\n// For more details on how you'd configure an actual channel subscription, see ActionCable.Subscription.\n//\n// When a consumer is created, it automatically connects with the server.\n//\n// To disconnect from the server, call\n//\n// App.cable.disconnect()\n//\n// and to restart the connection:\n//\n// App.cable.connect()\n//\n// Any channel subscriptions which existed prior to disconnecting will\n// automatically resubscribe.\n\nexport default class Consumer {\n constructor(url) {\n this._url = url\n this.subscriptions = new Subscriptions(this)\n this.connection = new Connection(this)\n }\n\n get url() {\n return createWebSocketURL(this._url)\n }\n\n send(data) {\n return this.connection.send(data)\n }\n\n connect() {\n return this.connection.open()\n }\n\n disconnect() {\n return this.connection.close({allowReconnect: false})\n }\n\n ensureActiveConnection() {\n if (!this.connection.isActive()) {\n return this.connection.open()\n }\n }\n}\n\nexport function createWebSocketURL(url) {\n if (typeof url === \"function\") {\n url = url()\n }\n\n if (url && !/^wss?:/i.test(url)) {\n const a = document.createElement(\"a\")\n a.href = url\n // Fix populating Location properties in IE. Otherwise, protocol will be blank.\n a.href = a.href\n a.protocol = a.protocol.replace(\"http\", \"ws\")\n return a.href\n } else {\n return url\n }\n}\n", "import Connection from \"./connection\"\nimport ConnectionMonitor from \"./connection_monitor\"\nimport Consumer, { createWebSocketURL } from \"./consumer\"\nimport INTERNAL from \"./internal\"\nimport Subscription from \"./subscription\"\nimport Subscriptions from \"./subscriptions\"\nimport SubscriptionGuarantor from \"./subscription_guarantor\"\nimport adapters from \"./adapters\"\nimport logger from \"./logger\"\n\nexport {\n Connection,\n ConnectionMonitor,\n Consumer,\n INTERNAL,\n Subscription,\n Subscriptions,\n SubscriptionGuarantor,\n adapters,\n createWebSocketURL,\n logger,\n}\n\nexport function createConsumer(url = getConfig(\"url\") || INTERNAL.default_mount_path) {\n return new Consumer(url)\n}\n\nexport function getConfig(name) {\n const element = document.head.querySelector(`meta[name='action-cable-${name}']`)\n if (element) {\n return element.getAttribute(\"content\")\n }\n}\n", "/**\n * EvEmitter v2.1.1\n * Lil' event emitter\n * MIT License\n */\n\n( function( global, factory ) {\n // universal module definition\n if ( typeof module == 'object' && module.exports ) {\n // CommonJS - Browserify, Webpack\n module.exports = factory();\n } else {\n // Browser globals\n global.EvEmitter = factory();\n }\n\n}( typeof window != 'undefined' ? window : this, function() {\n\nfunction EvEmitter() {}\n\nlet proto = EvEmitter.prototype;\n\nproto.on = function( eventName, listener ) {\n if ( !eventName || !listener ) return this;\n\n // set events hash\n let events = this._events = this._events || {};\n // set listeners array\n let listeners = events[ eventName ] = events[ eventName ] || [];\n // only add once\n if ( !listeners.includes( listener ) ) {\n listeners.push( listener );\n }\n\n return this;\n};\n\nproto.once = function( eventName, listener ) {\n if ( !eventName || !listener ) return this;\n\n // add event\n this.on( eventName, listener );\n // set once flag\n // set onceEvents hash\n let onceEvents = this._onceEvents = this._onceEvents || {};\n // set onceListeners object\n let onceListeners = onceEvents[ eventName ] = onceEvents[ eventName ] || {};\n // set flag\n onceListeners[ listener ] = true;\n\n return this;\n};\n\nproto.off = function( eventName, listener ) {\n let listeners = this._events && this._events[ eventName ];\n if ( !listeners || !listeners.length ) return this;\n\n let index = listeners.indexOf( listener );\n if ( index != -1 ) {\n listeners.splice( index, 1 );\n }\n\n return this;\n};\n\nproto.emitEvent = function( eventName, args ) {\n let listeners = this._events && this._events[ eventName ];\n if ( !listeners || !listeners.length ) return this;\n\n // copy over to avoid interference if .off() in listener\n listeners = listeners.slice( 0 );\n args = args || [];\n // once stuff\n let onceListeners = this._onceEvents && this._onceEvents[ eventName ];\n\n for ( let listener of listeners ) {\n let isOnce = onceListeners && onceListeners[ listener ];\n if ( isOnce ) {\n // remove listener\n // remove before trigger to prevent recursion\n this.off( eventName, listener );\n // unset once flag\n delete onceListeners[ listener ];\n }\n // trigger listener\n listener.apply( this, args );\n }\n\n return this;\n};\n\nproto.allOff = function() {\n delete this._events;\n delete this._onceEvents;\n return this;\n};\n\nreturn EvEmitter;\n\n} ) );\n", "/*!\n * Infinite Scroll v2.0.4\n * measure size of elements\n * MIT license\n */\n\n( function( window, factory ) {\n if ( typeof module == 'object' && module.exports ) {\n // CommonJS\n module.exports = factory();\n } else {\n // browser global\n window.getSize = factory();\n }\n\n} )( window, function factory() {\n\n// -------------------------- helpers -------------------------- //\n\n// get a number from a string, not a percentage\nfunction getStyleSize( value ) {\n let num = parseFloat( value );\n // not a percent like '100%', and a number\n let isValid = value.indexOf('%') == -1 && !isNaN( num );\n return isValid && num;\n}\n\n// -------------------------- measurements -------------------------- //\n\nlet measurements = [\n 'paddingLeft',\n 'paddingRight',\n 'paddingTop',\n 'paddingBottom',\n 'marginLeft',\n 'marginRight',\n 'marginTop',\n 'marginBottom',\n 'borderLeftWidth',\n 'borderRightWidth',\n 'borderTopWidth',\n 'borderBottomWidth',\n];\n\nlet measurementsLength = measurements.length;\n\nfunction getZeroSize() {\n let size = {\n width: 0,\n height: 0,\n innerWidth: 0,\n innerHeight: 0,\n outerWidth: 0,\n outerHeight: 0,\n };\n measurements.forEach( ( measurement ) => {\n size[ measurement ] = 0;\n } );\n return size;\n}\n\n// -------------------------- getSize -------------------------- //\n\nfunction getSize( elem ) {\n // use querySeletor if elem is string\n if ( typeof elem == 'string' ) elem = document.querySelector( elem );\n\n // do not proceed on non-objects\n let isElement = elem && typeof elem == 'object' && elem.nodeType;\n if ( !isElement ) return;\n\n let style = getComputedStyle( elem );\n\n // if hidden, everything is 0\n if ( style.display == 'none' ) return getZeroSize();\n\n let size = {};\n size.width = elem.offsetWidth;\n size.height = elem.offsetHeight;\n\n let isBorderBox = size.isBorderBox = style.boxSizing == 'border-box';\n\n // get all measurements\n measurements.forEach( ( measurement ) => {\n let value = style[ measurement ];\n let num = parseFloat( value );\n // any 'auto', 'medium' value will be 0\n size[ measurement ] = !isNaN( num ) ? num : 0;\n } );\n\n let paddingWidth = size.paddingLeft + size.paddingRight;\n let paddingHeight = size.paddingTop + size.paddingBottom;\n let marginWidth = size.marginLeft + size.marginRight;\n let marginHeight = size.marginTop + size.marginBottom;\n let borderWidth = size.borderLeftWidth + size.borderRightWidth;\n let borderHeight = size.borderTopWidth + size.borderBottomWidth;\n\n // overwrite width and height if we can get it from style\n let styleWidth = getStyleSize( style.width );\n if ( styleWidth !== false ) {\n size.width = styleWidth +\n // add padding and border unless it's already including it\n ( isBorderBox ? 0 : paddingWidth + borderWidth );\n }\n\n let styleHeight = getStyleSize( style.height );\n if ( styleHeight !== false ) {\n size.height = styleHeight +\n // add padding and border unless it's already including it\n ( isBorderBox ? 0 : paddingHeight + borderHeight );\n }\n\n size.innerWidth = size.width - ( paddingWidth + borderWidth );\n size.innerHeight = size.height - ( paddingHeight + borderHeight );\n\n size.outerWidth = size.width + marginWidth;\n size.outerHeight = size.height + marginHeight;\n\n return size;\n}\n\nreturn getSize;\n\n} );\n", "/**\n * Fizzy UI utils v3.0.0\n * MIT license\n */\n\n( function( global, factory ) {\n // universal module definition\n if ( typeof module == 'object' && module.exports ) {\n // CommonJS\n module.exports = factory( global );\n } else {\n // browser global\n global.fizzyUIUtils = factory( global );\n }\n\n}( this, function factory( global ) {\n\nlet utils = {};\n\n// ----- extend ----- //\n\n// extends objects\nutils.extend = function( a, b ) {\n return Object.assign( a, b );\n};\n\n// ----- modulo ----- //\n\nutils.modulo = function( num, div ) {\n return ( ( num % div ) + div ) % div;\n};\n\n// ----- makeArray ----- //\n\n// turn element or nodeList into an array\nutils.makeArray = function( obj ) {\n // use object if already an array\n if ( Array.isArray( obj ) ) return obj;\n\n // return empty array if undefined or null. #6\n if ( obj === null || obj === undefined ) return [];\n\n let isArrayLike = typeof obj == 'object' && typeof obj.length == 'number';\n // convert nodeList to array\n if ( isArrayLike ) return [ ...obj ];\n\n // array of single index\n return [ obj ];\n};\n\n// ----- removeFrom ----- //\n\nutils.removeFrom = function( ary, obj ) {\n let index = ary.indexOf( obj );\n if ( index != -1 ) {\n ary.splice( index, 1 );\n }\n};\n\n// ----- getParent ----- //\n\nutils.getParent = function( elem, selector ) {\n while ( elem.parentNode && elem != document.body ) {\n elem = elem.parentNode;\n if ( elem.matches( selector ) ) return elem;\n }\n};\n\n// ----- getQueryElement ----- //\n\n// use element as selector string\nutils.getQueryElement = function( elem ) {\n if ( typeof elem == 'string' ) {\n return document.querySelector( elem );\n }\n return elem;\n};\n\n// ----- handleEvent ----- //\n\n// enable .ontype to trigger from .addEventListener( elem, 'type' )\nutils.handleEvent = function( event ) {\n let method = 'on' + event.type;\n if ( this[ method ] ) {\n this[ method ]( event );\n }\n};\n\n// ----- filterFindElements ----- //\n\nutils.filterFindElements = function( elems, selector ) {\n // make array of elems\n elems = utils.makeArray( elems );\n\n return elems\n // check that elem is an actual element\n .filter( ( elem ) => elem instanceof HTMLElement )\n .reduce( ( ffElems, elem ) => {\n // add elem if no selector\n if ( !selector ) {\n ffElems.push( elem );\n return ffElems;\n }\n // filter & find items if we have a selector\n // filter\n if ( elem.matches( selector ) ) {\n ffElems.push( elem );\n }\n // find children\n let childElems = elem.querySelectorAll( selector );\n // concat childElems to filterFound array\n ffElems = ffElems.concat( ...childElems );\n return ffElems;\n }, [] );\n};\n\n// ----- debounceMethod ----- //\n\nutils.debounceMethod = function( _class, methodName, threshold ) {\n threshold = threshold || 100;\n // original method\n let method = _class.prototype[ methodName ];\n let timeoutName = methodName + 'Timeout';\n\n _class.prototype[ methodName ] = function() {\n clearTimeout( this[ timeoutName ] );\n\n let args = arguments;\n this[ timeoutName ] = setTimeout( () => {\n method.apply( this, args );\n delete this[ timeoutName ];\n }, threshold );\n };\n};\n\n// ----- docReady ----- //\n\nutils.docReady = function( onDocReady ) {\n let readyState = document.readyState;\n if ( readyState == 'complete' || readyState == 'interactive' ) {\n // do async to allow for other scripts to run. metafizzy/flickity#441\n setTimeout( onDocReady );\n } else {\n document.addEventListener( 'DOMContentLoaded', onDocReady );\n }\n};\n\n// ----- htmlInit ----- //\n\n// http://bit.ly/3oYLusc\nutils.toDashed = function( str ) {\n return str.replace( /(.)([A-Z])/g, function( match, $1, $2 ) {\n return $1 + '-' + $2;\n } ).toLowerCase();\n};\n\nlet console = global.console;\n\n// allow user to initialize classes via [data-namespace] or .js-namespace class\n// htmlInit( Widget, 'widgetName' )\n// options are parsed from data-namespace-options\nutils.htmlInit = function( WidgetClass, namespace ) {\n utils.docReady( function() {\n let dashedNamespace = utils.toDashed( namespace );\n let dataAttr = 'data-' + dashedNamespace;\n let dataAttrElems = document.querySelectorAll( `[${dataAttr}]` );\n let jQuery = global.jQuery;\n\n [ ...dataAttrElems ].forEach( ( elem ) => {\n let attr = elem.getAttribute( dataAttr );\n let options;\n try {\n options = attr && JSON.parse( attr );\n } catch ( error ) {\n // log error, do not initialize\n if ( console ) {\n console.error( `Error parsing ${dataAttr} on ${elem.className}: ${error}` );\n }\n return;\n }\n // initialize\n let instance = new WidgetClass( elem, options );\n // make available via $().data('namespace')\n if ( jQuery ) {\n jQuery.data( elem, namespace, instance );\n }\n } );\n\n } );\n};\n\n// ----- ----- //\n\nreturn utils;\n\n} ) );\n", "// Flickity.Cell\n( function( window, factory ) {\n // universal module definition\n if ( typeof module == 'object' && module.exports ) {\n // CommonJS\n module.exports = factory( require('get-size') );\n } else {\n // browser global\n window.Flickity = window.Flickity || {};\n window.Flickity.Cell = factory( window.getSize );\n }\n\n}( typeof window != 'undefined' ? window : this, function factory( getSize ) {\n\nconst cellClassName = 'flickity-cell';\n\nfunction Cell( elem ) {\n this.element = elem;\n this.element.classList.add( cellClassName );\n\n this.x = 0;\n this.unselect();\n}\n\nlet proto = Cell.prototype;\n\nproto.destroy = function() {\n // reset style\n this.unselect();\n this.element.classList.remove( cellClassName );\n this.element.style.transform = '';\n this.element.removeAttribute('aria-hidden');\n};\n\nproto.getSize = function() {\n this.size = getSize( this.element );\n};\n\nproto.select = function() {\n this.element.classList.add('is-selected');\n this.element.removeAttribute('aria-hidden');\n};\n\nproto.unselect = function() {\n this.element.classList.remove('is-selected');\n this.element.setAttribute( 'aria-hidden', 'true' );\n};\n\nproto.remove = function() {\n this.element.remove();\n};\n\nreturn Cell;\n\n} ) );\n", "// slide\n( function( window, factory ) {\n // universal module definition\n if ( typeof module == 'object' && module.exports ) {\n // CommonJS\n module.exports = factory();\n } else {\n // browser global\n window.Flickity = window.Flickity || {};\n window.Flickity.Slide = factory();\n }\n\n}( typeof window != 'undefined' ? window : this, function factory() {\n\nfunction Slide( beginMargin, endMargin, cellAlign ) {\n this.beginMargin = beginMargin;\n this.endMargin = endMargin;\n this.cellAlign = cellAlign;\n this.cells = [];\n this.outerWidth = 0;\n this.height = 0;\n}\n\nlet proto = Slide.prototype;\n\nproto.addCell = function( cell ) {\n this.cells.push( cell );\n this.outerWidth += cell.size.outerWidth;\n this.height = Math.max( cell.size.outerHeight, this.height );\n // first cell stuff\n if ( this.cells.length === 1 ) {\n this.x = cell.x; // x comes from first cell\n this.firstMargin = cell.size[ this.beginMargin ];\n }\n};\n\nproto.updateTarget = function() {\n let lastCell = this.getLastCell();\n let lastMargin = lastCell ? lastCell.size[ this.endMargin ] : 0;\n let slideWidth = this.outerWidth - ( this.firstMargin + lastMargin );\n this.target = this.x + this.firstMargin + slideWidth * this.cellAlign;\n};\n\nproto.getLastCell = function() {\n return this.cells[ this.cells.length - 1 ];\n};\n\nproto.select = function() {\n this.cells.forEach( ( cell ) => cell.select() );\n};\n\nproto.unselect = function() {\n this.cells.forEach( ( cell ) => cell.unselect() );\n};\n\nproto.getCellElements = function() {\n return this.cells.map( ( cell ) => cell.element );\n};\n\nreturn Slide;\n\n} ) );\n", "// animate\n( function( window, factory ) {\n // universal module definition\n if ( typeof module == 'object' && module.exports ) {\n // CommonJS\n module.exports = factory( require('fizzy-ui-utils') );\n } else {\n // browser global\n window.Flickity = window.Flickity || {};\n window.Flickity.animatePrototype = factory( window.fizzyUIUtils );\n }\n\n}( typeof window != 'undefined' ? window : this, function factory( utils ) {\n\n// -------------------------- animate -------------------------- //\n\nlet proto = {};\n\nproto.startAnimation = function() {\n if ( this.isAnimating ) return;\n\n this.isAnimating = true;\n this.restingFrames = 0;\n this.animate();\n};\n\nproto.animate = function() {\n this.applyDragForce();\n this.applySelectedAttraction();\n\n let previousX = this.x;\n\n this.integratePhysics();\n this.positionSlider();\n this.settle( previousX );\n // animate next frame\n if ( this.isAnimating ) requestAnimationFrame( () => this.animate() );\n};\n\nproto.positionSlider = function() {\n let x = this.x;\n // wrap position around\n if ( this.isWrapping ) {\n x = utils.modulo( x, this.slideableWidth ) - this.slideableWidth;\n this.shiftWrapCells( x );\n }\n\n this.setTranslateX( x, this.isAnimating );\n this.dispatchScrollEvent();\n};\n\nproto.setTranslateX = function( x, is3d ) {\n x += this.cursorPosition;\n // reverse if right-to-left and using transform\n if ( this.options.rightToLeft ) x = -x;\n let translateX = this.getPositionValue( x );\n // use 3D transforms for hardware acceleration on iOS\n // but use 2D when settled, for better font-rendering\n this.slider.style.transform = is3d ?\n `translate3d(${translateX},0,0)` : `translateX(${translateX})`;\n};\n\nproto.dispatchScrollEvent = function() {\n let firstSlide = this.slides[0];\n if ( !firstSlide ) return;\n\n let positionX = -this.x - firstSlide.target;\n let progress = positionX / this.slidesWidth;\n this.dispatchEvent( 'scroll', null, [ progress, positionX ] );\n};\n\nproto.positionSliderAtSelected = function() {\n if ( !this.cells.length ) return;\n\n this.x = -this.selectedSlide.target;\n this.velocity = 0; // stop wobble\n this.positionSlider();\n};\n\nproto.getPositionValue = function( position ) {\n if ( this.options.percentPosition ) {\n // percent position, round to 2 digits, like 12.34%\n return ( Math.round( ( position / this.size.innerWidth ) * 10000 ) * 0.01 ) + '%';\n } else {\n // pixel positioning\n return Math.round( position ) + 'px';\n }\n};\n\nproto.settle = function( previousX ) {\n // keep track of frames where x hasn't moved\n let isResting = !this.isPointerDown &&\n Math.round( this.x * 100 ) === Math.round( previousX * 100 );\n if ( isResting ) this.restingFrames++;\n // stop animating if resting for 3 or more frames\n if ( this.restingFrames > 2 ) {\n this.isAnimating = false;\n delete this.isFreeScrolling;\n // render position with translateX when settled\n this.positionSlider();\n this.dispatchEvent( 'settle', null, [ this.selectedIndex ] );\n }\n};\n\nproto.shiftWrapCells = function( x ) {\n // shift before cells\n let beforeGap = this.cursorPosition + x;\n this._shiftCells( this.beforeShiftCells, beforeGap, -1 );\n // shift after cells\n let afterGap = this.size.innerWidth - ( x + this.slideableWidth + this.cursorPosition );\n this._shiftCells( this.afterShiftCells, afterGap, 1 );\n};\n\nproto._shiftCells = function( cells, gap, shift ) {\n cells.forEach( ( cell ) => {\n let cellShift = gap > 0 ? shift : 0;\n this._wrapShiftCell( cell, cellShift );\n gap -= cell.size.outerWidth;\n } );\n};\n\nproto._unshiftCells = function( cells ) {\n if ( !cells || !cells.length ) return;\n\n cells.forEach( ( cell ) => this._wrapShiftCell( cell, 0 ) );\n};\n\n// @param {Integer} shift - 0, 1, or -1\nproto._wrapShiftCell = function( cell, shift ) {\n this._renderCellPosition( cell, cell.x + this.slideableWidth * shift );\n};\n\n// -------------------------- physics -------------------------- //\n\nproto.integratePhysics = function() {\n this.x += this.velocity;\n this.velocity *= this.getFrictionFactor();\n};\n\nproto.applyForce = function( force ) {\n this.velocity += force;\n};\n\nproto.getFrictionFactor = function() {\n return 1 - this.options[ this.isFreeScrolling ? 'freeScrollFriction' : 'friction' ];\n};\n\nproto.getRestingPosition = function() {\n // my thanks to Steven Wittens, who simplified this math greatly\n return this.x + this.velocity / ( 1 - this.getFrictionFactor() );\n};\n\nproto.applyDragForce = function() {\n if ( !this.isDraggable || !this.isPointerDown ) return;\n\n // change the position to drag position by applying force\n let dragVelocity = this.dragX - this.x;\n let dragForce = dragVelocity - this.velocity;\n this.applyForce( dragForce );\n};\n\nproto.applySelectedAttraction = function() {\n // do not attract if pointer down or no slides\n let dragDown = this.isDraggable && this.isPointerDown;\n if ( dragDown || this.isFreeScrolling || !this.slides.length ) return;\n\n let distance = this.selectedSlide.target * -1 - this.x;\n let force = distance * this.options.selectedAttraction;\n this.applyForce( force );\n};\n\nreturn proto;\n\n} ) );\n", "// Flickity main\n/* eslint-disable max-params */\n( function( window, factory ) {\n // universal module definition\n if ( typeof module == 'object' && module.exports ) {\n // CommonJS\n module.exports = factory(\n window,\n require('ev-emitter'),\n require('get-size'),\n require('fizzy-ui-utils'),\n require('./cell'),\n require('./slide'),\n require('./animate'),\n );\n } else {\n // browser global\n let _Flickity = window.Flickity;\n\n window.Flickity = factory(\n window,\n window.EvEmitter,\n window.getSize,\n window.fizzyUIUtils,\n _Flickity.Cell,\n _Flickity.Slide,\n _Flickity.animatePrototype,\n );\n }\n\n}( typeof window != 'undefined' ? window : this,\n function factory( window, EvEmitter, getSize, utils, Cell, Slide, animatePrototype ) {\n/* eslint-enable max-params */\n\n// vars\nconst { getComputedStyle, console } = window;\nlet { jQuery } = window;\n\n// -------------------------- Flickity -------------------------- //\n\n// globally unique identifiers\nlet GUID = 0;\n// internal store of all Flickity intances\nlet instances = {};\n\nfunction Flickity( element, options ) {\n let queryElement = utils.getQueryElement( element );\n if ( !queryElement ) {\n if ( console ) console.error(`Bad element for Flickity: ${queryElement || element}`);\n return;\n }\n this.element = queryElement;\n // do not initialize twice on same element\n if ( this.element.flickityGUID ) {\n let instance = instances[ this.element.flickityGUID ];\n if ( instance ) instance.option( options );\n return instance;\n }\n\n // add jQuery\n if ( jQuery ) {\n this.$element = jQuery( this.element );\n }\n // options\n this.options = { ...this.constructor.defaults };\n this.option( options );\n\n // kick things off\n this._create();\n}\n\nFlickity.defaults = {\n accessibility: true,\n // adaptiveHeight: false,\n cellAlign: 'center',\n // cellSelector: undefined,\n // contain: false,\n freeScrollFriction: 0.075, // friction when free-scrolling\n friction: 0.28, // friction when selecting\n namespaceJQueryEvents: true,\n // initialIndex: 0,\n percentPosition: true,\n resize: true,\n selectedAttraction: 0.025,\n setGallerySize: true,\n // watchCSS: false,\n // wrapAround: false\n};\n\n// hash of methods triggered on _create()\nFlickity.create = {};\n\nlet proto = Flickity.prototype;\n// inherit EventEmitter\nObject.assign( proto, EvEmitter.prototype );\n\nproto._create = function() {\n let { resize, watchCSS, rightToLeft } = this.options;\n // add id for Flickity.data\n let id = this.guid = ++GUID;\n this.element.flickityGUID = id; // expando\n instances[ id ] = this; // associate via id\n // initial properties\n this.selectedIndex = 0;\n // how many frames slider has been in same position\n this.restingFrames = 0;\n // initial physics properties\n this.x = 0;\n this.velocity = 0;\n this.beginMargin = rightToLeft ? 'marginRight' : 'marginLeft';\n this.endMargin = rightToLeft ? 'marginLeft' : 'marginRight';\n // create viewport & slider\n this.viewport = document.createElement('div');\n this.viewport.className = 'flickity-viewport';\n this._createSlider();\n // used for keyboard navigation\n this.focusableElems = [ this.element ];\n\n if ( resize || watchCSS ) {\n window.addEventListener( 'resize', this );\n }\n\n // add listeners from on option\n for ( let eventName in this.options.on ) {\n let listener = this.options.on[ eventName ];\n this.on( eventName, listener );\n }\n\n for ( let method in Flickity.create ) {\n Flickity.create[ method ].call( this );\n }\n\n if ( watchCSS ) {\n this.watchCSS();\n } else {\n this.activate();\n }\n};\n\n/**\n * set options\n * @param {Object} opts - options to extend\n */\nproto.option = function( opts ) {\n Object.assign( this.options, opts );\n};\n\nproto.activate = function() {\n if ( this.isActive ) return;\n\n this.isActive = true;\n this.element.classList.add('flickity-enabled');\n if ( this.options.rightToLeft ) {\n this.element.classList.add('flickity-rtl');\n }\n\n this.getSize();\n // move initial cell elements so they can be loaded as cells\n let cellElems = this._filterFindCellElements( this.element.children );\n this.slider.append( ...cellElems );\n this.viewport.append( this.slider );\n this.element.append( this.viewport );\n // get cells from children\n this.reloadCells();\n\n if ( this.options.accessibility ) {\n // allow element to focusable\n this.element.tabIndex = 0;\n // listen for key presses\n this.element.addEventListener( 'keydown', this );\n }\n\n this.emitEvent('activate');\n this.selectInitialIndex();\n // flag for initial activation, for using initialIndex\n this.isInitActivated = true;\n // ready event. #493\n this.dispatchEvent('ready');\n};\n\n// slider positions the cells\nproto._createSlider = function() {\n // slider element does all the positioning\n let slider = document.createElement('div');\n slider.className = 'flickity-slider';\n this.slider = slider;\n};\n\nproto._filterFindCellElements = function( elems ) {\n return utils.filterFindElements( elems, this.options.cellSelector );\n};\n\n// goes through all children\nproto.reloadCells = function() {\n // collection of item elements\n this.cells = this._makeCells( this.slider.children );\n this.positionCells();\n this._updateWrapShiftCells();\n this.setGallerySize();\n};\n\n/**\n * turn elements into Flickity.Cells\n * @param {[Array, NodeList, HTMLElement]} elems - elements to make into cells\n * @returns {Array} items - collection of new Flickity Cells\n */\nproto._makeCells = function( elems ) {\n let cellElems = this._filterFindCellElements( elems );\n\n // create new Cells for collection\n return cellElems.map( ( cellElem ) => new Cell( cellElem ) );\n};\n\nproto.getLastCell = function() {\n return this.cells[ this.cells.length - 1 ];\n};\n\nproto.getLastSlide = function() {\n return this.slides[ this.slides.length - 1 ];\n};\n\n// positions all cells\nproto.positionCells = function() {\n // size all cells\n this._sizeCells( this.cells );\n // position all cells\n this._positionCells( 0 );\n};\n\n/**\n * position certain cells\n * @param {Integer} index - which cell to start with\n */\nproto._positionCells = function( index ) {\n index = index || 0;\n // also measure maxCellHeight\n // start 0 if positioning all cells\n this.maxCellHeight = index ? this.maxCellHeight || 0 : 0;\n let cellX = 0;\n // get cellX\n if ( index > 0 ) {\n let startCell = this.cells[ index - 1 ];\n cellX = startCell.x + startCell.size.outerWidth;\n }\n\n this.cells.slice( index ).forEach( ( cell ) => {\n cell.x = cellX;\n this._renderCellPosition( cell, cellX );\n cellX += cell.size.outerWidth;\n this.maxCellHeight = Math.max( cell.size.outerHeight, this.maxCellHeight );\n } );\n // keep track of cellX for wrap-around\n this.slideableWidth = cellX;\n // slides\n this.updateSlides();\n // contain slides target\n this._containSlides();\n // update slidesWidth\n this.slidesWidth = this.cells.length ?\n this.getLastSlide().target - this.slides[0].target : 0;\n};\n\nproto._renderCellPosition = function( cell, x ) {\n // render position of cell with in slider\n let sideOffset = this.options.rightToLeft ? -1 : 1;\n let renderX = x * sideOffset;\n if ( this.options.percentPosition ) renderX *= this.size.innerWidth / cell.size.width;\n let positionValue = this.getPositionValue( renderX );\n cell.element.style.transform = `translateX( ${positionValue} )`;\n};\n\n/**\n * cell.getSize() on multiple cells\n * @param {Array} cells - cells to size\n */\nproto._sizeCells = function( cells ) {\n cells.forEach( ( cell ) => cell.getSize() );\n};\n\n// -------------------------- -------------------------- //\n\nproto.updateSlides = function() {\n this.slides = [];\n if ( !this.cells.length ) return;\n\n let { beginMargin, endMargin } = this;\n let slide = new Slide( beginMargin, endMargin, this.cellAlign );\n this.slides.push( slide );\n\n let canCellFit = this._getCanCellFit();\n\n this.cells.forEach( ( cell, i ) => {\n // just add cell if first cell in slide\n if ( !slide.cells.length ) {\n slide.addCell( cell );\n return;\n }\n\n let slideWidth = ( slide.outerWidth - slide.firstMargin ) +\n ( cell.size.outerWidth - cell.size[ endMargin ] );\n\n if ( canCellFit( i, slideWidth ) ) {\n slide.addCell( cell );\n } else {\n // doesn't fit, new slide\n slide.updateTarget();\n\n slide = new Slide( beginMargin, endMargin, this.cellAlign );\n this.slides.push( slide );\n slide.addCell( cell );\n }\n } );\n // last slide\n slide.updateTarget();\n // update .selectedSlide\n this.updateSelectedSlide();\n};\n\nproto._getCanCellFit = function() {\n let { groupCells } = this.options;\n if ( !groupCells ) return () => false;\n\n if ( typeof groupCells == 'number' ) {\n // group by number. 3 -> [0,1,2], [3,4,5], ...\n let number = parseInt( groupCells, 10 );\n return ( i ) => ( i % number ) !== 0;\n }\n // default, group by width of slide\n let percent = 1;\n // parse '75%\n let percentMatch = typeof groupCells == 'string' && groupCells.match( /^(\\d+)%$/ );\n if ( percentMatch ) percent = parseInt( percentMatch[1], 10 ) / 100;\n let groupWidth = ( this.size.innerWidth + 1 ) * percent;\n return ( i, slideWidth ) => slideWidth <= groupWidth;\n};\n\n// alias _init for jQuery plugin .flickity()\nproto._init =\nproto.reposition = function() {\n this.positionCells();\n this.positionSliderAtSelected();\n};\n\nproto.getSize = function() {\n this.size = getSize( this.element );\n this.setCellAlign();\n this.cursorPosition = this.size.innerWidth * this.cellAlign;\n};\n\nlet cellAlignShorthands = {\n left: 0,\n center: 0.5,\n right: 1,\n};\n\nproto.setCellAlign = function() {\n let { cellAlign, rightToLeft } = this.options;\n let shorthand = cellAlignShorthands[ cellAlign ];\n this.cellAlign = shorthand !== undefined ? shorthand : cellAlign;\n if ( rightToLeft ) this.cellAlign = 1 - this.cellAlign;\n};\n\nproto.setGallerySize = function() {\n if ( !this.options.setGallerySize ) return;\n\n let height = this.options.adaptiveHeight && this.selectedSlide ?\n this.selectedSlide.height : this.maxCellHeight;\n this.viewport.style.height = `${height}px`;\n};\n\nproto._updateWrapShiftCells = function() {\n // update isWrapping\n this.isWrapping = this.getIsWrapping();\n // only for wrap-around\n if ( !this.isWrapping ) return;\n\n // unshift previous cells\n this._unshiftCells( this.beforeShiftCells );\n this._unshiftCells( this.afterShiftCells );\n // get before cells\n // initial gap\n let beforeGapX = this.cursorPosition;\n let lastIndex = this.cells.length - 1;\n this.beforeShiftCells = this._getGapCells( beforeGapX, lastIndex, -1 );\n // get after cells\n // ending gap between last cell and end of gallery viewport\n let afterGapX = this.size.innerWidth - this.cursorPosition;\n // start cloning at first cell, working forwards\n this.afterShiftCells = this._getGapCells( afterGapX, 0, 1 );\n};\n\nproto.getIsWrapping = function() {\n let { wrapAround } = this.options;\n if ( !wrapAround || this.slides.length < 2 ) return false;\n\n if ( wrapAround !== 'fill' ) return true;\n // check that slides can fit\n\n let gapWidth = this.slideableWidth - this.size.innerWidth;\n if ( gapWidth > this.size.innerWidth ) return true; // gap * 2x big, all good\n // check that content width - shifting cell is bigger than viewport width\n for ( let cell of this.cells ) {\n if ( cell.size.outerWidth > gapWidth ) return false;\n }\n return true;\n};\n\nproto._getGapCells = function( gapX, cellIndex, increment ) {\n // keep adding cells until the cover the initial gap\n let cells = [];\n while ( gapX > 0 ) {\n let cell = this.cells[ cellIndex ];\n if ( !cell ) break;\n\n cells.push( cell );\n cellIndex += increment;\n gapX -= cell.size.outerWidth;\n }\n return cells;\n};\n\n// ----- contain & wrap ----- //\n\n// contain cell targets so no excess sliding\nproto._containSlides = function() {\n let isContaining = this.options.contain && !this.isWrapping &&\n this.cells.length;\n if ( !isContaining ) return;\n\n let contentWidth = this.slideableWidth - this.getLastCell().size[ this.endMargin ];\n // content is less than gallery size\n let isContentSmaller = contentWidth < this.size.innerWidth;\n if ( isContentSmaller ) {\n // all cells fit inside gallery\n this.slides.forEach( ( slide ) => {\n slide.target = contentWidth * this.cellAlign;\n } );\n } else {\n // contain to bounds\n let beginBound = this.cursorPosition + this.cells[0].size[ this.beginMargin ];\n let endBound = contentWidth - this.size.innerWidth * ( 1 - this.cellAlign );\n this.slides.forEach( ( slide ) => {\n slide.target = Math.max( slide.target, beginBound );\n slide.target = Math.min( slide.target, endBound );\n } );\n }\n};\n\n// ----- events ----- //\n\n/**\n * emits events via eventEmitter and jQuery events\n * @param {String} type - name of event\n * @param {Event} event - original event\n * @param {Array} args - extra arguments\n */\nproto.dispatchEvent = function( type, event, args ) {\n let emitArgs = event ? [ event ].concat( args ) : args;\n this.emitEvent( type, emitArgs );\n\n if ( jQuery && this.$element ) {\n // default trigger with type if no event\n type += this.options.namespaceJQueryEvents ? '.flickity' : '';\n let $event = type;\n if ( event ) {\n // create jQuery event\n let jQEvent = new jQuery.Event( event );\n jQEvent.type = type;\n $event = jQEvent;\n }\n this.$element.trigger( $event, args );\n }\n};\n\nconst unidraggerEvents = [\n 'dragStart',\n 'dragMove',\n 'dragEnd',\n 'pointerDown',\n 'pointerMove',\n 'pointerEnd',\n 'staticClick',\n];\n\nlet _emitEvent = proto.emitEvent;\nproto.emitEvent = function( eventName, args ) {\n if ( eventName === 'staticClick' ) {\n // add cellElem and cellIndex args to staticClick\n let clickedCell = this.getParentCell( args[0].target );\n let cellElem = clickedCell && clickedCell.element;\n let cellIndex = clickedCell && this.cells.indexOf( clickedCell );\n args = args.concat( cellElem, cellIndex );\n }\n // do regular thing\n _emitEvent.call( this, eventName, args );\n // duck-punch in jQuery events for Unidragger events\n let isUnidraggerEvent = unidraggerEvents.includes( eventName );\n if ( !isUnidraggerEvent || !jQuery || !this.$element ) return;\n\n eventName += this.options.namespaceJQueryEvents ? '.flickity' : '';\n let event = args.shift( 0 );\n let jQEvent = new jQuery.Event( event );\n jQEvent.type = eventName;\n this.$element.trigger( jQEvent, args );\n};\n\n// -------------------------- select -------------------------- //\n\n/**\n * @param {Integer} index - index of the slide\n * @param {Boolean} isWrap - will wrap-around to last/first if at the end\n * @param {Boolean} isInstant - will immediately set position at selected cell\n */\nproto.select = function( index, isWrap, isInstant ) {\n if ( !this.isActive ) return;\n\n index = parseInt( index, 10 );\n this._wrapSelect( index );\n\n if ( this.isWrapping || isWrap ) {\n index = utils.modulo( index, this.slides.length );\n }\n // bail if invalid index\n if ( !this.slides[ index ] ) return;\n\n let prevIndex = this.selectedIndex;\n this.selectedIndex = index;\n this.updateSelectedSlide();\n if ( isInstant ) {\n this.positionSliderAtSelected();\n } else {\n this.startAnimation();\n }\n if ( this.options.adaptiveHeight ) {\n this.setGallerySize();\n }\n // events\n this.dispatchEvent( 'select', null, [ index ] );\n // change event if new index\n if ( index !== prevIndex ) {\n this.dispatchEvent( 'change', null, [ index ] );\n }\n};\n\n// wraps position for wrapAround, to move to closest slide. #113\nproto._wrapSelect = function( index ) {\n if ( !this.isWrapping ) return;\n\n const { selectedIndex, slideableWidth, slides: { length } } = this;\n // shift index for wrap, do not wrap dragSelect\n if ( !this.isDragSelect ) {\n let wrapIndex = utils.modulo( index, length );\n // go to shortest\n let delta = Math.abs( wrapIndex - selectedIndex );\n let backWrapDelta = Math.abs( ( wrapIndex + length ) - selectedIndex );\n let forewardWrapDelta = Math.abs( ( wrapIndex - length ) - selectedIndex );\n if ( backWrapDelta < delta ) {\n index += length;\n } else if ( forewardWrapDelta < delta ) {\n index -= length;\n }\n }\n\n // wrap position so slider is within normal area\n if ( index < 0 ) {\n this.x -= slideableWidth;\n } else if ( index >= length ) {\n this.x += slideableWidth;\n }\n};\n\nproto.previous = function( isWrap, isInstant ) {\n this.select( this.selectedIndex - 1, isWrap, isInstant );\n};\n\nproto.next = function( isWrap, isInstant ) {\n this.select( this.selectedIndex + 1, isWrap, isInstant );\n};\n\nproto.updateSelectedSlide = function() {\n let slide = this.slides[ this.selectedIndex ];\n // selectedIndex could be outside of slides, if triggered before resize()\n if ( !slide ) return;\n\n // unselect previous selected slide\n this.unselectSelectedSlide();\n // update new selected slide\n this.selectedSlide = slide;\n slide.select();\n this.selectedCells = slide.cells;\n this.selectedElements = slide.getCellElements();\n // HACK: selectedCell & selectedElement is first cell in slide, backwards compatibility\n this.selectedCell = slide.cells[0];\n this.selectedElement = this.selectedElements[0];\n};\n\nproto.unselectSelectedSlide = function() {\n if ( this.selectedSlide ) this.selectedSlide.unselect();\n};\n\nproto.selectInitialIndex = function() {\n let initialIndex = this.options.initialIndex;\n // already activated, select previous selectedIndex\n if ( this.isInitActivated ) {\n this.select( this.selectedIndex, false, true );\n return;\n }\n // select with selector string\n if ( initialIndex && typeof initialIndex == 'string' ) {\n let cell = this.queryCell( initialIndex );\n if ( cell ) {\n this.selectCell( initialIndex, false, true );\n return;\n }\n }\n\n let index = 0;\n // select with number\n if ( initialIndex && this.slides[ initialIndex ] ) {\n index = initialIndex;\n }\n // select instantly\n this.select( index, false, true );\n};\n\n/**\n * select slide from number or cell element\n * @param {[Element, Number]} value - zero-based index or element to select\n * @param {Boolean} isWrap - enables wrapping around for extra index\n * @param {Boolean} isInstant - disables slide animation\n */\nproto.selectCell = function( value, isWrap, isInstant ) {\n // get cell\n let cell = this.queryCell( value );\n if ( !cell ) return;\n\n let index = this.getCellSlideIndex( cell );\n this.select( index, isWrap, isInstant );\n};\n\nproto.getCellSlideIndex = function( cell ) {\n // get index of slide that has cell\n let cellSlide = this.slides.find( ( slide ) => slide.cells.includes( cell ) );\n return this.slides.indexOf( cellSlide );\n};\n\n// -------------------------- get cells -------------------------- //\n\n/**\n * get Flickity.Cell, given an Element\n * @param {Element} elem - matching cell element\n * @returns {Flickity.Cell} cell - matching cell\n */\nproto.getCell = function( elem ) {\n // loop through cells to get the one that matches\n for ( let cell of this.cells ) {\n if ( cell.element === elem ) return cell;\n }\n};\n\n/**\n * get collection of Flickity.Cells, given Elements\n * @param {[Element, Array, NodeList]} elems - multiple elements\n * @returns {Array} cells - Flickity.Cells\n */\nproto.getCells = function( elems ) {\n elems = utils.makeArray( elems );\n return elems.map( ( elem ) => this.getCell( elem ) ).filter( Boolean );\n};\n\n/**\n * get cell elements\n * @returns {Array} cellElems\n */\nproto.getCellElements = function() {\n return this.cells.map( ( cell ) => cell.element );\n};\n\n/**\n * get parent cell from an element\n * @param {Element} elem - child element\n * @returns {Flickit.Cell} cell - parent cell\n */\nproto.getParentCell = function( elem ) {\n // first check if elem is cell\n let cell = this.getCell( elem );\n if ( cell ) return cell;\n\n // try to get parent cell elem\n let closest = elem.closest('.flickity-slider > *');\n return this.getCell( closest );\n};\n\n/**\n * get cells adjacent to a slide\n * @param {Integer} adjCount - number of adjacent slides\n * @param {Integer} index - index of slide to start\n * @returns {Array} cells - array of Flickity.Cells\n */\nproto.getAdjacentCellElements = function( adjCount, index ) {\n if ( !adjCount ) return this.selectedSlide.getCellElements();\n\n index = index === undefined ? this.selectedIndex : index;\n\n let len = this.slides.length;\n if ( 1 + ( adjCount * 2 ) >= len ) {\n return this.getCellElements(); // get all\n }\n\n let cellElems = [];\n for ( let i = index - adjCount; i <= index + adjCount; i++ ) {\n let slideIndex = this.isWrapping ? utils.modulo( i, len ) : i;\n let slide = this.slides[ slideIndex ];\n if ( slide ) {\n cellElems = cellElems.concat( slide.getCellElements() );\n }\n }\n return cellElems;\n};\n\n/**\n * select slide from number or cell element\n * @param {[Element, String, Number]} selector - element, selector string, or index\n * @returns {Flickity.Cell} - matching cell\n */\nproto.queryCell = function( selector ) {\n if ( typeof selector == 'number' ) {\n // use number as index\n return this.cells[ selector ];\n }\n // do not select invalid selectors from hash: #123, #/. #791\n let isSelectorString = typeof selector == 'string' && !selector.match( /^[#.]?[\\d/]/ );\n if ( isSelectorString ) {\n // use string as selector, get element\n selector = this.element.querySelector( selector );\n }\n // get cell from element\n return this.getCell( selector );\n};\n\n// -------------------------- events -------------------------- //\n\nproto.uiChange = function() {\n this.emitEvent('uiChange');\n};\n\n// ----- resize ----- //\n\nproto.onresize = function() {\n this.watchCSS();\n this.resize();\n};\n\nutils.debounceMethod( Flickity, 'onresize', 150 );\n\nproto.resize = function() {\n // #1177 disable resize behavior when animating or dragging for iOS 15\n if ( !this.isActive || this.isAnimating || this.isDragging ) return;\n this.getSize();\n // wrap values\n if ( this.isWrapping ) {\n this.x = utils.modulo( this.x, this.slideableWidth );\n }\n this.positionCells();\n this._updateWrapShiftCells();\n this.setGallerySize();\n this.emitEvent('resize');\n // update selected index for group slides, instant\n // TODO: position can be lost between groups of various numbers\n let selectedElement = this.selectedElements && this.selectedElements[0];\n this.selectCell( selectedElement, false, true );\n};\n\n// watches the :after property, activates/deactivates\nproto.watchCSS = function() {\n if ( !this.options.watchCSS ) return;\n\n let afterContent = getComputedStyle( this.element, ':after' ).content;\n // activate if :after { content: 'flickity' }\n if ( afterContent.includes('flickity') ) {\n this.activate();\n } else {\n this.deactivate();\n }\n};\n\n// ----- keydown ----- //\n\n// go previous/next if left/right keys pressed\nproto.onkeydown = function( event ) {\n let { activeElement } = document;\n let handler = Flickity.keyboardHandlers[ event.key ];\n // only work if element is in focus\n if ( !this.options.accessibility || !activeElement || !handler ) return;\n\n let isFocused = this.focusableElems.some( ( elem ) => activeElement === elem );\n if ( isFocused ) handler.call( this );\n};\n\nFlickity.keyboardHandlers = {\n ArrowLeft: function() {\n this.uiChange();\n let leftMethod = this.options.rightToLeft ? 'next' : 'previous';\n this[ leftMethod ]();\n },\n ArrowRight: function() {\n this.uiChange();\n let rightMethod = this.options.rightToLeft ? 'previous' : 'next';\n this[ rightMethod ]();\n },\n};\n\n// ----- focus ----- //\n\nproto.focus = function() {\n this.element.focus({ preventScroll: true });\n};\n\n// -------------------------- destroy -------------------------- //\n\n// deactivate all Flickity functionality, but keep stuff available\nproto.deactivate = function() {\n if ( !this.isActive ) return;\n\n this.element.classList.remove('flickity-enabled');\n this.element.classList.remove('flickity-rtl');\n this.unselectSelectedSlide();\n // destroy cells\n this.cells.forEach( ( cell ) => cell.destroy() );\n this.viewport.remove();\n // move child elements back into element\n this.element.append( ...this.slider.children );\n if ( this.options.accessibility ) {\n this.element.removeAttribute('tabIndex');\n this.element.removeEventListener( 'keydown', this );\n }\n // set flags\n this.isActive = false;\n this.emitEvent('deactivate');\n};\n\nproto.destroy = function() {\n this.deactivate();\n window.removeEventListener( 'resize', this );\n this.allOff();\n this.emitEvent('destroy');\n if ( jQuery && this.$element ) {\n jQuery.removeData( this.element, 'flickity' );\n }\n delete this.element.flickityGUID;\n delete instances[ this.guid ];\n};\n\n// -------------------------- prototype -------------------------- //\n\nObject.assign( proto, animatePrototype );\n\n// -------------------------- extras -------------------------- //\n\n/**\n * get Flickity instance from element\n * @param {[Element, String]} elem - element or selector string\n * @returns {Flickity} - Flickity instance\n */\nFlickity.data = function( elem ) {\n elem = utils.getQueryElement( elem );\n if ( elem ) return instances[ elem.flickityGUID ];\n};\n\nutils.htmlInit( Flickity, 'flickity' );\n\nlet { jQueryBridget } = window;\nif ( jQuery && jQueryBridget ) {\n jQueryBridget( 'flickity', Flickity, jQuery );\n}\n\n// set internal jQuery, for Webpack + jQuery v3, #478\nFlickity.setJQuery = function( jq ) {\n jQuery = jq;\n};\n\nFlickity.Cell = Cell;\nFlickity.Slide = Slide;\n\nreturn Flickity;\n\n} ) );\n", "/*!\n * Unidragger v3.0.1\n * Draggable base class\n * MIT license\n */\n\n( function( window, factory ) {\n // universal module definition\n if ( typeof module == 'object' && module.exports ) {\n // CommonJS\n module.exports = factory(\n window,\n require('ev-emitter'),\n );\n } else {\n // browser global\n window.Unidragger = factory(\n window,\n window.EvEmitter,\n );\n }\n\n}( typeof window != 'undefined' ? window : this, function factory( window, EvEmitter ) {\n\nfunction Unidragger() {}\n\n// inherit EvEmitter\nlet proto = Unidragger.prototype = Object.create( EvEmitter.prototype );\n\n// ----- bind start ----- //\n\n// trigger handler methods for events\nproto.handleEvent = function( event ) {\n let method = 'on' + event.type;\n if ( this[ method ] ) {\n this[ method ]( event );\n }\n};\n\nlet startEvent, activeEvents;\nif ( 'ontouchstart' in window ) {\n // HACK prefer Touch Events as you can preventDefault on touchstart to\n // disable scroll in iOS & mobile Chrome metafizzy/flickity#1177\n startEvent = 'touchstart';\n activeEvents = [ 'touchmove', 'touchend', 'touchcancel' ];\n} else if ( window.PointerEvent ) {\n // Pointer Events\n startEvent = 'pointerdown';\n activeEvents = [ 'pointermove', 'pointerup', 'pointercancel' ];\n} else {\n // mouse events\n startEvent = 'mousedown';\n activeEvents = [ 'mousemove', 'mouseup' ];\n}\n\n// prototype so it can be overwriteable by Flickity\nproto.touchActionValue = 'none';\n\nproto.bindHandles = function() {\n this._bindHandles( 'addEventListener', this.touchActionValue );\n};\n\nproto.unbindHandles = function() {\n this._bindHandles( 'removeEventListener', '' );\n};\n\n/**\n * Add or remove start event\n * @param {String} bindMethod - addEventListener or removeEventListener\n * @param {String} touchAction - value for touch-action CSS property\n */\nproto._bindHandles = function( bindMethod, touchAction ) {\n this.handles.forEach( ( handle ) => {\n handle[ bindMethod ]( startEvent, this );\n handle[ bindMethod ]( 'click', this );\n // touch-action: none to override browser touch gestures. metafizzy/flickity#540\n if ( window.PointerEvent ) handle.style.touchAction = touchAction;\n } );\n};\n\nproto.bindActivePointerEvents = function() {\n activeEvents.forEach( ( eventName ) => {\n window.addEventListener( eventName, this );\n } );\n};\n\nproto.unbindActivePointerEvents = function() {\n activeEvents.forEach( ( eventName ) => {\n window.removeEventListener( eventName, this );\n } );\n};\n\n// ----- event handler helpers ----- //\n\n// trigger method with matching pointer\nproto.withPointer = function( methodName, event ) {\n if ( event.pointerId === this.pointerIdentifier ) {\n this[ methodName ]( event, event );\n }\n};\n\n// trigger method with matching touch\nproto.withTouch = function( methodName, event ) {\n let touch;\n for ( let changedTouch of event.changedTouches ) {\n if ( changedTouch.identifier === this.pointerIdentifier ) {\n touch = changedTouch;\n }\n }\n if ( touch ) this[ methodName ]( event, touch );\n};\n\n// ----- start event ----- //\n\nproto.onmousedown = function( event ) {\n this.pointerDown( event, event );\n};\n\nproto.ontouchstart = function( event ) {\n this.pointerDown( event, event.changedTouches[0] );\n};\n\nproto.onpointerdown = function( event ) {\n this.pointerDown( event, event );\n};\n\n// nodes that have text fields\nconst cursorNodes = [ 'TEXTAREA', 'INPUT', 'SELECT', 'OPTION' ];\n// input types that do not have text fields\nconst clickTypes = [ 'radio', 'checkbox', 'button', 'submit', 'image', 'file' ];\n\n/**\n * any time you set `event, pointer` it refers to:\n * @param {Event} event\n * @param {Event | Touch} pointer\n */\nproto.pointerDown = function( event, pointer ) {\n // dismiss multi-touch taps, right clicks, and clicks on text fields\n let isCursorNode = cursorNodes.includes( event.target.nodeName );\n let isClickType = clickTypes.includes( event.target.type );\n let isOkayElement = !isCursorNode || isClickType;\n let isOkay = !this.isPointerDown && !event.button && isOkayElement;\n if ( !isOkay ) return;\n\n this.isPointerDown = true;\n // save pointer identifier to match up touch events\n this.pointerIdentifier = pointer.pointerId !== undefined ?\n // pointerId for pointer events, touch.indentifier for touch events\n pointer.pointerId : pointer.identifier;\n // track position for move\n this.pointerDownPointer = {\n pageX: pointer.pageX,\n pageY: pointer.pageY,\n };\n\n this.bindActivePointerEvents();\n this.emitEvent( 'pointerDown', [ event, pointer ] );\n};\n\n// ----- move ----- //\n\nproto.onmousemove = function( event ) {\n this.pointerMove( event, event );\n};\n\nproto.onpointermove = function( event ) {\n this.withPointer( 'pointerMove', event );\n};\n\nproto.ontouchmove = function( event ) {\n this.withTouch( 'pointerMove', event );\n};\n\nproto.pointerMove = function( event, pointer ) {\n let moveVector = {\n x: pointer.pageX - this.pointerDownPointer.pageX,\n y: pointer.pageY - this.pointerDownPointer.pageY,\n };\n this.emitEvent( 'pointerMove', [ event, pointer, moveVector ] );\n // start drag if pointer has moved far enough to start drag\n let isDragStarting = !this.isDragging && this.hasDragStarted( moveVector );\n if ( isDragStarting ) this.dragStart( event, pointer );\n if ( this.isDragging ) this.dragMove( event, pointer, moveVector );\n};\n\n// condition if pointer has moved far enough to start drag\nproto.hasDragStarted = function( moveVector ) {\n return Math.abs( moveVector.x ) > 3 || Math.abs( moveVector.y ) > 3;\n};\n\n// ----- drag ----- //\n\nproto.dragStart = function( event, pointer ) {\n this.isDragging = true;\n this.isPreventingClicks = true; // set flag to prevent clicks\n this.emitEvent( 'dragStart', [ event, pointer ] );\n};\n\nproto.dragMove = function( event, pointer, moveVector ) {\n this.emitEvent( 'dragMove', [ event, pointer, moveVector ] );\n};\n\n// ----- end ----- //\n\nproto.onmouseup = function( event ) {\n this.pointerUp( event, event );\n};\n\nproto.onpointerup = function( event ) {\n this.withPointer( 'pointerUp', event );\n};\n\nproto.ontouchend = function( event ) {\n this.withTouch( 'pointerUp', event );\n};\n\nproto.pointerUp = function( event, pointer ) {\n this.pointerDone();\n this.emitEvent( 'pointerUp', [ event, pointer ] );\n\n if ( this.isDragging ) {\n this.dragEnd( event, pointer );\n } else {\n // pointer didn't move enough for drag to start\n this.staticClick( event, pointer );\n }\n};\n\nproto.dragEnd = function( event, pointer ) {\n this.isDragging = false; // reset flag\n // re-enable clicking async\n setTimeout( () => delete this.isPreventingClicks );\n\n this.emitEvent( 'dragEnd', [ event, pointer ] );\n};\n\n// triggered on pointer up & pointer cancel\nproto.pointerDone = function() {\n this.isPointerDown = false;\n delete this.pointerIdentifier;\n this.unbindActivePointerEvents();\n this.emitEvent('pointerDone');\n};\n\n// ----- cancel ----- //\n\nproto.onpointercancel = function( event ) {\n this.withPointer( 'pointerCancel', event );\n};\n\nproto.ontouchcancel = function( event ) {\n this.withTouch( 'pointerCancel', event );\n};\n\nproto.pointerCancel = function( event, pointer ) {\n this.pointerDone();\n this.emitEvent( 'pointerCancel', [ event, pointer ] );\n};\n\n// ----- click ----- //\n\n// handle all clicks and prevent clicks when dragging\nproto.onclick = function( event ) {\n if ( this.isPreventingClicks ) event.preventDefault();\n};\n\n// triggered after pointer down & up with no/tiny movement\nproto.staticClick = function( event, pointer ) {\n // ignore emulated mouse up clicks\n let isMouseup = event.type === 'mouseup';\n if ( isMouseup && this.isIgnoringMouseUp ) return;\n\n this.emitEvent( 'staticClick', [ event, pointer ] );\n\n // set flag for emulated clicks 300ms after touchend\n if ( isMouseup ) {\n this.isIgnoringMouseUp = true;\n // reset flag after 400ms\n setTimeout( () => {\n delete this.isIgnoringMouseUp;\n }, 400 );\n }\n};\n\n// ----- ----- //\n\nreturn Unidragger;\n\n} ) );\n", "// drag\n( function( window, factory ) {\n // universal module definition\n if ( typeof module == 'object' && module.exports ) {\n // CommonJS\n module.exports = factory(\n window,\n require('./core'),\n require('unidragger'),\n require('fizzy-ui-utils'),\n );\n } else {\n // browser global\n window.Flickity = factory(\n window,\n window.Flickity,\n window.Unidragger,\n window.fizzyUIUtils,\n );\n }\n\n}( typeof window != 'undefined' ? window : this,\n function factory( window, Flickity, Unidragger, utils ) {\n\n// ----- defaults ----- //\n\nObject.assign( Flickity.defaults, {\n draggable: '>1',\n dragThreshold: 3,\n} );\n\n// -------------------------- drag prototype -------------------------- //\n\nlet proto = Flickity.prototype;\nObject.assign( proto, Unidragger.prototype ); // inherit Unidragger\nproto.touchActionValue = '';\n\n// -------------------------- -------------------------- //\n\nFlickity.create.drag = function() {\n this.on( 'activate', this.onActivateDrag );\n this.on( 'uiChange', this._uiChangeDrag );\n this.on( 'deactivate', this.onDeactivateDrag );\n this.on( 'cellChange', this.updateDraggable );\n this.on( 'pointerDown', this.handlePointerDown );\n this.on( 'pointerUp', this.handlePointerUp );\n this.on( 'pointerDown', this.handlePointerDone );\n this.on( 'dragStart', this.handleDragStart );\n this.on( 'dragMove', this.handleDragMove );\n this.on( 'dragEnd', this.handleDragEnd );\n this.on( 'staticClick', this.handleStaticClick );\n // TODO updateDraggable on resize? if groupCells & slides change\n};\n\nproto.onActivateDrag = function() {\n this.handles = [ this.viewport ];\n this.bindHandles();\n this.updateDraggable();\n};\n\nproto.onDeactivateDrag = function() {\n this.unbindHandles();\n this.element.classList.remove('is-draggable');\n};\n\nproto.updateDraggable = function() {\n // disable dragging if less than 2 slides. #278\n if ( this.options.draggable === '>1' ) {\n this.isDraggable = this.slides.length > 1;\n } else {\n this.isDraggable = this.options.draggable;\n }\n this.element.classList.toggle( 'is-draggable', this.isDraggable );\n};\n\nproto._uiChangeDrag = function() {\n delete this.isFreeScrolling;\n};\n\n// -------------------------- pointer events -------------------------- //\n\nproto.handlePointerDown = function( event ) {\n if ( !this.isDraggable ) {\n // proceed for staticClick\n this.bindActivePointerEvents( event );\n return;\n }\n\n let isTouchStart = event.type === 'touchstart';\n let isTouchPointer = event.pointerType === 'touch';\n let isFocusNode = event.target.matches('input, textarea, select');\n if ( !isTouchStart && !isTouchPointer && !isFocusNode ) event.preventDefault();\n if ( !isFocusNode ) this.focus();\n // blur\n if ( document.activeElement !== this.element ) document.activeElement.blur();\n // stop if it was moving\n this.dragX = this.x;\n this.viewport.classList.add('is-pointer-down');\n // track scrolling\n this.pointerDownScroll = getScrollPosition();\n window.addEventListener( 'scroll', this );\n this.bindActivePointerEvents( event );\n};\n\n// ----- move ----- //\n\nproto.hasDragStarted = function( moveVector ) {\n return Math.abs( moveVector.x ) > this.options.dragThreshold;\n};\n\n// ----- up ----- //\n\nproto.handlePointerUp = function() {\n delete this.isTouchScrolling;\n this.viewport.classList.remove('is-pointer-down');\n};\n\nproto.handlePointerDone = function() {\n window.removeEventListener( 'scroll', this );\n delete this.pointerDownScroll;\n};\n\n// -------------------------- dragging -------------------------- //\n\nproto.handleDragStart = function() {\n if ( !this.isDraggable ) return;\n\n this.dragStartPosition = this.x;\n this.startAnimation();\n window.removeEventListener( 'scroll', this );\n};\n\nproto.handleDragMove = function( event, pointer, moveVector ) {\n if ( !this.isDraggable ) return;\n\n event.preventDefault();\n\n this.previousDragX = this.dragX;\n // reverse if right-to-left\n let direction = this.options.rightToLeft ? -1 : 1;\n // wrap around move. #589\n if ( this.isWrapping ) moveVector.x %= this.slideableWidth;\n let dragX = this.dragStartPosition + moveVector.x * direction;\n\n if ( !this.isWrapping ) {\n // slow drag\n let originBound = Math.max( -this.slides[0].target, this.dragStartPosition );\n dragX = dragX > originBound ? ( dragX + originBound ) * 0.5 : dragX;\n let endBound = Math.min( -this.getLastSlide().target, this.dragStartPosition );\n dragX = dragX < endBound ? ( dragX + endBound ) * 0.5 : dragX;\n }\n\n this.dragX = dragX;\n this.dragMoveTime = new Date();\n};\n\nproto.handleDragEnd = function() {\n if ( !this.isDraggable ) return;\n\n let { freeScroll } = this.options;\n if ( freeScroll ) this.isFreeScrolling = true;\n // set selectedIndex based on where flick will end up\n let index = this.dragEndRestingSelect();\n\n if ( freeScroll && !this.isWrapping ) {\n // if free-scroll & not wrap around\n // do not free-scroll if going outside of bounding slides\n // so bounding slides can attract slider, and keep it in bounds\n let restingX = this.getRestingPosition();\n this.isFreeScrolling = -restingX > this.slides[0].target &&\n -restingX < this.getLastSlide().target;\n } else if ( !freeScroll && index === this.selectedIndex ) {\n // boost selection if selected index has not changed\n index += this.dragEndBoostSelect();\n }\n delete this.previousDragX;\n // apply selection\n // HACK, set flag so dragging stays in correct direction\n this.isDragSelect = this.isWrapping;\n this.select( index );\n delete this.isDragSelect;\n};\n\nproto.dragEndRestingSelect = function() {\n let restingX = this.getRestingPosition();\n // how far away from selected slide\n let distance = Math.abs( this.getSlideDistance( -restingX, this.selectedIndex ) );\n // get closet resting going up and going down\n let positiveResting = this._getClosestResting( restingX, distance, 1 );\n let negativeResting = this._getClosestResting( restingX, distance, -1 );\n // use closer resting for wrap-around\n return positiveResting.distance < negativeResting.distance ?\n positiveResting.index : negativeResting.index;\n};\n\n/**\n * given resting X and distance to selected cell\n * get the distance and index of the closest cell\n * @param {Number} restingX - estimated post-flick resting position\n * @param {Number} distance - distance to selected cell\n * @param {Integer} increment - +1 or -1, going up or down\n * @returns {Object} - { distance: {Number}, index: {Integer} }\n */\nproto._getClosestResting = function( restingX, distance, increment ) {\n let index = this.selectedIndex;\n let minDistance = Infinity;\n let condition = this.options.contain && !this.isWrapping ?\n // if containing, keep going if distance is equal to minDistance\n ( dist, minDist ) => dist <= minDist :\n ( dist, minDist ) => dist < minDist;\n\n while ( condition( distance, minDistance ) ) {\n // measure distance to next cell\n index += increment;\n minDistance = distance;\n distance = this.getSlideDistance( -restingX, index );\n if ( distance === null ) break;\n\n distance = Math.abs( distance );\n }\n return {\n distance: minDistance,\n // selected was previous index\n index: index - increment,\n };\n};\n\n/**\n * measure distance between x and a slide target\n * @param {Number} x - horizontal position\n * @param {Integer} index - slide index\n * @returns {Number} - slide distance\n */\nproto.getSlideDistance = function( x, index ) {\n let len = this.slides.length;\n // wrap around if at least 2 slides\n let isWrapAround = this.options.wrapAround && len > 1;\n let slideIndex = isWrapAround ? utils.modulo( index, len ) : index;\n let slide = this.slides[ slideIndex ];\n if ( !slide ) return null;\n\n // add distance for wrap-around slides\n let wrap = isWrapAround ? this.slideableWidth * Math.floor( index/len ) : 0;\n return x - ( slide.target + wrap );\n};\n\nproto.dragEndBoostSelect = function() {\n // do not boost if no previousDragX or dragMoveTime\n if ( this.previousDragX === undefined || !this.dragMoveTime ||\n // or if drag was held for 100 ms\n new Date() - this.dragMoveTime > 100 ) {\n return 0;\n }\n\n let distance = this.getSlideDistance( -this.dragX, this.selectedIndex );\n let delta = this.previousDragX - this.dragX;\n if ( distance > 0 && delta > 0 ) {\n // boost to next if moving towards the right, and positive velocity\n return 1;\n } else if ( distance < 0 && delta < 0 ) {\n // boost to previous if moving towards the left, and negative velocity\n return -1;\n }\n return 0;\n};\n\n// ----- scroll ----- //\n\nproto.onscroll = function() {\n let scroll = getScrollPosition();\n let scrollMoveX = this.pointerDownScroll.x - scroll.x;\n let scrollMoveY = this.pointerDownScroll.y - scroll.y;\n // cancel click/tap if scroll is too much\n if ( Math.abs( scrollMoveX ) > 3 || Math.abs( scrollMoveY ) > 3 ) {\n this.pointerDone();\n }\n};\n\n// ----- utils ----- //\n\nfunction getScrollPosition() {\n return {\n x: window.pageXOffset,\n y: window.pageYOffset,\n };\n}\n\n// ----- ----- //\n\nreturn Flickity;\n\n} ) );\n", "// prev/next buttons\n( function( window, factory ) {\n // universal module definition\n if ( typeof module == 'object' && module.exports ) {\n // CommonJS\n module.exports = factory( require('./core') );\n } else {\n // browser global\n factory( window.Flickity );\n }\n\n}( typeof window != 'undefined' ? window : this, function factory( Flickity ) {\n\nconst svgURI = 'http://www.w3.org/2000/svg';\n\n// -------------------------- PrevNextButton -------------------------- //\n\nfunction PrevNextButton( increment, direction, arrowShape ) {\n this.increment = increment;\n this.direction = direction;\n this.isPrevious = increment === 'previous';\n this.isLeft = direction === 'left';\n this._create( arrowShape );\n}\n\nPrevNextButton.prototype._create = function( arrowShape ) {\n // properties\n let element = this.element = document.createElement('button');\n element.className = `flickity-button flickity-prev-next-button ${this.increment}`;\n let label = this.isPrevious ? 'Previous' : 'Next';\n // prevent button from submitting form https://stackoverflow.com/a/10836076/182183\n element.setAttribute( 'type', 'button' );\n element.setAttribute( 'aria-label', label );\n // init as disabled\n this.disable();\n // create arrow\n let svg = this.createSVG( label, arrowShape );\n element.append( svg );\n};\n\nPrevNextButton.prototype.createSVG = function( label, arrowShape ) {\n let svg = document.createElementNS( svgURI, 'svg' );\n svg.setAttribute( 'class', 'flickity-button-icon' );\n svg.setAttribute( 'viewBox', '0 0 100 100' );\n // add title #1189\n let title = document.createElementNS( svgURI, 'title' );\n title.append( label );\n // add path\n let path = document.createElementNS( svgURI, 'path' );\n let pathMovements = getArrowMovements( arrowShape );\n path.setAttribute( 'd', pathMovements );\n path.setAttribute( 'class', 'arrow' );\n // rotate arrow\n if ( !this.isLeft ) {\n path.setAttribute( 'transform', 'translate(100, 100) rotate(180)' );\n }\n svg.append( title, path );\n return svg;\n};\n\n// get SVG path movmement\nfunction getArrowMovements( shape ) {\n // use shape as movement if string\n if ( typeof shape == 'string' ) return shape;\n\n let { x0, x1, x2, x3, y1, y2 } = shape;\n\n // create movement string\n return `M ${x0}, 50\n L ${x1}, ${y1 + 50}\n L ${x2}, ${y2 + 50}\n L ${x3}, 50\n L ${x2}, ${50 - y2}\n L ${x1}, ${50 - y1}\n Z`;\n}\n\n// ----- ----- //\n\nPrevNextButton.prototype.enable = function() {\n this.element.removeAttribute('disabled');\n};\n\nPrevNextButton.prototype.disable = function() {\n this.element.setAttribute( 'disabled', true );\n};\n\n// -------------------------- Flickity prototype -------------------------- //\n\nObject.assign( Flickity.defaults, {\n prevNextButtons: true,\n arrowShape: {\n x0: 10,\n x1: 60, y1: 50,\n x2: 70, y2: 40,\n x3: 30,\n },\n} );\n\nFlickity.create.prevNextButtons = function() {\n if ( !this.options.prevNextButtons ) return;\n\n let { rightToLeft, arrowShape } = this.options;\n let prevDirection = rightToLeft ? 'right' : 'left';\n let nextDirection = rightToLeft ? 'left' : 'right';\n this.prevButton = new PrevNextButton( 'previous', prevDirection, arrowShape );\n this.nextButton = new PrevNextButton( 'next', nextDirection, arrowShape );\n this.focusableElems.push( this.prevButton.element );\n this.focusableElems.push( this.nextButton.element );\n\n this.handlePrevButtonClick = () => {\n this.uiChange();\n this.previous();\n };\n\n this.handleNextButtonClick = () => {\n this.uiChange();\n this.next();\n };\n\n this.on( 'activate', this.activatePrevNextButtons );\n this.on( 'select', this.updatePrevNextButtons );\n};\n\nlet proto = Flickity.prototype;\n\nproto.updatePrevNextButtons = function() {\n let lastIndex = this.slides.length ? this.slides.length - 1 : 0;\n this.updatePrevNextButton( this.prevButton, 0 );\n this.updatePrevNextButton( this.nextButton, lastIndex );\n};\n\nproto.updatePrevNextButton = function( button, disabledIndex ) {\n // enable is wrapAround and at least 2 slides\n if ( this.isWrapping && this.slides.length > 1 ) {\n button.enable();\n return;\n }\n\n let isEnabled = this.selectedIndex !== disabledIndex;\n button[ isEnabled ? 'enable' : 'disable' ]();\n // if disabling button that is focused,\n // shift focus to element to maintain keyboard accessibility\n let isDisabledFocused = !isEnabled && document.activeElement === button.element;\n if ( isDisabledFocused ) this.focus();\n};\n\nproto.activatePrevNextButtons = function() {\n this.prevButton.element.addEventListener( 'click', this.handlePrevButtonClick );\n this.nextButton.element.addEventListener( 'click', this.handleNextButtonClick );\n this.element.append( this.prevButton.element, this.nextButton.element );\n this.on( 'deactivate', this.deactivatePrevNextButtons );\n};\n\nproto.deactivatePrevNextButtons = function() {\n this.prevButton.element.remove();\n this.nextButton.element.remove();\n this.prevButton.element.removeEventListener( 'click', this.handlePrevButtonClick );\n this.nextButton.element.removeEventListener( 'click', this.handleNextButtonClick );\n this.off( 'deactivate', this.deactivatePrevNextButtons );\n};\n\n// -------------------------- -------------------------- //\n\nFlickity.PrevNextButton = PrevNextButton;\n\nreturn Flickity;\n\n} ) );\n", "// page dots\n( function( window, factory ) {\n // universal module definition\n if ( typeof module == 'object' && module.exports ) {\n // CommonJS\n module.exports = factory(\n require('./core'),\n require('fizzy-ui-utils'),\n );\n } else {\n // browser global\n factory(\n window.Flickity,\n window.fizzyUIUtils,\n );\n }\n\n}( typeof window != 'undefined' ? window : this, function factory( Flickity, utils ) {\n\n// -------------------------- PageDots -------------------------- //\n\nfunction PageDots() {\n // create holder element\n this.holder = document.createElement('div');\n this.holder.className = 'flickity-page-dots';\n // create dots, array of elements\n this.dots = [];\n}\n\nPageDots.prototype.setDots = function( slidesLength ) {\n // get difference between number of slides and number of dots\n let delta = slidesLength - this.dots.length;\n if ( delta > 0 ) {\n this.addDots( delta );\n } else if ( delta < 0 ) {\n this.removeDots( -delta );\n }\n};\n\nPageDots.prototype.addDots = function( count ) {\n let newDots = new Array( count ).fill()\n .map( ( item, i ) => {\n let dot = document.createElement('button');\n dot.setAttribute( 'type', 'button' );\n let num = i + 1 + this.dots.length;\n dot.className = 'flickity-page-dot';\n dot.textContent = `View slide ${num}`;\n return dot;\n } );\n\n this.holder.append( ...newDots );\n this.dots = this.dots.concat( newDots );\n};\n\nPageDots.prototype.removeDots = function( count ) {\n // remove from this.dots collection\n let removeDots = this.dots.splice( this.dots.length - count, count );\n // remove from DOM\n removeDots.forEach( ( dot ) => dot.remove() );\n};\n\nPageDots.prototype.updateSelected = function( index ) {\n // remove selected class on previous\n if ( this.selectedDot ) {\n this.selectedDot.classList.remove('is-selected');\n this.selectedDot.removeAttribute('aria-current');\n }\n // don't proceed if no dots\n if ( !this.dots.length ) return;\n\n this.selectedDot = this.dots[ index ];\n this.selectedDot.classList.add('is-selected');\n this.selectedDot.setAttribute( 'aria-current', 'step' );\n};\n\nFlickity.PageDots = PageDots;\n\n// -------------------------- Flickity -------------------------- //\n\nObject.assign( Flickity.defaults, {\n pageDots: true,\n} );\n\nFlickity.create.pageDots = function() {\n if ( !this.options.pageDots ) return;\n\n this.pageDots = new PageDots();\n this.handlePageDotsClick = this.onPageDotsClick.bind( this );\n // events\n this.on( 'activate', this.activatePageDots );\n this.on( 'select', this.updateSelectedPageDots );\n this.on( 'cellChange', this.updatePageDots );\n this.on( 'resize', this.updatePageDots );\n this.on( 'deactivate', this.deactivatePageDots );\n};\n\nlet proto = Flickity.prototype;\n\nproto.activatePageDots = function() {\n this.pageDots.setDots( this.slides.length );\n this.focusableElems.push( ...this.pageDots.dots );\n this.pageDots.holder.addEventListener( 'click', this.handlePageDotsClick );\n this.element.append( this.pageDots.holder );\n};\n\nproto.onPageDotsClick = function( event ) {\n let index = this.pageDots.dots.indexOf( event.target );\n if ( index === -1 ) return; // only dot clicks\n\n this.uiChange();\n this.select( index );\n};\n\nproto.updateSelectedPageDots = function() {\n this.pageDots.updateSelected( this.selectedIndex );\n};\n\nproto.updatePageDots = function() {\n this.pageDots.dots.forEach( ( dot ) => {\n utils.removeFrom( this.focusableElems, dot );\n } );\n this.pageDots.setDots( this.slides.length );\n this.focusableElems.push( ...this.pageDots.dots );\n};\n\nproto.deactivatePageDots = function() {\n this.pageDots.holder.remove();\n this.pageDots.holder.removeEventListener( 'click', this.handlePageDotsClick );\n};\n\n// ----- ----- //\n\nFlickity.PageDots = PageDots;\n\nreturn Flickity;\n\n} ) );\n", "// player & autoPlay\n( function( window, factory ) {\n // universal module definition\n if ( typeof module == 'object' && module.exports ) {\n // CommonJS\n module.exports = factory( require('./core') );\n } else {\n // browser global\n factory( window.Flickity );\n }\n\n}( typeof window != 'undefined' ? window : this, function factory( Flickity ) {\n\n// -------------------------- Player -------------------------- //\n\nfunction Player( autoPlay, onTick ) {\n this.autoPlay = autoPlay;\n this.onTick = onTick;\n this.state = 'stopped';\n // visibility change event handler\n this.onVisibilityChange = this.visibilityChange.bind( this );\n this.onVisibilityPlay = this.visibilityPlay.bind( this );\n}\n\n// start play\nPlayer.prototype.play = function() {\n if ( this.state === 'playing' ) return;\n\n // do not play if page is hidden, start playing when page is visible\n let isPageHidden = document.hidden;\n if ( isPageHidden ) {\n document.addEventListener( 'visibilitychange', this.onVisibilityPlay );\n return;\n }\n\n this.state = 'playing';\n // listen to visibility change\n document.addEventListener( 'visibilitychange', this.onVisibilityChange );\n // start ticking\n this.tick();\n};\n\nPlayer.prototype.tick = function() {\n // do not tick if not playing\n if ( this.state !== 'playing' ) return;\n\n // default to 3 seconds\n let time = typeof this.autoPlay == 'number' ? this.autoPlay : 3000;\n // HACK: reset ticks if stopped and started within interval\n this.clear();\n this.timeout = setTimeout( () => {\n this.onTick();\n this.tick();\n }, time );\n};\n\nPlayer.prototype.stop = function() {\n this.state = 'stopped';\n this.clear();\n // remove visibility change event\n document.removeEventListener( 'visibilitychange', this.onVisibilityChange );\n};\n\nPlayer.prototype.clear = function() {\n clearTimeout( this.timeout );\n};\n\nPlayer.prototype.pause = function() {\n if ( this.state === 'playing' ) {\n this.state = 'paused';\n this.clear();\n }\n};\n\nPlayer.prototype.unpause = function() {\n // re-start play if paused\n if ( this.state === 'paused' ) this.play();\n};\n\n// pause if page visibility is hidden, unpause if visible\nPlayer.prototype.visibilityChange = function() {\n let isPageHidden = document.hidden;\n this[ isPageHidden ? 'pause' : 'unpause' ]();\n};\n\nPlayer.prototype.visibilityPlay = function() {\n this.play();\n document.removeEventListener( 'visibilitychange', this.onVisibilityPlay );\n};\n\n// -------------------------- Flickity -------------------------- //\n\nObject.assign( Flickity.defaults, {\n pauseAutoPlayOnHover: true,\n} );\n\nFlickity.create.player = function() {\n this.player = new Player( this.options.autoPlay, () => {\n this.next( true );\n } );\n\n this.on( 'activate', this.activatePlayer );\n this.on( 'uiChange', this.stopPlayer );\n this.on( 'pointerDown', this.stopPlayer );\n this.on( 'deactivate', this.deactivatePlayer );\n};\n\nlet proto = Flickity.prototype;\n\nproto.activatePlayer = function() {\n if ( !this.options.autoPlay ) return;\n\n this.player.play();\n this.element.addEventListener( 'mouseenter', this );\n};\n\n// Player API, don't hate the ... thanks I know where the door is\n\nproto.playPlayer = function() {\n this.player.play();\n};\n\nproto.stopPlayer = function() {\n this.player.stop();\n};\n\nproto.pausePlayer = function() {\n this.player.pause();\n};\n\nproto.unpausePlayer = function() {\n this.player.unpause();\n};\n\nproto.deactivatePlayer = function() {\n this.player.stop();\n this.element.removeEventListener( 'mouseenter', this );\n};\n\n// ----- mouseenter/leave ----- //\n\n// pause auto-play on hover\nproto.onmouseenter = function() {\n if ( !this.options.pauseAutoPlayOnHover ) return;\n\n this.player.pause();\n this.element.addEventListener( 'mouseleave', this );\n};\n\n// resume auto-play on hover off\nproto.onmouseleave = function() {\n this.player.unpause();\n this.element.removeEventListener( 'mouseleave', this );\n};\n\n// ----- ----- //\n\nFlickity.Player = Player;\n\nreturn Flickity;\n\n} ) );\n", "// add, remove cell\n( function( window, factory ) {\n // universal module definition\n if ( typeof module == 'object' && module.exports ) {\n // CommonJS\n module.exports = factory(\n require('./core'),\n require('fizzy-ui-utils'),\n );\n } else {\n // browser global\n factory(\n window.Flickity,\n window.fizzyUIUtils,\n );\n }\n\n}( typeof window != 'undefined' ? window : this, function factory( Flickity, utils ) {\n\n// append cells to a document fragment\nfunction getCellsFragment( cells ) {\n let fragment = document.createDocumentFragment();\n cells.forEach( ( cell ) => fragment.appendChild( cell.element ) );\n return fragment;\n}\n\n// -------------------------- add/remove cell prototype -------------------------- //\n\nlet proto = Flickity.prototype;\n\n/**\n * Insert, prepend, or append cells\n * @param {[Element, Array, NodeList]} elems - Elements to insert\n * @param {Integer} index - Zero-based number to insert\n */\nproto.insert = function( elems, index ) {\n let cells = this._makeCells( elems );\n if ( !cells || !cells.length ) return;\n\n let len = this.cells.length;\n // default to append\n index = index === undefined ? len : index;\n // add cells with document fragment\n let fragment = getCellsFragment( cells );\n // append to slider\n let isAppend = index === len;\n if ( isAppend ) {\n this.slider.appendChild( fragment );\n } else {\n let insertCellElement = this.cells[ index ].element;\n this.slider.insertBefore( fragment, insertCellElement );\n }\n // add to this.cells\n if ( index === 0 ) {\n // prepend, add to start\n this.cells = cells.concat( this.cells );\n } else if ( isAppend ) {\n // append, add to end\n this.cells = this.cells.concat( cells );\n } else {\n // insert in this.cells\n let endCells = this.cells.splice( index, len - index );\n this.cells = this.cells.concat( cells ).concat( endCells );\n }\n\n this._sizeCells( cells );\n this.cellChange( index );\n this.positionSliderAtSelected();\n};\n\nproto.append = function( elems ) {\n this.insert( elems, this.cells.length );\n};\n\nproto.prepend = function( elems ) {\n this.insert( elems, 0 );\n};\n\n/**\n * Remove cells\n * @param {[Element, Array, NodeList]} elems - ELements to remove\n */\nproto.remove = function( elems ) {\n let cells = this.getCells( elems );\n if ( !cells || !cells.length ) return;\n\n let minCellIndex = this.cells.length - 1;\n // remove cells from collection & DOM\n cells.forEach( ( cell ) => {\n cell.remove();\n let index = this.cells.indexOf( cell );\n minCellIndex = Math.min( index, minCellIndex );\n utils.removeFrom( this.cells, cell );\n } );\n\n this.cellChange( minCellIndex );\n this.positionSliderAtSelected();\n};\n\n/**\n * logic to be run after a cell's size changes\n * @param {Element} elem - cell's element\n */\nproto.cellSizeChange = function( elem ) {\n let cell = this.getCell( elem );\n if ( !cell ) return;\n\n cell.getSize();\n\n let index = this.cells.indexOf( cell );\n this.cellChange( index );\n // do not position slider after lazy load\n};\n\n/**\n * logic any time a cell is changed: added, removed, or size changed\n * @param {Integer} changedCellIndex - index of the changed cell, optional\n */\nproto.cellChange = function( changedCellIndex ) {\n let prevSelectedElem = this.selectedElement;\n this._positionCells( changedCellIndex );\n this._updateWrapShiftCells();\n this.setGallerySize();\n // update selectedIndex, try to maintain position & select previous selected element\n let cell = this.getCell( prevSelectedElem );\n if ( cell ) this.selectedIndex = this.getCellSlideIndex( cell );\n this.selectedIndex = Math.min( this.slides.length - 1, this.selectedIndex );\n\n this.emitEvent( 'cellChange', [ changedCellIndex ] );\n // position slider\n this.select( this.selectedIndex );\n};\n\n// ----- ----- //\n\nreturn Flickity;\n\n} ) );\n", "// lazyload\n( function( window, factory ) {\n // universal module definition\n if ( typeof module == 'object' && module.exports ) {\n // CommonJS\n module.exports = factory(\n require('./core'),\n require('fizzy-ui-utils'),\n );\n } else {\n // browser global\n factory(\n window.Flickity,\n window.fizzyUIUtils,\n );\n }\n\n}( typeof window != 'undefined' ? window : this, function factory( Flickity, utils ) {\n\nconst lazyAttr = 'data-flickity-lazyload';\nconst lazySrcAttr = `${lazyAttr}-src`;\nconst lazySrcsetAttr = `${lazyAttr}-srcset`;\nconst imgSelector = `img[${lazyAttr}], img[${lazySrcAttr}], ` +\n `img[${lazySrcsetAttr}], source[${lazySrcsetAttr}]`;\n\nFlickity.create.lazyLoad = function() {\n this.on( 'select', this.lazyLoad );\n\n this.handleLazyLoadComplete = this.onLazyLoadComplete.bind( this );\n};\n\nlet proto = Flickity.prototype;\n\nproto.lazyLoad = function() {\n let { lazyLoad } = this.options;\n if ( !lazyLoad ) return;\n\n // get adjacent cells, use lazyLoad option for adjacent count\n let adjCount = typeof lazyLoad == 'number' ? lazyLoad : 0;\n // lazy load images\n this.getAdjacentCellElements( adjCount )\n .map( getCellLazyImages )\n .flat()\n .forEach( ( img ) => new LazyLoader( img, this.handleLazyLoadComplete ) );\n};\n\nfunction getCellLazyImages( cellElem ) {\n // check if cell element is lazy image\n if ( cellElem.matches('img') ) {\n let cellAttr = cellElem.getAttribute( lazyAttr );\n let cellSrcAttr = cellElem.getAttribute( lazySrcAttr );\n let cellSrcsetAttr = cellElem.getAttribute( lazySrcsetAttr );\n if ( cellAttr || cellSrcAttr || cellSrcsetAttr ) {\n return cellElem;\n }\n }\n // select lazy images in cell\n return [ ...cellElem.querySelectorAll( imgSelector ) ];\n}\n\nproto.onLazyLoadComplete = function( img, event ) {\n let cell = this.getParentCell( img );\n let cellElem = cell && cell.element;\n this.cellSizeChange( cellElem );\n\n this.dispatchEvent( 'lazyLoad', event, cellElem );\n};\n\n// -------------------------- LazyLoader -------------------------- //\n\n/**\n * class to handle loading images\n * @param {Image} img - Image element\n * @param {Function} onComplete - callback function\n */\nfunction LazyLoader( img, onComplete ) {\n this.img = img;\n this.onComplete = onComplete;\n this.load();\n}\n\nLazyLoader.prototype.handleEvent = utils.handleEvent;\n\nLazyLoader.prototype.load = function() {\n this.img.addEventListener( 'load', this );\n this.img.addEventListener( 'error', this );\n // get src & srcset\n let src = this.img.getAttribute( lazyAttr ) ||\n this.img.getAttribute( lazySrcAttr );\n let srcset = this.img.getAttribute( lazySrcsetAttr );\n // set src & serset\n this.img.src = src;\n if ( srcset ) this.img.setAttribute( 'srcset', srcset );\n // remove attr\n this.img.removeAttribute( lazyAttr );\n this.img.removeAttribute( lazySrcAttr );\n this.img.removeAttribute( lazySrcsetAttr );\n};\n\nLazyLoader.prototype.onload = function( event ) {\n this.complete( event, 'flickity-lazyloaded' );\n};\n\nLazyLoader.prototype.onerror = function( event ) {\n this.complete( event, 'flickity-lazyerror' );\n};\n\nLazyLoader.prototype.complete = function( event, className ) {\n // unbind events\n this.img.removeEventListener( 'load', this );\n this.img.removeEventListener( 'error', this );\n let mediaElem = this.img.parentNode.matches('picture') ? this.img.parentNode : this.img;\n mediaElem.classList.add( className );\n\n this.onComplete( this.img, event );\n};\n\n// ----- ----- //\n\nFlickity.LazyLoader = LazyLoader;\n\nreturn Flickity;\n\n} ) );\n", "/*!\n * imagesLoaded v5.0.0\n * JavaScript is all like \"You images are done yet or what?\"\n * MIT License\n */\n\n( function( window, factory ) {\n // universal module definition\n if ( typeof module == 'object' && module.exports ) {\n // CommonJS\n module.exports = factory( window, require('ev-emitter') );\n } else {\n // browser global\n window.imagesLoaded = factory( window, window.EvEmitter );\n }\n\n} )( typeof window !== 'undefined' ? window : this,\n function factory( window, EvEmitter ) {\n\nlet $ = window.jQuery;\nlet console = window.console;\n\n// -------------------------- helpers -------------------------- //\n\n// turn element or nodeList into an array\nfunction makeArray( obj ) {\n // use object if already an array\n if ( Array.isArray( obj ) ) return obj;\n\n let isArrayLike = typeof obj == 'object' && typeof obj.length == 'number';\n // convert nodeList to array\n if ( isArrayLike ) return [ ...obj ];\n\n // array of single index\n return [ obj ];\n}\n\n// -------------------------- imagesLoaded -------------------------- //\n\n/**\n * @param {[Array, Element, NodeList, String]} elem\n * @param {[Object, Function]} options - if function, use as callback\n * @param {Function} onAlways - callback function\n * @returns {ImagesLoaded}\n */\nfunction ImagesLoaded( elem, options, onAlways ) {\n // coerce ImagesLoaded() without new, to be new ImagesLoaded()\n if ( !( this instanceof ImagesLoaded ) ) {\n return new ImagesLoaded( elem, options, onAlways );\n }\n // use elem as selector string\n let queryElem = elem;\n if ( typeof elem == 'string' ) {\n queryElem = document.querySelectorAll( elem );\n }\n // bail if bad element\n if ( !queryElem ) {\n console.error(`Bad element for imagesLoaded ${queryElem || elem}`);\n return;\n }\n\n this.elements = makeArray( queryElem );\n this.options = {};\n // shift arguments if no options set\n if ( typeof options == 'function' ) {\n onAlways = options;\n } else {\n Object.assign( this.options, options );\n }\n\n if ( onAlways ) this.on( 'always', onAlways );\n\n this.getImages();\n // add jQuery Deferred object\n if ( $ ) this.jqDeferred = new $.Deferred();\n\n // HACK check async to allow time to bind listeners\n setTimeout( this.check.bind( this ) );\n}\n\nImagesLoaded.prototype = Object.create( EvEmitter.prototype );\n\nImagesLoaded.prototype.getImages = function() {\n this.images = [];\n\n // filter & find items if we have an item selector\n this.elements.forEach( this.addElementImages, this );\n};\n\nconst elementNodeTypes = [ 1, 9, 11 ];\n\n/**\n * @param {Node} elem\n */\nImagesLoaded.prototype.addElementImages = function( elem ) {\n // filter siblings\n if ( elem.nodeName === 'IMG' ) {\n this.addImage( elem );\n }\n // get background image on element\n if ( this.options.background === true ) {\n this.addElementBackgroundImages( elem );\n }\n\n // find children\n // no non-element nodes, #143\n let { nodeType } = elem;\n if ( !nodeType || !elementNodeTypes.includes( nodeType ) ) return;\n\n let childImgs = elem.querySelectorAll('img');\n // concat childElems to filterFound array\n for ( let img of childImgs ) {\n this.addImage( img );\n }\n\n // get child background images\n if ( typeof this.options.background == 'string' ) {\n let children = elem.querySelectorAll( this.options.background );\n for ( let child of children ) {\n this.addElementBackgroundImages( child );\n }\n }\n};\n\nconst reURL = /url\\((['\"])?(.*?)\\1\\)/gi;\n\nImagesLoaded.prototype.addElementBackgroundImages = function( elem ) {\n let style = getComputedStyle( elem );\n // Firefox returns null if in a hidden iframe https://bugzil.la/548397\n if ( !style ) return;\n\n // get url inside url(\"...\")\n let matches = reURL.exec( style.backgroundImage );\n while ( matches !== null ) {\n let url = matches && matches[2];\n if ( url ) {\n this.addBackground( url, elem );\n }\n matches = reURL.exec( style.backgroundImage );\n }\n};\n\n/**\n * @param {Image} img\n */\nImagesLoaded.prototype.addImage = function( img ) {\n let loadingImage = new LoadingImage( img );\n this.images.push( loadingImage );\n};\n\nImagesLoaded.prototype.addBackground = function( url, elem ) {\n let background = new Background( url, elem );\n this.images.push( background );\n};\n\nImagesLoaded.prototype.check = function() {\n this.progressedCount = 0;\n this.hasAnyBroken = false;\n // complete if no images\n if ( !this.images.length ) {\n this.complete();\n return;\n }\n\n /* eslint-disable-next-line func-style */\n let onProgress = ( image, elem, message ) => {\n // HACK - Chrome triggers event before object properties have changed. #83\n setTimeout( () => {\n this.progress( image, elem, message );\n } );\n };\n\n this.images.forEach( function( loadingImage ) {\n loadingImage.once( 'progress', onProgress );\n loadingImage.check();\n } );\n};\n\nImagesLoaded.prototype.progress = function( image, elem, message ) {\n this.progressedCount++;\n this.hasAnyBroken = this.hasAnyBroken || !image.isLoaded;\n // progress event\n this.emitEvent( 'progress', [ this, image, elem ] );\n if ( this.jqDeferred && this.jqDeferred.notify ) {\n this.jqDeferred.notify( this, image );\n }\n // check if completed\n if ( this.progressedCount === this.images.length ) {\n this.complete();\n }\n\n if ( this.options.debug && console ) {\n console.log( `progress: ${message}`, image, elem );\n }\n};\n\nImagesLoaded.prototype.complete = function() {\n let eventName = this.hasAnyBroken ? 'fail' : 'done';\n this.isComplete = true;\n this.emitEvent( eventName, [ this ] );\n this.emitEvent( 'always', [ this ] );\n if ( this.jqDeferred ) {\n let jqMethod = this.hasAnyBroken ? 'reject' : 'resolve';\n this.jqDeferred[ jqMethod ]( this );\n }\n};\n\n// -------------------------- -------------------------- //\n\nfunction LoadingImage( img ) {\n this.img = img;\n}\n\nLoadingImage.prototype = Object.create( EvEmitter.prototype );\n\nLoadingImage.prototype.check = function() {\n // If complete is true and browser supports natural sizes,\n // try to check for image status manually.\n let isComplete = this.getIsImageComplete();\n if ( isComplete ) {\n // report based on naturalWidth\n this.confirm( this.img.naturalWidth !== 0, 'naturalWidth' );\n return;\n }\n\n // If none of the checks above matched, simulate loading on detached element.\n this.proxyImage = new Image();\n // add crossOrigin attribute. #204\n if ( this.img.crossOrigin ) {\n this.proxyImage.crossOrigin = this.img.crossOrigin;\n }\n this.proxyImage.addEventListener( 'load', this );\n this.proxyImage.addEventListener( 'error', this );\n // bind to image as well for Firefox. #191\n this.img.addEventListener( 'load', this );\n this.img.addEventListener( 'error', this );\n this.proxyImage.src = this.img.currentSrc || this.img.src;\n};\n\nLoadingImage.prototype.getIsImageComplete = function() {\n // check for non-zero, non-undefined naturalWidth\n // fixes Safari+InfiniteScroll+Masonry bug infinite-scroll#671\n return this.img.complete && this.img.naturalWidth;\n};\n\nLoadingImage.prototype.confirm = function( isLoaded, message ) {\n this.isLoaded = isLoaded;\n let { parentNode } = this.img;\n // emit progress with parent or self \n let elem = parentNode.nodeName === 'PICTURE' ? parentNode : this.img;\n this.emitEvent( 'progress', [ this, elem, message ] );\n};\n\n// ----- events ----- //\n\n// trigger specified handler for event type\nLoadingImage.prototype.handleEvent = function( event ) {\n let method = 'on' + event.type;\n if ( this[ method ] ) {\n this[ method ]( event );\n }\n};\n\nLoadingImage.prototype.onload = function() {\n this.confirm( true, 'onload' );\n this.unbindEvents();\n};\n\nLoadingImage.prototype.onerror = function() {\n this.confirm( false, 'onerror' );\n this.unbindEvents();\n};\n\nLoadingImage.prototype.unbindEvents = function() {\n this.proxyImage.removeEventListener( 'load', this );\n this.proxyImage.removeEventListener( 'error', this );\n this.img.removeEventListener( 'load', this );\n this.img.removeEventListener( 'error', this );\n};\n\n// -------------------------- Background -------------------------- //\n\nfunction Background( url, element ) {\n this.url = url;\n this.element = element;\n this.img = new Image();\n}\n\n// inherit LoadingImage prototype\nBackground.prototype = Object.create( LoadingImage.prototype );\n\nBackground.prototype.check = function() {\n this.img.addEventListener( 'load', this );\n this.img.addEventListener( 'error', this );\n this.img.src = this.url;\n // check if image is already complete\n let isComplete = this.getIsImageComplete();\n if ( isComplete ) {\n this.confirm( this.img.naturalWidth !== 0, 'naturalWidth' );\n this.unbindEvents();\n }\n};\n\nBackground.prototype.unbindEvents = function() {\n this.img.removeEventListener( 'load', this );\n this.img.removeEventListener( 'error', this );\n};\n\nBackground.prototype.confirm = function( isLoaded, message ) {\n this.isLoaded = isLoaded;\n this.emitEvent( 'progress', [ this, this.element, message ] );\n};\n\n// -------------------------- jQuery -------------------------- //\n\nImagesLoaded.makeJQueryPlugin = function( jQuery ) {\n jQuery = jQuery || window.jQuery;\n if ( !jQuery ) return;\n\n // set local variable\n $ = jQuery;\n // $().imagesLoaded()\n $.fn.imagesLoaded = function( options, onAlways ) {\n let instance = new ImagesLoaded( this, options, onAlways );\n return instance.jqDeferred.promise( $( this ) );\n };\n};\n// try making plugin\nImagesLoaded.makeJQueryPlugin();\n\n// -------------------------- -------------------------- //\n\nreturn ImagesLoaded;\n\n} );\n", "// imagesloaded\n( function( window, factory ) {\n // universal module definition\n if ( typeof module == 'object' && module.exports ) {\n // CommonJS\n module.exports = factory(\n require('./core'),\n require('imagesloaded'),\n );\n } else {\n // browser global\n factory(\n window.Flickity,\n window.imagesLoaded,\n );\n }\n\n}( typeof window != 'undefined' ? window : this,\n function factory( Flickity, imagesLoaded ) {\n\nFlickity.create.imagesLoaded = function() {\n this.on( 'activate', this.imagesLoaded );\n};\n\nFlickity.prototype.imagesLoaded = function() {\n if ( !this.options.imagesLoaded ) return;\n\n let onImagesLoadedProgress = ( instance, image ) => {\n let cell = this.getParentCell( image.img );\n this.cellSizeChange( cell && cell.element );\n if ( !this.options.freeScroll ) this.positionSliderAtSelected();\n };\n imagesLoaded( this.slider ).on( 'progress', onImagesLoadedProgress );\n};\n\nreturn Flickity;\n\n} ) );\n", "/*!\n * Flickity v3.0.0\n * Touch, responsive, flickable carousels\n *\n * Licensed GPLv3 for open source use\n * or Flickity Commercial License for commercial use\n *\n * https://flickity.metafizzy.co\n * Copyright 2015-2022 Metafizzy\n */\n\nif ( typeof module == 'object' && module.exports ) {\n const Flickity = require('./core');\n require('./drag');\n require('./prev-next-button');\n require('./page-dots');\n require('./player');\n require('./add-remove-cell');\n require('./lazyload');\n require('./imagesloaded');\n\n module.exports = Flickity;\n}\n", "/*\r\n * @namespace Util\r\n *\r\n * Various utility functions, used by Leaflet internally.\r\n */\r\n\r\n// @function extend(dest: Object, src?: Object): Object\r\n// Merges the properties of the `src` object (or multiple objects) into `dest` object and returns the latter. Has an `L.extend` shortcut.\r\nexport function extend(dest) {\r\n\tvar i, j, len, src;\r\n\r\n\tfor (j = 1, len = arguments.length; j < len; j++) {\r\n\t\tsrc = arguments[j];\r\n\t\tfor (i in src) {\r\n\t\t\tdest[i] = src[i];\r\n\t\t}\r\n\t}\r\n\treturn dest;\r\n}\r\n\r\n// @function create(proto: Object, properties?: Object): Object\r\n// Compatibility polyfill for [Object.create](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object/create)\r\nexport var create = Object.create || (function () {\r\n\tfunction F() {}\r\n\treturn function (proto) {\r\n\t\tF.prototype = proto;\r\n\t\treturn new F();\r\n\t};\r\n})();\r\n\r\n// @function bind(fn: Function, …): Function\r\n// Returns a new function bound to the arguments passed, like [Function.prototype.bind](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Function/bind).\r\n// Has a `L.bind()` shortcut.\r\nexport function bind(fn, obj) {\r\n\tvar slice = Array.prototype.slice;\r\n\r\n\tif (fn.bind) {\r\n\t\treturn fn.bind.apply(fn, slice.call(arguments, 1));\r\n\t}\r\n\r\n\tvar args = slice.call(arguments, 2);\r\n\r\n\treturn function () {\r\n\t\treturn fn.apply(obj, args.length ? args.concat(slice.call(arguments)) : arguments);\r\n\t};\r\n}\r\n\r\n// @property lastId: Number\r\n// Last unique ID used by [`stamp()`](#util-stamp)\r\nexport var lastId = 0;\r\n\r\n// @function stamp(obj: Object): Number\r\n// Returns the unique ID of an object, assigning it one if it doesn't have it.\r\nexport function stamp(obj) {\r\n\tif (!('_leaflet_id' in obj)) {\r\n\t\tobj['_leaflet_id'] = ++lastId;\r\n\t}\r\n\treturn obj._leaflet_id;\r\n}\r\n\r\n// @function throttle(fn: Function, time: Number, context: Object): Function\r\n// Returns a function which executes function `fn` with the given scope `context`\r\n// (so that the `this` keyword refers to `context` inside `fn`'s code). The function\r\n// `fn` will be called no more than one time per given amount of `time`. The arguments\r\n// received by the bound function will be any arguments passed when binding the\r\n// function, followed by any arguments passed when invoking the bound function.\r\n// Has an `L.throttle` shortcut.\r\nexport function throttle(fn, time, context) {\r\n\tvar lock, args, wrapperFn, later;\r\n\r\n\tlater = function () {\r\n\t\t// reset lock and call if queued\r\n\t\tlock = false;\r\n\t\tif (args) {\r\n\t\t\twrapperFn.apply(context, args);\r\n\t\t\targs = false;\r\n\t\t}\r\n\t};\r\n\r\n\twrapperFn = function () {\r\n\t\tif (lock) {\r\n\t\t\t// called too soon, queue to call later\r\n\t\t\targs = arguments;\r\n\r\n\t\t} else {\r\n\t\t\t// call and lock until later\r\n\t\t\tfn.apply(context, arguments);\r\n\t\t\tsetTimeout(later, time);\r\n\t\t\tlock = true;\r\n\t\t}\r\n\t};\r\n\r\n\treturn wrapperFn;\r\n}\r\n\r\n// @function wrapNum(num: Number, range: Number[], includeMax?: Boolean): Number\r\n// Returns the number `num` modulo `range` in such a way so it lies within\r\n// `range[0]` and `range[1]`. The returned value will be always smaller than\r\n// `range[1]` unless `includeMax` is set to `true`.\r\nexport function wrapNum(x, range, includeMax) {\r\n\tvar max = range[1],\r\n\t min = range[0],\r\n\t d = max - min;\r\n\treturn x === max && includeMax ? x : ((x - min) % d + d) % d + min;\r\n}\r\n\r\n// @function falseFn(): Function\r\n// Returns a function which always returns `false`.\r\nexport function falseFn() { return false; }\r\n\r\n// @function formatNum(num: Number, precision?: Number|false): Number\r\n// Returns the number `num` rounded with specified `precision`.\r\n// The default `precision` value is 6 decimal places.\r\n// `false` can be passed to skip any processing (can be useful to avoid round-off errors).\r\nexport function formatNum(num, precision) {\r\n\tif (precision === false) { return num; }\r\n\tvar pow = Math.pow(10, precision === undefined ? 6 : precision);\r\n\treturn Math.round(num * pow) / pow;\r\n}\r\n\r\n// @function trim(str: String): String\r\n// Compatibility polyfill for [String.prototype.trim](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/String/Trim)\r\nexport function trim(str) {\r\n\treturn str.trim ? str.trim() : str.replace(/^\\s+|\\s+$/g, '');\r\n}\r\n\r\n// @function splitWords(str: String): String[]\r\n// Trims and splits the string on whitespace and returns the array of parts.\r\nexport function splitWords(str) {\r\n\treturn trim(str).split(/\\s+/);\r\n}\r\n\r\n// @function setOptions(obj: Object, options: Object): Object\r\n// Merges the given properties to the `options` of the `obj` object, returning the resulting options. See `Class options`. Has an `L.setOptions` shortcut.\r\nexport function setOptions(obj, options) {\r\n\tif (!Object.prototype.hasOwnProperty.call(obj, 'options')) {\r\n\t\tobj.options = obj.options ? create(obj.options) : {};\r\n\t}\r\n\tfor (var i in options) {\r\n\t\tobj.options[i] = options[i];\r\n\t}\r\n\treturn obj.options;\r\n}\r\n\r\n// @function getParamString(obj: Object, existingUrl?: String, uppercase?: Boolean): String\r\n// Converts an object into a parameter URL string, e.g. `{a: \"foo\", b: \"bar\"}`\r\n// translates to `'?a=foo&b=bar'`. If `existingUrl` is set, the parameters will\r\n// be appended at the end. If `uppercase` is `true`, the parameter names will\r\n// be uppercased (e.g. `'?A=foo&B=bar'`)\r\nexport function getParamString(obj, existingUrl, uppercase) {\r\n\tvar params = [];\r\n\tfor (var i in obj) {\r\n\t\tparams.push(encodeURIComponent(uppercase ? i.toUpperCase() : i) + '=' + encodeURIComponent(obj[i]));\r\n\t}\r\n\treturn ((!existingUrl || existingUrl.indexOf('?') === -1) ? '?' : '&') + params.join('&');\r\n}\r\n\r\nvar templateRe = /\\{ *([\\w_ -]+) *\\}/g;\r\n\r\n// @function template(str: String, data: Object): String\r\n// Simple templating facility, accepts a template string of the form `'Hello {a}, {b}'`\r\n// and a data object like `{a: 'foo', b: 'bar'}`, returns evaluated string\r\n// `('Hello foo, bar')`. You can also specify functions instead of strings for\r\n// data values — they will be evaluated passing `data` as an argument.\r\nexport function template(str, data) {\r\n\treturn str.replace(templateRe, function (str, key) {\r\n\t\tvar value = data[key];\r\n\r\n\t\tif (value === undefined) {\r\n\t\t\tthrow new Error('No value provided for variable ' + str);\r\n\r\n\t\t} else if (typeof value === 'function') {\r\n\t\t\tvalue = value(data);\r\n\t\t}\r\n\t\treturn value;\r\n\t});\r\n}\r\n\r\n// @function isArray(obj): Boolean\r\n// Compatibility polyfill for [Array.isArray](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Array/isArray)\r\nexport var isArray = Array.isArray || function (obj) {\r\n\treturn (Object.prototype.toString.call(obj) === '[object Array]');\r\n};\r\n\r\n// @function indexOf(array: Array, el: Object): Number\r\n// Compatibility polyfill for [Array.prototype.indexOf](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Array/indexOf)\r\nexport function indexOf(array, el) {\r\n\tfor (var i = 0; i < array.length; i++) {\r\n\t\tif (array[i] === el) { return i; }\r\n\t}\r\n\treturn -1;\r\n}\r\n\r\n// @property emptyImageUrl: String\r\n// Data URI string containing a base64-encoded empty GIF image.\r\n// Used as a hack to free memory from unused images on WebKit-powered\r\n// mobile devices (by setting image `src` to this string).\r\nexport var emptyImageUrl = 'data:image/gif;base64,R0lGODlhAQABAAD/ACwAAAAAAQABAAACADs=';\r\n\r\n// inspired by https://paulirish.com/2011/requestanimationframe-for-smart-animating/\r\n\r\nfunction getPrefixed(name) {\r\n\treturn window['webkit' + name] || window['moz' + name] || window['ms' + name];\r\n}\r\n\r\nvar lastTime = 0;\r\n\r\n// fallback for IE 7-8\r\nfunction timeoutDefer(fn) {\r\n\tvar time = +new Date(),\r\n\t timeToCall = Math.max(0, 16 - (time - lastTime));\r\n\r\n\tlastTime = time + timeToCall;\r\n\treturn window.setTimeout(fn, timeToCall);\r\n}\r\n\r\nexport var requestFn = window.requestAnimationFrame || getPrefixed('RequestAnimationFrame') || timeoutDefer;\r\nexport var cancelFn = window.cancelAnimationFrame || getPrefixed('CancelAnimationFrame') ||\r\n\t\tgetPrefixed('CancelRequestAnimationFrame') || function (id) { window.clearTimeout(id); };\r\n\r\n// @function requestAnimFrame(fn: Function, context?: Object, immediate?: Boolean): Number\r\n// Schedules `fn` to be executed when the browser repaints. `fn` is bound to\r\n// `context` if given. When `immediate` is set, `fn` is called immediately if\r\n// the browser doesn't have native support for\r\n// [`window.requestAnimationFrame`](https://developer.mozilla.org/docs/Web/API/window/requestAnimationFrame),\r\n// otherwise it's delayed. Returns a request ID that can be used to cancel the request.\r\nexport function requestAnimFrame(fn, context, immediate) {\r\n\tif (immediate && requestFn === timeoutDefer) {\r\n\t\tfn.call(context);\r\n\t} else {\r\n\t\treturn requestFn.call(window, bind(fn, context));\r\n\t}\r\n}\r\n\r\n// @function cancelAnimFrame(id: Number): undefined\r\n// Cancels a previous `requestAnimFrame`. See also [window.cancelAnimationFrame](https://developer.mozilla.org/docs/Web/API/window/cancelAnimationFrame).\r\nexport function cancelAnimFrame(id) {\r\n\tif (id) {\r\n\t\tcancelFn.call(window, id);\r\n\t}\r\n}\r\n", "import * as Util from './Util';\r\n\r\n// @class Class\r\n// @aka L.Class\r\n\r\n// @section\r\n// @uninheritable\r\n\r\n// Thanks to John Resig and Dean Edwards for inspiration!\r\n\r\nexport function Class() {}\r\n\r\nClass.extend = function (props) {\r\n\r\n\t// @function extend(props: Object): Function\r\n\t// [Extends the current class](#class-inheritance) given the properties to be included.\r\n\t// Returns a Javascript function that is a class constructor (to be called with `new`).\r\n\tvar NewClass = function () {\r\n\r\n\t\tUtil.setOptions(this);\r\n\r\n\t\t// call the constructor\r\n\t\tif (this.initialize) {\r\n\t\t\tthis.initialize.apply(this, arguments);\r\n\t\t}\r\n\r\n\t\t// call all constructor hooks\r\n\t\tthis.callInitHooks();\r\n\t};\r\n\r\n\tvar parentProto = NewClass.__super__ = this.prototype;\r\n\r\n\tvar proto = Util.create(parentProto);\r\n\tproto.constructor = NewClass;\r\n\r\n\tNewClass.prototype = proto;\r\n\r\n\t// inherit parent's statics\r\n\tfor (var i in this) {\r\n\t\tif (Object.prototype.hasOwnProperty.call(this, i) && i !== 'prototype' && i !== '__super__') {\r\n\t\t\tNewClass[i] = this[i];\r\n\t\t}\r\n\t}\r\n\r\n\t// mix static properties into the class\r\n\tif (props.statics) {\r\n\t\tUtil.extend(NewClass, props.statics);\r\n\t}\r\n\r\n\t// mix includes into the prototype\r\n\tif (props.includes) {\r\n\t\tcheckDeprecatedMixinEvents(props.includes);\r\n\t\tUtil.extend.apply(null, [proto].concat(props.includes));\r\n\t}\r\n\r\n\t// mix given properties into the prototype\r\n\tUtil.extend(proto, props);\r\n\tdelete proto.statics;\r\n\tdelete proto.includes;\r\n\r\n\t// merge options\r\n\tif (proto.options) {\r\n\t\tproto.options = parentProto.options ? Util.create(parentProto.options) : {};\r\n\t\tUtil.extend(proto.options, props.options);\r\n\t}\r\n\r\n\tproto._initHooks = [];\r\n\r\n\t// add method for calling all hooks\r\n\tproto.callInitHooks = function () {\r\n\r\n\t\tif (this._initHooksCalled) { return; }\r\n\r\n\t\tif (parentProto.callInitHooks) {\r\n\t\t\tparentProto.callInitHooks.call(this);\r\n\t\t}\r\n\r\n\t\tthis._initHooksCalled = true;\r\n\r\n\t\tfor (var i = 0, len = proto._initHooks.length; i < len; i++) {\r\n\t\t\tproto._initHooks[i].call(this);\r\n\t\t}\r\n\t};\r\n\r\n\treturn NewClass;\r\n};\r\n\r\n\r\n// @function include(properties: Object): this\r\n// [Includes a mixin](#class-includes) into the current class.\r\nClass.include = function (props) {\r\n\tvar parentOptions = this.prototype.options;\r\n\tUtil.extend(this.prototype, props);\r\n\tif (props.options) {\r\n\t\tthis.prototype.options = parentOptions;\r\n\t\tthis.mergeOptions(props.options);\r\n\t}\r\n\treturn this;\r\n};\r\n\r\n// @function mergeOptions(options: Object): this\r\n// [Merges `options`](#class-options) into the defaults of the class.\r\nClass.mergeOptions = function (options) {\r\n\tUtil.extend(this.prototype.options, options);\r\n\treturn this;\r\n};\r\n\r\n// @function addInitHook(fn: Function): this\r\n// Adds a [constructor hook](#class-constructor-hooks) to the class.\r\nClass.addInitHook = function (fn) { // (Function) || (String, args...)\r\n\tvar args = Array.prototype.slice.call(arguments, 1);\r\n\r\n\tvar init = typeof fn === 'function' ? fn : function () {\r\n\t\tthis[fn].apply(this, args);\r\n\t};\r\n\r\n\tthis.prototype._initHooks = this.prototype._initHooks || [];\r\n\tthis.prototype._initHooks.push(init);\r\n\treturn this;\r\n};\r\n\r\nfunction checkDeprecatedMixinEvents(includes) {\r\n\t/* global L: true */\r\n\tif (typeof L === 'undefined' || !L || !L.Mixin) { return; }\r\n\r\n\tincludes = Util.isArray(includes) ? includes : [includes];\r\n\r\n\tfor (var i = 0; i < includes.length; i++) {\r\n\t\tif (includes[i] === L.Mixin.Events) {\r\n\t\t\tconsole.warn('Deprecated include of L.Mixin.Events: ' +\r\n\t\t\t\t'this property will be removed in future releases, ' +\r\n\t\t\t\t'please inherit from L.Evented instead.', new Error().stack);\r\n\t\t}\r\n\t}\r\n}\r\n", "import {Class} from './Class';\r\nimport * as Util from './Util';\r\n\r\n/*\r\n * @class Evented\r\n * @aka L.Evented\r\n * @inherits Class\r\n *\r\n * A set of methods shared between event-powered classes (like `Map` and `Marker`). Generally, events allow you to execute some function when something happens with an object (e.g. the user clicks on the map, causing the map to fire `'click'` event).\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * map.on('click', function(e) {\r\n * \talert(e.latlng);\r\n * } );\r\n * ```\r\n *\r\n * Leaflet deals with event listeners by reference, so if you want to add a listener and then remove it, define it as a function:\r\n *\r\n * ```js\r\n * function onClick(e) { ... }\r\n *\r\n * map.on('click', onClick);\r\n * map.off('click', onClick);\r\n * ```\r\n */\r\n\r\nexport var Events = {\r\n\t/* @method on(type: String, fn: Function, context?: Object): this\r\n\t * Adds a listener function (`fn`) to a particular event type of the object. You can optionally specify the context of the listener (object the this keyword will point to). You can also pass several space-separated types (e.g. `'click dblclick'`).\r\n\t *\r\n\t * @alternative\r\n\t * @method on(eventMap: Object): this\r\n\t * Adds a set of type/listener pairs, e.g. `{click: onClick, mousemove: onMouseMove}`\r\n\t */\r\n\ton: function (types, fn, context) {\r\n\r\n\t\t// types can be a map of types/handlers\r\n\t\tif (typeof types === 'object') {\r\n\t\t\tfor (var type in types) {\r\n\t\t\t\t// we don't process space-separated events here for performance;\r\n\t\t\t\t// it's a hot path since Layer uses the on(obj) syntax\r\n\t\t\t\tthis._on(type, types[type], fn);\r\n\t\t\t}\r\n\r\n\t\t} else {\r\n\t\t\t// types can be a string of space-separated words\r\n\t\t\ttypes = Util.splitWords(types);\r\n\r\n\t\t\tfor (var i = 0, len = types.length; i < len; i++) {\r\n\t\t\t\tthis._on(types[i], fn, context);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t/* @method off(type: String, fn?: Function, context?: Object): this\r\n\t * Removes a previously added listener function. If no function is specified, it will remove all the listeners of that particular event from the object. Note that if you passed a custom context to `on`, you must pass the same context to `off` in order to remove the listener.\r\n\t *\r\n\t * @alternative\r\n\t * @method off(eventMap: Object): this\r\n\t * Removes a set of type/listener pairs.\r\n\t *\r\n\t * @alternative\r\n\t * @method off: this\r\n\t * Removes all listeners to all events on the object. This includes implicitly attached events.\r\n\t */\r\n\toff: function (types, fn, context) {\r\n\r\n\t\tif (!arguments.length) {\r\n\t\t\t// clear all listeners if called without arguments\r\n\t\t\tdelete this._events;\r\n\r\n\t\t} else if (typeof types === 'object') {\r\n\t\t\tfor (var type in types) {\r\n\t\t\t\tthis._off(type, types[type], fn);\r\n\t\t\t}\r\n\r\n\t\t} else {\r\n\t\t\ttypes = Util.splitWords(types);\r\n\r\n\t\t\tvar removeAll = arguments.length === 1;\r\n\t\t\tfor (var i = 0, len = types.length; i < len; i++) {\r\n\t\t\t\tif (removeAll) {\r\n\t\t\t\t\tthis._off(types[i]);\r\n\t\t\t\t} else {\r\n\t\t\t\t\tthis._off(types[i], fn, context);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// attach listener (without syntactic sugar now)\r\n\t_on: function (type, fn, context, _once) {\r\n\t\tif (typeof fn !== 'function') {\r\n\t\t\tconsole.warn('wrong listener type: ' + typeof fn);\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\t// check if fn already there\r\n\t\tif (this._listens(type, fn, context) !== false) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tif (context === this) {\r\n\t\t\t// Less memory footprint.\r\n\t\t\tcontext = undefined;\r\n\t\t}\r\n\r\n\t\tvar newListener = {fn: fn, ctx: context};\r\n\t\tif (_once) {\r\n\t\t\tnewListener.once = true;\r\n\t\t}\r\n\r\n\t\tthis._events = this._events || {};\r\n\t\tthis._events[type] = this._events[type] || [];\r\n\t\tthis._events[type].push(newListener);\r\n\t},\r\n\r\n\t_off: function (type, fn, context) {\r\n\t\tvar listeners,\r\n\t\t i,\r\n\t\t len;\r\n\r\n\t\tif (!this._events) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tlisteners = this._events[type];\r\n\t\tif (!listeners) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tif (arguments.length === 1) { // remove all\r\n\t\t\tif (this._firingCount) {\r\n\t\t\t\t// Set all removed listeners to noop\r\n\t\t\t\t// so they are not called if remove happens in fire\r\n\t\t\t\tfor (i = 0, len = listeners.length; i < len; i++) {\r\n\t\t\t\t\tlisteners[i].fn = Util.falseFn;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t// clear all listeners for a type if function isn't specified\r\n\t\t\tdelete this._events[type];\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tif (typeof fn !== 'function') {\r\n\t\t\tconsole.warn('wrong listener type: ' + typeof fn);\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\t// find fn and remove it\r\n\t\tvar index = this._listens(type, fn, context);\r\n\t\tif (index !== false) {\r\n\t\t\tvar listener = listeners[index];\r\n\t\t\tif (this._firingCount) {\r\n\t\t\t\t// set the removed listener to noop so that's not called if remove happens in fire\r\n\t\t\t\tlistener.fn = Util.falseFn;\r\n\r\n\t\t\t\t/* copy array in case events are being fired */\r\n\t\t\t\tthis._events[type] = listeners = listeners.slice();\r\n\t\t\t}\r\n\t\t\tlisteners.splice(index, 1);\r\n\t\t}\r\n\t},\r\n\r\n\t// @method fire(type: String, data?: Object, propagate?: Boolean): this\r\n\t// Fires an event of the specified type. You can optionally provide a data\r\n\t// object — the first argument of the listener function will contain its\r\n\t// properties. The event can optionally be propagated to event parents.\r\n\tfire: function (type, data, propagate) {\r\n\t\tif (!this.listens(type, propagate)) { return this; }\r\n\r\n\t\tvar event = Util.extend({}, data, {\r\n\t\t\ttype: type,\r\n\t\t\ttarget: this,\r\n\t\t\tsourceTarget: data && data.sourceTarget || this\r\n\t\t});\r\n\r\n\t\tif (this._events) {\r\n\t\t\tvar listeners = this._events[type];\r\n\t\t\tif (listeners) {\r\n\t\t\t\tthis._firingCount = (this._firingCount + 1) || 1;\r\n\t\t\t\tfor (var i = 0, len = listeners.length; i < len; i++) {\r\n\t\t\t\t\tvar l = listeners[i];\r\n\t\t\t\t\t// off overwrites l.fn, so we need to copy fn to a var\r\n\t\t\t\t\tvar fn = l.fn;\r\n\t\t\t\t\tif (l.once) {\r\n\t\t\t\t\t\tthis.off(type, fn, l.ctx);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tfn.call(l.ctx || this, event);\r\n\t\t\t\t}\r\n\r\n\t\t\t\tthis._firingCount--;\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tif (propagate) {\r\n\t\t\t// propagate the event to parents (set with addEventParent)\r\n\t\t\tthis._propagateEvent(event);\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method listens(type: String, propagate?: Boolean): Boolean\r\n\t// @method listens(type: String, fn: Function, context?: Object, propagate?: Boolean): Boolean\r\n\t// Returns `true` if a particular event type has any listeners attached to it.\r\n\t// The verification can optionally be propagated, it will return `true` if parents have the listener attached to it.\r\n\tlistens: function (type, fn, context, propagate) {\r\n\t\tif (typeof type !== 'string') {\r\n\t\t\tconsole.warn('\"string\" type argument expected');\r\n\t\t}\r\n\r\n\t\t// we don't overwrite the input `fn` value, because we need to use it for propagation\r\n\t\tvar _fn = fn;\r\n\t\tif (typeof fn !== 'function') {\r\n\t\t\tpropagate = !!fn;\r\n\t\t\t_fn = undefined;\r\n\t\t\tcontext = undefined;\r\n\t\t}\r\n\r\n\t\tvar listeners = this._events && this._events[type];\r\n\t\tif (listeners && listeners.length) {\r\n\t\t\tif (this._listens(type, _fn, context) !== false) {\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tif (propagate) {\r\n\t\t\t// also check parents for listeners if event propagates\r\n\t\t\tfor (var id in this._eventParents) {\r\n\t\t\t\tif (this._eventParents[id].listens(type, fn, context, propagate)) { return true; }\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn false;\r\n\t},\r\n\r\n\t// returns the index (number) or false\r\n\t_listens: function (type, fn, context) {\r\n\t\tif (!this._events) {\r\n\t\t\treturn false;\r\n\t\t}\r\n\r\n\t\tvar listeners = this._events[type] || [];\r\n\t\tif (!fn) {\r\n\t\t\treturn !!listeners.length;\r\n\t\t}\r\n\r\n\t\tif (context === this) {\r\n\t\t\t// Less memory footprint.\r\n\t\t\tcontext = undefined;\r\n\t\t}\r\n\r\n\t\tfor (var i = 0, len = listeners.length; i < len; i++) {\r\n\t\t\tif (listeners[i].fn === fn && listeners[i].ctx === context) {\r\n\t\t\t\treturn i;\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn false;\r\n\r\n\t},\r\n\r\n\t// @method once(…): this\r\n\t// Behaves as [`on(…)`](#evented-on), except the listener will only get fired once and then removed.\r\n\tonce: function (types, fn, context) {\r\n\r\n\t\t// types can be a map of types/handlers\r\n\t\tif (typeof types === 'object') {\r\n\t\t\tfor (var type in types) {\r\n\t\t\t\t// we don't process space-separated events here for performance;\r\n\t\t\t\t// it's a hot path since Layer uses the on(obj) syntax\r\n\t\t\t\tthis._on(type, types[type], fn, true);\r\n\t\t\t}\r\n\r\n\t\t} else {\r\n\t\t\t// types can be a string of space-separated words\r\n\t\t\ttypes = Util.splitWords(types);\r\n\r\n\t\t\tfor (var i = 0, len = types.length; i < len; i++) {\r\n\t\t\t\tthis._on(types[i], fn, context, true);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method addEventParent(obj: Evented): this\r\n\t// Adds an event parent - an `Evented` that will receive propagated events\r\n\taddEventParent: function (obj) {\r\n\t\tthis._eventParents = this._eventParents || {};\r\n\t\tthis._eventParents[Util.stamp(obj)] = obj;\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method removeEventParent(obj: Evented): this\r\n\t// Removes an event parent, so it will stop receiving propagated events\r\n\tremoveEventParent: function (obj) {\r\n\t\tif (this._eventParents) {\r\n\t\t\tdelete this._eventParents[Util.stamp(obj)];\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t_propagateEvent: function (e) {\r\n\t\tfor (var id in this._eventParents) {\r\n\t\t\tthis._eventParents[id].fire(e.type, Util.extend({\r\n\t\t\t\tlayer: e.target,\r\n\t\t\t\tpropagatedFrom: e.target\r\n\t\t\t}, e), true);\r\n\t\t}\r\n\t}\r\n};\r\n\r\n// aliases; we should ditch those eventually\r\n\r\n// @method addEventListener(…): this\r\n// Alias to [`on(…)`](#evented-on)\r\nEvents.addEventListener = Events.on;\r\n\r\n// @method removeEventListener(…): this\r\n// Alias to [`off(…)`](#evented-off)\r\n\r\n// @method clearAllEventListeners(…): this\r\n// Alias to [`off()`](#evented-off)\r\nEvents.removeEventListener = Events.clearAllEventListeners = Events.off;\r\n\r\n// @method addOneTimeEventListener(…): this\r\n// Alias to [`once(…)`](#evented-once)\r\nEvents.addOneTimeEventListener = Events.once;\r\n\r\n// @method fireEvent(…): this\r\n// Alias to [`fire(…)`](#evented-fire)\r\nEvents.fireEvent = Events.fire;\r\n\r\n// @method hasEventListeners(…): Boolean\r\n// Alias to [`listens(…)`](#evented-listens)\r\nEvents.hasEventListeners = Events.listens;\r\n\r\nexport var Evented = Class.extend(Events);\r\n", "import {isArray, formatNum} from '../core/Util';\r\n\r\n/*\r\n * @class Point\r\n * @aka L.Point\r\n *\r\n * Represents a point with `x` and `y` coordinates in pixels.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var point = L.point(200, 300);\r\n * ```\r\n *\r\n * All Leaflet methods and options that accept `Point` objects also accept them in a simple Array form (unless noted otherwise), so these lines are equivalent:\r\n *\r\n * ```js\r\n * map.panBy([200, 300]);\r\n * map.panBy(L.point(200, 300));\r\n * ```\r\n *\r\n * Note that `Point` does not inherit from Leaflet's `Class` object,\r\n * which means new classes can't inherit from it, and new methods\r\n * can't be added to it with the `include` function.\r\n */\r\n\r\nexport function Point(x, y, round) {\r\n\t// @property x: Number; The `x` coordinate of the point\r\n\tthis.x = (round ? Math.round(x) : x);\r\n\t// @property y: Number; The `y` coordinate of the point\r\n\tthis.y = (round ? Math.round(y) : y);\r\n}\r\n\r\nvar trunc = Math.trunc || function (v) {\r\n\treturn v > 0 ? Math.floor(v) : Math.ceil(v);\r\n};\r\n\r\nPoint.prototype = {\r\n\r\n\t// @method clone(): Point\r\n\t// Returns a copy of the current point.\r\n\tclone: function () {\r\n\t\treturn new Point(this.x, this.y);\r\n\t},\r\n\r\n\t// @method add(otherPoint: Point): Point\r\n\t// Returns the result of addition of the current and the given points.\r\n\tadd: function (point) {\r\n\t\t// non-destructive, returns a new point\r\n\t\treturn this.clone()._add(toPoint(point));\r\n\t},\r\n\r\n\t_add: function (point) {\r\n\t\t// destructive, used directly for performance in situations where it's safe to modify existing point\r\n\t\tthis.x += point.x;\r\n\t\tthis.y += point.y;\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method subtract(otherPoint: Point): Point\r\n\t// Returns the result of subtraction of the given point from the current.\r\n\tsubtract: function (point) {\r\n\t\treturn this.clone()._subtract(toPoint(point));\r\n\t},\r\n\r\n\t_subtract: function (point) {\r\n\t\tthis.x -= point.x;\r\n\t\tthis.y -= point.y;\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method divideBy(num: Number): Point\r\n\t// Returns the result of division of the current point by the given number.\r\n\tdivideBy: function (num) {\r\n\t\treturn this.clone()._divideBy(num);\r\n\t},\r\n\r\n\t_divideBy: function (num) {\r\n\t\tthis.x /= num;\r\n\t\tthis.y /= num;\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method multiplyBy(num: Number): Point\r\n\t// Returns the result of multiplication of the current point by the given number.\r\n\tmultiplyBy: function (num) {\r\n\t\treturn this.clone()._multiplyBy(num);\r\n\t},\r\n\r\n\t_multiplyBy: function (num) {\r\n\t\tthis.x *= num;\r\n\t\tthis.y *= num;\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method scaleBy(scale: Point): Point\r\n\t// Multiply each coordinate of the current point by each coordinate of\r\n\t// `scale`. In linear algebra terms, multiply the point by the\r\n\t// [scaling matrix](https://en.wikipedia.org/wiki/Scaling_%28geometry%29#Matrix_representation)\r\n\t// defined by `scale`.\r\n\tscaleBy: function (point) {\r\n\t\treturn new Point(this.x * point.x, this.y * point.y);\r\n\t},\r\n\r\n\t// @method unscaleBy(scale: Point): Point\r\n\t// Inverse of `scaleBy`. Divide each coordinate of the current point by\r\n\t// each coordinate of `scale`.\r\n\tunscaleBy: function (point) {\r\n\t\treturn new Point(this.x / point.x, this.y / point.y);\r\n\t},\r\n\r\n\t// @method round(): Point\r\n\t// Returns a copy of the current point with rounded coordinates.\r\n\tround: function () {\r\n\t\treturn this.clone()._round();\r\n\t},\r\n\r\n\t_round: function () {\r\n\t\tthis.x = Math.round(this.x);\r\n\t\tthis.y = Math.round(this.y);\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method floor(): Point\r\n\t// Returns a copy of the current point with floored coordinates (rounded down).\r\n\tfloor: function () {\r\n\t\treturn this.clone()._floor();\r\n\t},\r\n\r\n\t_floor: function () {\r\n\t\tthis.x = Math.floor(this.x);\r\n\t\tthis.y = Math.floor(this.y);\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method ceil(): Point\r\n\t// Returns a copy of the current point with ceiled coordinates (rounded up).\r\n\tceil: function () {\r\n\t\treturn this.clone()._ceil();\r\n\t},\r\n\r\n\t_ceil: function () {\r\n\t\tthis.x = Math.ceil(this.x);\r\n\t\tthis.y = Math.ceil(this.y);\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method trunc(): Point\r\n\t// Returns a copy of the current point with truncated coordinates (rounded towards zero).\r\n\ttrunc: function () {\r\n\t\treturn this.clone()._trunc();\r\n\t},\r\n\r\n\t_trunc: function () {\r\n\t\tthis.x = trunc(this.x);\r\n\t\tthis.y = trunc(this.y);\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method distanceTo(otherPoint: Point): Number\r\n\t// Returns the cartesian distance between the current and the given points.\r\n\tdistanceTo: function (point) {\r\n\t\tpoint = toPoint(point);\r\n\r\n\t\tvar x = point.x - this.x,\r\n\t\t y = point.y - this.y;\r\n\r\n\t\treturn Math.sqrt(x * x + y * y);\r\n\t},\r\n\r\n\t// @method equals(otherPoint: Point): Boolean\r\n\t// Returns `true` if the given point has the same coordinates.\r\n\tequals: function (point) {\r\n\t\tpoint = toPoint(point);\r\n\r\n\t\treturn point.x === this.x &&\r\n\t\t point.y === this.y;\r\n\t},\r\n\r\n\t// @method contains(otherPoint: Point): Boolean\r\n\t// Returns `true` if both coordinates of the given point are less than the corresponding current point coordinates (in absolute values).\r\n\tcontains: function (point) {\r\n\t\tpoint = toPoint(point);\r\n\r\n\t\treturn Math.abs(point.x) <= Math.abs(this.x) &&\r\n\t\t Math.abs(point.y) <= Math.abs(this.y);\r\n\t},\r\n\r\n\t// @method toString(): String\r\n\t// Returns a string representation of the point for debugging purposes.\r\n\ttoString: function () {\r\n\t\treturn 'Point(' +\r\n\t\t formatNum(this.x) + ', ' +\r\n\t\t formatNum(this.y) + ')';\r\n\t}\r\n};\r\n\r\n// @factory L.point(x: Number, y: Number, round?: Boolean)\r\n// Creates a Point object with the given `x` and `y` coordinates. If optional `round` is set to true, rounds the `x` and `y` values.\r\n\r\n// @alternative\r\n// @factory L.point(coords: Number[])\r\n// Expects an array of the form `[x, y]` instead.\r\n\r\n// @alternative\r\n// @factory L.point(coords: Object)\r\n// Expects a plain object of the form `{x: Number, y: Number}` instead.\r\nexport function toPoint(x, y, round) {\r\n\tif (x instanceof Point) {\r\n\t\treturn x;\r\n\t}\r\n\tif (isArray(x)) {\r\n\t\treturn new Point(x[0], x[1]);\r\n\t}\r\n\tif (x === undefined || x === null) {\r\n\t\treturn x;\r\n\t}\r\n\tif (typeof x === 'object' && 'x' in x && 'y' in x) {\r\n\t\treturn new Point(x.x, x.y);\r\n\t}\r\n\treturn new Point(x, y, round);\r\n}\r\n", "import {Point, toPoint} from './Point';\r\n\r\n/*\r\n * @class Bounds\r\n * @aka L.Bounds\r\n *\r\n * Represents a rectangular area in pixel coordinates.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var p1 = L.point(10, 10),\r\n * p2 = L.point(40, 60),\r\n * bounds = L.bounds(p1, p2);\r\n * ```\r\n *\r\n * All Leaflet methods that accept `Bounds` objects also accept them in a simple Array form (unless noted otherwise), so the bounds example above can be passed like this:\r\n *\r\n * ```js\r\n * otherBounds.intersects([[10, 10], [40, 60]]);\r\n * ```\r\n *\r\n * Note that `Bounds` does not inherit from Leaflet's `Class` object,\r\n * which means new classes can't inherit from it, and new methods\r\n * can't be added to it with the `include` function.\r\n */\r\n\r\nexport function Bounds(a, b) {\r\n\tif (!a) { return; }\r\n\r\n\tvar points = b ? [a, b] : a;\r\n\r\n\tfor (var i = 0, len = points.length; i < len; i++) {\r\n\t\tthis.extend(points[i]);\r\n\t}\r\n}\r\n\r\nBounds.prototype = {\r\n\t// @method extend(point: Point): this\r\n\t// Extends the bounds to contain the given point.\r\n\r\n\t// @alternative\r\n\t// @method extend(otherBounds: Bounds): this\r\n\t// Extend the bounds to contain the given bounds\r\n\textend: function (obj) {\r\n\t\tvar min2, max2;\r\n\t\tif (!obj) { return this; }\r\n\r\n\t\tif (obj instanceof Point || typeof obj[0] === 'number' || 'x' in obj) {\r\n\t\t\tmin2 = max2 = toPoint(obj);\r\n\t\t} else {\r\n\t\t\tobj = toBounds(obj);\r\n\t\t\tmin2 = obj.min;\r\n\t\t\tmax2 = obj.max;\r\n\r\n\t\t\tif (!min2 || !max2) { return this; }\r\n\t\t}\r\n\r\n\t\t// @property min: Point\r\n\t\t// The top left corner of the rectangle.\r\n\t\t// @property max: Point\r\n\t\t// The bottom right corner of the rectangle.\r\n\t\tif (!this.min && !this.max) {\r\n\t\t\tthis.min = min2.clone();\r\n\t\t\tthis.max = max2.clone();\r\n\t\t} else {\r\n\t\t\tthis.min.x = Math.min(min2.x, this.min.x);\r\n\t\t\tthis.max.x = Math.max(max2.x, this.max.x);\r\n\t\t\tthis.min.y = Math.min(min2.y, this.min.y);\r\n\t\t\tthis.max.y = Math.max(max2.y, this.max.y);\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method getCenter(round?: Boolean): Point\r\n\t// Returns the center point of the bounds.\r\n\tgetCenter: function (round) {\r\n\t\treturn toPoint(\r\n\t\t (this.min.x + this.max.x) / 2,\r\n\t\t (this.min.y + this.max.y) / 2, round);\r\n\t},\r\n\r\n\t// @method getBottomLeft(): Point\r\n\t// Returns the bottom-left point of the bounds.\r\n\tgetBottomLeft: function () {\r\n\t\treturn toPoint(this.min.x, this.max.y);\r\n\t},\r\n\r\n\t// @method getTopRight(): Point\r\n\t// Returns the top-right point of the bounds.\r\n\tgetTopRight: function () { // -> Point\r\n\t\treturn toPoint(this.max.x, this.min.y);\r\n\t},\r\n\r\n\t// @method getTopLeft(): Point\r\n\t// Returns the top-left point of the bounds (i.e. [`this.min`](#bounds-min)).\r\n\tgetTopLeft: function () {\r\n\t\treturn this.min; // left, top\r\n\t},\r\n\r\n\t// @method getBottomRight(): Point\r\n\t// Returns the bottom-right point of the bounds (i.e. [`this.max`](#bounds-max)).\r\n\tgetBottomRight: function () {\r\n\t\treturn this.max; // right, bottom\r\n\t},\r\n\r\n\t// @method getSize(): Point\r\n\t// Returns the size of the given bounds\r\n\tgetSize: function () {\r\n\t\treturn this.max.subtract(this.min);\r\n\t},\r\n\r\n\t// @method contains(otherBounds: Bounds): Boolean\r\n\t// Returns `true` if the rectangle contains the given one.\r\n\t// @alternative\r\n\t// @method contains(point: Point): Boolean\r\n\t// Returns `true` if the rectangle contains the given point.\r\n\tcontains: function (obj) {\r\n\t\tvar min, max;\r\n\r\n\t\tif (typeof obj[0] === 'number' || obj instanceof Point) {\r\n\t\t\tobj = toPoint(obj);\r\n\t\t} else {\r\n\t\t\tobj = toBounds(obj);\r\n\t\t}\r\n\r\n\t\tif (obj instanceof Bounds) {\r\n\t\t\tmin = obj.min;\r\n\t\t\tmax = obj.max;\r\n\t\t} else {\r\n\t\t\tmin = max = obj;\r\n\t\t}\r\n\r\n\t\treturn (min.x >= this.min.x) &&\r\n\t\t (max.x <= this.max.x) &&\r\n\t\t (min.y >= this.min.y) &&\r\n\t\t (max.y <= this.max.y);\r\n\t},\r\n\r\n\t// @method intersects(otherBounds: Bounds): Boolean\r\n\t// Returns `true` if the rectangle intersects the given bounds. Two bounds\r\n\t// intersect if they have at least one point in common.\r\n\tintersects: function (bounds) { // (Bounds) -> Boolean\r\n\t\tbounds = toBounds(bounds);\r\n\r\n\t\tvar min = this.min,\r\n\t\t max = this.max,\r\n\t\t min2 = bounds.min,\r\n\t\t max2 = bounds.max,\r\n\t\t xIntersects = (max2.x >= min.x) && (min2.x <= max.x),\r\n\t\t yIntersects = (max2.y >= min.y) && (min2.y <= max.y);\r\n\r\n\t\treturn xIntersects && yIntersects;\r\n\t},\r\n\r\n\t// @method overlaps(otherBounds: Bounds): Boolean\r\n\t// Returns `true` if the rectangle overlaps the given bounds. Two bounds\r\n\t// overlap if their intersection is an area.\r\n\toverlaps: function (bounds) { // (Bounds) -> Boolean\r\n\t\tbounds = toBounds(bounds);\r\n\r\n\t\tvar min = this.min,\r\n\t\t max = this.max,\r\n\t\t min2 = bounds.min,\r\n\t\t max2 = bounds.max,\r\n\t\t xOverlaps = (max2.x > min.x) && (min2.x < max.x),\r\n\t\t yOverlaps = (max2.y > min.y) && (min2.y < max.y);\r\n\r\n\t\treturn xOverlaps && yOverlaps;\r\n\t},\r\n\r\n\t// @method isValid(): Boolean\r\n\t// Returns `true` if the bounds are properly initialized.\r\n\tisValid: function () {\r\n\t\treturn !!(this.min && this.max);\r\n\t},\r\n\r\n\r\n\t// @method pad(bufferRatio: Number): Bounds\r\n\t// Returns bounds created by extending or retracting the current bounds by a given ratio in each direction.\r\n\t// For example, a ratio of 0.5 extends the bounds by 50% in each direction.\r\n\t// Negative values will retract the bounds.\r\n\tpad: function (bufferRatio) {\r\n\t\tvar min = this.min,\r\n\t\tmax = this.max,\r\n\t\theightBuffer = Math.abs(min.x - max.x) * bufferRatio,\r\n\t\twidthBuffer = Math.abs(min.y - max.y) * bufferRatio;\r\n\r\n\r\n\t\treturn toBounds(\r\n\t\t\ttoPoint(min.x - heightBuffer, min.y - widthBuffer),\r\n\t\t\ttoPoint(max.x + heightBuffer, max.y + widthBuffer));\r\n\t},\r\n\r\n\r\n\t// @method equals(otherBounds: Bounds): Boolean\r\n\t// Returns `true` if the rectangle is equivalent to the given bounds.\r\n\tequals: function (bounds) {\r\n\t\tif (!bounds) { return false; }\r\n\r\n\t\tbounds = toBounds(bounds);\r\n\r\n\t\treturn this.min.equals(bounds.getTopLeft()) &&\r\n\t\t\tthis.max.equals(bounds.getBottomRight());\r\n\t},\r\n};\r\n\r\n\r\n// @factory L.bounds(corner1: Point, corner2: Point)\r\n// Creates a Bounds object from two corners coordinate pairs.\r\n// @alternative\r\n// @factory L.bounds(points: Point[])\r\n// Creates a Bounds object from the given array of points.\r\nexport function toBounds(a, b) {\r\n\tif (!a || a instanceof Bounds) {\r\n\t\treturn a;\r\n\t}\r\n\treturn new Bounds(a, b);\r\n}\r\n", "import {LatLng, toLatLng} from './LatLng';\r\n\r\n/*\r\n * @class LatLngBounds\r\n * @aka L.LatLngBounds\r\n *\r\n * Represents a rectangular geographical area on a map.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var corner1 = L.latLng(40.712, -74.227),\r\n * corner2 = L.latLng(40.774, -74.125),\r\n * bounds = L.latLngBounds(corner1, corner2);\r\n * ```\r\n *\r\n * All Leaflet methods that accept LatLngBounds objects also accept them in a simple Array form (unless noted otherwise), so the bounds example above can be passed like this:\r\n *\r\n * ```js\r\n * map.fitBounds([\r\n * \t[40.712, -74.227],\r\n * \t[40.774, -74.125]\r\n * ]);\r\n * ```\r\n *\r\n * Caution: if the area crosses the antimeridian (often confused with the International Date Line), you must specify corners _outside_ the [-180, 180] degrees longitude range.\r\n *\r\n * Note that `LatLngBounds` does not inherit from Leaflet's `Class` object,\r\n * which means new classes can't inherit from it, and new methods\r\n * can't be added to it with the `include` function.\r\n */\r\n\r\nexport function LatLngBounds(corner1, corner2) { // (LatLng, LatLng) or (LatLng[])\r\n\tif (!corner1) { return; }\r\n\r\n\tvar latlngs = corner2 ? [corner1, corner2] : corner1;\r\n\r\n\tfor (var i = 0, len = latlngs.length; i < len; i++) {\r\n\t\tthis.extend(latlngs[i]);\r\n\t}\r\n}\r\n\r\nLatLngBounds.prototype = {\r\n\r\n\t// @method extend(latlng: LatLng): this\r\n\t// Extend the bounds to contain the given point\r\n\r\n\t// @alternative\r\n\t// @method extend(otherBounds: LatLngBounds): this\r\n\t// Extend the bounds to contain the given bounds\r\n\textend: function (obj) {\r\n\t\tvar sw = this._southWest,\r\n\t\t ne = this._northEast,\r\n\t\t sw2, ne2;\r\n\r\n\t\tif (obj instanceof LatLng) {\r\n\t\t\tsw2 = obj;\r\n\t\t\tne2 = obj;\r\n\r\n\t\t} else if (obj instanceof LatLngBounds) {\r\n\t\t\tsw2 = obj._southWest;\r\n\t\t\tne2 = obj._northEast;\r\n\r\n\t\t\tif (!sw2 || !ne2) { return this; }\r\n\r\n\t\t} else {\r\n\t\t\treturn obj ? this.extend(toLatLng(obj) || toLatLngBounds(obj)) : this;\r\n\t\t}\r\n\r\n\t\tif (!sw && !ne) {\r\n\t\t\tthis._southWest = new LatLng(sw2.lat, sw2.lng);\r\n\t\t\tthis._northEast = new LatLng(ne2.lat, ne2.lng);\r\n\t\t} else {\r\n\t\t\tsw.lat = Math.min(sw2.lat, sw.lat);\r\n\t\t\tsw.lng = Math.min(sw2.lng, sw.lng);\r\n\t\t\tne.lat = Math.max(ne2.lat, ne.lat);\r\n\t\t\tne.lng = Math.max(ne2.lng, ne.lng);\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method pad(bufferRatio: Number): LatLngBounds\r\n\t// Returns bounds created by extending or retracting the current bounds by a given ratio in each direction.\r\n\t// For example, a ratio of 0.5 extends the bounds by 50% in each direction.\r\n\t// Negative values will retract the bounds.\r\n\tpad: function (bufferRatio) {\r\n\t\tvar sw = this._southWest,\r\n\t\t ne = this._northEast,\r\n\t\t heightBuffer = Math.abs(sw.lat - ne.lat) * bufferRatio,\r\n\t\t widthBuffer = Math.abs(sw.lng - ne.lng) * bufferRatio;\r\n\r\n\t\treturn new LatLngBounds(\r\n\t\t new LatLng(sw.lat - heightBuffer, sw.lng - widthBuffer),\r\n\t\t new LatLng(ne.lat + heightBuffer, ne.lng + widthBuffer));\r\n\t},\r\n\r\n\t// @method getCenter(): LatLng\r\n\t// Returns the center point of the bounds.\r\n\tgetCenter: function () {\r\n\t\treturn new LatLng(\r\n\t\t (this._southWest.lat + this._northEast.lat) / 2,\r\n\t\t (this._southWest.lng + this._northEast.lng) / 2);\r\n\t},\r\n\r\n\t// @method getSouthWest(): LatLng\r\n\t// Returns the south-west point of the bounds.\r\n\tgetSouthWest: function () {\r\n\t\treturn this._southWest;\r\n\t},\r\n\r\n\t// @method getNorthEast(): LatLng\r\n\t// Returns the north-east point of the bounds.\r\n\tgetNorthEast: function () {\r\n\t\treturn this._northEast;\r\n\t},\r\n\r\n\t// @method getNorthWest(): LatLng\r\n\t// Returns the north-west point of the bounds.\r\n\tgetNorthWest: function () {\r\n\t\treturn new LatLng(this.getNorth(), this.getWest());\r\n\t},\r\n\r\n\t// @method getSouthEast(): LatLng\r\n\t// Returns the south-east point of the bounds.\r\n\tgetSouthEast: function () {\r\n\t\treturn new LatLng(this.getSouth(), this.getEast());\r\n\t},\r\n\r\n\t// @method getWest(): Number\r\n\t// Returns the west longitude of the bounds\r\n\tgetWest: function () {\r\n\t\treturn this._southWest.lng;\r\n\t},\r\n\r\n\t// @method getSouth(): Number\r\n\t// Returns the south latitude of the bounds\r\n\tgetSouth: function () {\r\n\t\treturn this._southWest.lat;\r\n\t},\r\n\r\n\t// @method getEast(): Number\r\n\t// Returns the east longitude of the bounds\r\n\tgetEast: function () {\r\n\t\treturn this._northEast.lng;\r\n\t},\r\n\r\n\t// @method getNorth(): Number\r\n\t// Returns the north latitude of the bounds\r\n\tgetNorth: function () {\r\n\t\treturn this._northEast.lat;\r\n\t},\r\n\r\n\t// @method contains(otherBounds: LatLngBounds): Boolean\r\n\t// Returns `true` if the rectangle contains the given one.\r\n\r\n\t// @alternative\r\n\t// @method contains (latlng: LatLng): Boolean\r\n\t// Returns `true` if the rectangle contains the given point.\r\n\tcontains: function (obj) { // (LatLngBounds) or (LatLng) -> Boolean\r\n\t\tif (typeof obj[0] === 'number' || obj instanceof LatLng || 'lat' in obj) {\r\n\t\t\tobj = toLatLng(obj);\r\n\t\t} else {\r\n\t\t\tobj = toLatLngBounds(obj);\r\n\t\t}\r\n\r\n\t\tvar sw = this._southWest,\r\n\t\t ne = this._northEast,\r\n\t\t sw2, ne2;\r\n\r\n\t\tif (obj instanceof LatLngBounds) {\r\n\t\t\tsw2 = obj.getSouthWest();\r\n\t\t\tne2 = obj.getNorthEast();\r\n\t\t} else {\r\n\t\t\tsw2 = ne2 = obj;\r\n\t\t}\r\n\r\n\t\treturn (sw2.lat >= sw.lat) && (ne2.lat <= ne.lat) &&\r\n\t\t (sw2.lng >= sw.lng) && (ne2.lng <= ne.lng);\r\n\t},\r\n\r\n\t// @method intersects(otherBounds: LatLngBounds): Boolean\r\n\t// Returns `true` if the rectangle intersects the given bounds. Two bounds intersect if they have at least one point in common.\r\n\tintersects: function (bounds) {\r\n\t\tbounds = toLatLngBounds(bounds);\r\n\r\n\t\tvar sw = this._southWest,\r\n\t\t ne = this._northEast,\r\n\t\t sw2 = bounds.getSouthWest(),\r\n\t\t ne2 = bounds.getNorthEast(),\r\n\r\n\t\t latIntersects = (ne2.lat >= sw.lat) && (sw2.lat <= ne.lat),\r\n\t\t lngIntersects = (ne2.lng >= sw.lng) && (sw2.lng <= ne.lng);\r\n\r\n\t\treturn latIntersects && lngIntersects;\r\n\t},\r\n\r\n\t// @method overlaps(otherBounds: LatLngBounds): Boolean\r\n\t// Returns `true` if the rectangle overlaps the given bounds. Two bounds overlap if their intersection is an area.\r\n\toverlaps: function (bounds) {\r\n\t\tbounds = toLatLngBounds(bounds);\r\n\r\n\t\tvar sw = this._southWest,\r\n\t\t ne = this._northEast,\r\n\t\t sw2 = bounds.getSouthWest(),\r\n\t\t ne2 = bounds.getNorthEast(),\r\n\r\n\t\t latOverlaps = (ne2.lat > sw.lat) && (sw2.lat < ne.lat),\r\n\t\t lngOverlaps = (ne2.lng > sw.lng) && (sw2.lng < ne.lng);\r\n\r\n\t\treturn latOverlaps && lngOverlaps;\r\n\t},\r\n\r\n\t// @method toBBoxString(): String\r\n\t// Returns a string with bounding box coordinates in a 'southwest_lng,southwest_lat,northeast_lng,northeast_lat' format. Useful for sending requests to web services that return geo data.\r\n\ttoBBoxString: function () {\r\n\t\treturn [this.getWest(), this.getSouth(), this.getEast(), this.getNorth()].join(',');\r\n\t},\r\n\r\n\t// @method equals(otherBounds: LatLngBounds, maxMargin?: Number): Boolean\r\n\t// Returns `true` if the rectangle is equivalent (within a small margin of error) to the given bounds. The margin of error can be overridden by setting `maxMargin` to a small number.\r\n\tequals: function (bounds, maxMargin) {\r\n\t\tif (!bounds) { return false; }\r\n\r\n\t\tbounds = toLatLngBounds(bounds);\r\n\r\n\t\treturn this._southWest.equals(bounds.getSouthWest(), maxMargin) &&\r\n\t\t this._northEast.equals(bounds.getNorthEast(), maxMargin);\r\n\t},\r\n\r\n\t// @method isValid(): Boolean\r\n\t// Returns `true` if the bounds are properly initialized.\r\n\tisValid: function () {\r\n\t\treturn !!(this._southWest && this._northEast);\r\n\t}\r\n};\r\n\r\n// TODO International date line?\r\n\r\n// @factory L.latLngBounds(corner1: LatLng, corner2: LatLng)\r\n// Creates a `LatLngBounds` object by defining two diagonally opposite corners of the rectangle.\r\n\r\n// @alternative\r\n// @factory L.latLngBounds(latlngs: LatLng[])\r\n// Creates a `LatLngBounds` object defined by the geographical points it contains. Very useful for zooming the map to fit a particular set of locations with [`fitBounds`](#map-fitbounds).\r\nexport function toLatLngBounds(a, b) {\r\n\tif (a instanceof LatLngBounds) {\r\n\t\treturn a;\r\n\t}\r\n\treturn new LatLngBounds(a, b);\r\n}\r\n", "import * as Util from '../core/Util';\r\nimport {Earth} from './crs/CRS.Earth';\r\nimport {toLatLngBounds} from './LatLngBounds';\r\n\r\n/* @class LatLng\r\n * @aka L.LatLng\r\n *\r\n * Represents a geographical point with a certain latitude and longitude.\r\n *\r\n * @example\r\n *\r\n * ```\r\n * var latlng = L.latLng(50.5, 30.5);\r\n * ```\r\n *\r\n * All Leaflet methods that accept LatLng objects also accept them in a simple Array form and simple object form (unless noted otherwise), so these lines are equivalent:\r\n *\r\n * ```\r\n * map.panTo([50, 30]);\r\n * map.panTo({lon: 30, lat: 50});\r\n * map.panTo({lat: 50, lng: 30});\r\n * map.panTo(L.latLng(50, 30));\r\n * ```\r\n *\r\n * Note that `LatLng` does not inherit from Leaflet's `Class` object,\r\n * which means new classes can't inherit from it, and new methods\r\n * can't be added to it with the `include` function.\r\n */\r\n\r\nexport function LatLng(lat, lng, alt) {\r\n\tif (isNaN(lat) || isNaN(lng)) {\r\n\t\tthrow new Error('Invalid LatLng object: (' + lat + ', ' + lng + ')');\r\n\t}\r\n\r\n\t// @property lat: Number\r\n\t// Latitude in degrees\r\n\tthis.lat = +lat;\r\n\r\n\t// @property lng: Number\r\n\t// Longitude in degrees\r\n\tthis.lng = +lng;\r\n\r\n\t// @property alt: Number\r\n\t// Altitude in meters (optional)\r\n\tif (alt !== undefined) {\r\n\t\tthis.alt = +alt;\r\n\t}\r\n}\r\n\r\nLatLng.prototype = {\r\n\t// @method equals(otherLatLng: LatLng, maxMargin?: Number): Boolean\r\n\t// Returns `true` if the given `LatLng` point is at the same position (within a small margin of error). The margin of error can be overridden by setting `maxMargin` to a small number.\r\n\tequals: function (obj, maxMargin) {\r\n\t\tif (!obj) { return false; }\r\n\r\n\t\tobj = toLatLng(obj);\r\n\r\n\t\tvar margin = Math.max(\r\n\t\t Math.abs(this.lat - obj.lat),\r\n\t\t Math.abs(this.lng - obj.lng));\r\n\r\n\t\treturn margin <= (maxMargin === undefined ? 1.0E-9 : maxMargin);\r\n\t},\r\n\r\n\t// @method toString(): String\r\n\t// Returns a string representation of the point (for debugging purposes).\r\n\ttoString: function (precision) {\r\n\t\treturn 'LatLng(' +\r\n\t\t Util.formatNum(this.lat, precision) + ', ' +\r\n\t\t Util.formatNum(this.lng, precision) + ')';\r\n\t},\r\n\r\n\t// @method distanceTo(otherLatLng: LatLng): Number\r\n\t// Returns the distance (in meters) to the given `LatLng` calculated using the [Spherical Law of Cosines](https://en.wikipedia.org/wiki/Spherical_law_of_cosines).\r\n\tdistanceTo: function (other) {\r\n\t\treturn Earth.distance(this, toLatLng(other));\r\n\t},\r\n\r\n\t// @method wrap(): LatLng\r\n\t// Returns a new `LatLng` object with the longitude wrapped so it's always between -180 and +180 degrees.\r\n\twrap: function () {\r\n\t\treturn Earth.wrapLatLng(this);\r\n\t},\r\n\r\n\t// @method toBounds(sizeInMeters: Number): LatLngBounds\r\n\t// Returns a new `LatLngBounds` object in which each boundary is `sizeInMeters/2` meters apart from the `LatLng`.\r\n\ttoBounds: function (sizeInMeters) {\r\n\t\tvar latAccuracy = 180 * sizeInMeters / 40075017,\r\n\t\t lngAccuracy = latAccuracy / Math.cos((Math.PI / 180) * this.lat);\r\n\r\n\t\treturn toLatLngBounds(\r\n\t\t [this.lat - latAccuracy, this.lng - lngAccuracy],\r\n\t\t [this.lat + latAccuracy, this.lng + lngAccuracy]);\r\n\t},\r\n\r\n\tclone: function () {\r\n\t\treturn new LatLng(this.lat, this.lng, this.alt);\r\n\t}\r\n};\r\n\r\n\r\n\r\n// @factory L.latLng(latitude: Number, longitude: Number, altitude?: Number): LatLng\r\n// Creates an object representing a geographical point with the given latitude and longitude (and optionally altitude).\r\n\r\n// @alternative\r\n// @factory L.latLng(coords: Array): LatLng\r\n// Expects an array of the form `[Number, Number]` or `[Number, Number, Number]` instead.\r\n\r\n// @alternative\r\n// @factory L.latLng(coords: Object): LatLng\r\n// Expects an plain object of the form `{lat: Number, lng: Number}` or `{lat: Number, lng: Number, alt: Number}` instead.\r\n\r\nexport function toLatLng(a, b, c) {\r\n\tif (a instanceof LatLng) {\r\n\t\treturn a;\r\n\t}\r\n\tif (Util.isArray(a) && typeof a[0] !== 'object') {\r\n\t\tif (a.length === 3) {\r\n\t\t\treturn new LatLng(a[0], a[1], a[2]);\r\n\t\t}\r\n\t\tif (a.length === 2) {\r\n\t\t\treturn new LatLng(a[0], a[1]);\r\n\t\t}\r\n\t\treturn null;\r\n\t}\r\n\tif (a === undefined || a === null) {\r\n\t\treturn a;\r\n\t}\r\n\tif (typeof a === 'object' && 'lat' in a) {\r\n\t\treturn new LatLng(a.lat, 'lng' in a ? a.lng : a.lon, a.alt);\r\n\t}\r\n\tif (b === undefined) {\r\n\t\treturn null;\r\n\t}\r\n\treturn new LatLng(a, b, c);\r\n}\r\n", "\r\nimport {Bounds} from '../../geometry/Bounds';\r\nimport {LatLng} from '../LatLng';\r\nimport {LatLngBounds} from '../LatLngBounds';\r\nimport * as Util from '../../core/Util';\r\n\r\n/*\r\n * @namespace CRS\r\n * @crs L.CRS.Base\r\n * Object that defines coordinate reference systems for projecting\r\n * geographical points into pixel (screen) coordinates and back (and to\r\n * coordinates in other units for [WMS](https://en.wikipedia.org/wiki/Web_Map_Service) services). See\r\n * [spatial reference system](https://en.wikipedia.org/wiki/Spatial_reference_system).\r\n *\r\n * Leaflet defines the most usual CRSs by default. If you want to use a\r\n * CRS not defined by default, take a look at the\r\n * [Proj4Leaflet](https://github.com/kartena/Proj4Leaflet) plugin.\r\n *\r\n * Note that the CRS instances do not inherit from Leaflet's `Class` object,\r\n * and can't be instantiated. Also, new classes can't inherit from them,\r\n * and methods can't be added to them with the `include` function.\r\n */\r\n\r\nexport var CRS = {\r\n\t// @method latLngToPoint(latlng: LatLng, zoom: Number): Point\r\n\t// Projects geographical coordinates into pixel coordinates for a given zoom.\r\n\tlatLngToPoint: function (latlng, zoom) {\r\n\t\tvar projectedPoint = this.projection.project(latlng),\r\n\t\t scale = this.scale(zoom);\r\n\r\n\t\treturn this.transformation._transform(projectedPoint, scale);\r\n\t},\r\n\r\n\t// @method pointToLatLng(point: Point, zoom: Number): LatLng\r\n\t// The inverse of `latLngToPoint`. Projects pixel coordinates on a given\r\n\t// zoom into geographical coordinates.\r\n\tpointToLatLng: function (point, zoom) {\r\n\t\tvar scale = this.scale(zoom),\r\n\t\t untransformedPoint = this.transformation.untransform(point, scale);\r\n\r\n\t\treturn this.projection.unproject(untransformedPoint);\r\n\t},\r\n\r\n\t// @method project(latlng: LatLng): Point\r\n\t// Projects geographical coordinates into coordinates in units accepted for\r\n\t// this CRS (e.g. meters for EPSG:3857, for passing it to WMS services).\r\n\tproject: function (latlng) {\r\n\t\treturn this.projection.project(latlng);\r\n\t},\r\n\r\n\t// @method unproject(point: Point): LatLng\r\n\t// Given a projected coordinate returns the corresponding LatLng.\r\n\t// The inverse of `project`.\r\n\tunproject: function (point) {\r\n\t\treturn this.projection.unproject(point);\r\n\t},\r\n\r\n\t// @method scale(zoom: Number): Number\r\n\t// Returns the scale used when transforming projected coordinates into\r\n\t// pixel coordinates for a particular zoom. For example, it returns\r\n\t// `256 * 2^zoom` for Mercator-based CRS.\r\n\tscale: function (zoom) {\r\n\t\treturn 256 * Math.pow(2, zoom);\r\n\t},\r\n\r\n\t// @method zoom(scale: Number): Number\r\n\t// Inverse of `scale()`, returns the zoom level corresponding to a scale\r\n\t// factor of `scale`.\r\n\tzoom: function (scale) {\r\n\t\treturn Math.log(scale / 256) / Math.LN2;\r\n\t},\r\n\r\n\t// @method getProjectedBounds(zoom: Number): Bounds\r\n\t// Returns the projection's bounds scaled and transformed for the provided `zoom`.\r\n\tgetProjectedBounds: function (zoom) {\r\n\t\tif (this.infinite) { return null; }\r\n\r\n\t\tvar b = this.projection.bounds,\r\n\t\t s = this.scale(zoom),\r\n\t\t min = this.transformation.transform(b.min, s),\r\n\t\t max = this.transformation.transform(b.max, s);\r\n\r\n\t\treturn new Bounds(min, max);\r\n\t},\r\n\r\n\t// @method distance(latlng1: LatLng, latlng2: LatLng): Number\r\n\t// Returns the distance between two geographical coordinates.\r\n\r\n\t// @property code: String\r\n\t// Standard code name of the CRS passed into WMS services (e.g. `'EPSG:3857'`)\r\n\t//\r\n\t// @property wrapLng: Number[]\r\n\t// An array of two numbers defining whether the longitude (horizontal) coordinate\r\n\t// axis wraps around a given range and how. Defaults to `[-180, 180]` in most\r\n\t// geographical CRSs. If `undefined`, the longitude axis does not wrap around.\r\n\t//\r\n\t// @property wrapLat: Number[]\r\n\t// Like `wrapLng`, but for the latitude (vertical) axis.\r\n\r\n\t// wrapLng: [min, max],\r\n\t// wrapLat: [min, max],\r\n\r\n\t// @property infinite: Boolean\r\n\t// If true, the coordinate space will be unbounded (infinite in both axes)\r\n\tinfinite: false,\r\n\r\n\t// @method wrapLatLng(latlng: LatLng): LatLng\r\n\t// Returns a `LatLng` where lat and lng has been wrapped according to the\r\n\t// CRS's `wrapLat` and `wrapLng` properties, if they are outside the CRS's bounds.\r\n\twrapLatLng: function (latlng) {\r\n\t\tvar lng = this.wrapLng ? Util.wrapNum(latlng.lng, this.wrapLng, true) : latlng.lng,\r\n\t\t lat = this.wrapLat ? Util.wrapNum(latlng.lat, this.wrapLat, true) : latlng.lat,\r\n\t\t alt = latlng.alt;\r\n\r\n\t\treturn new LatLng(lat, lng, alt);\r\n\t},\r\n\r\n\t// @method wrapLatLngBounds(bounds: LatLngBounds): LatLngBounds\r\n\t// Returns a `LatLngBounds` with the same size as the given one, ensuring\r\n\t// that its center is within the CRS's bounds.\r\n\t// Only accepts actual `L.LatLngBounds` instances, not arrays.\r\n\twrapLatLngBounds: function (bounds) {\r\n\t\tvar center = bounds.getCenter(),\r\n\t\t newCenter = this.wrapLatLng(center),\r\n\t\t latShift = center.lat - newCenter.lat,\r\n\t\t lngShift = center.lng - newCenter.lng;\r\n\r\n\t\tif (latShift === 0 && lngShift === 0) {\r\n\t\t\treturn bounds;\r\n\t\t}\r\n\r\n\t\tvar sw = bounds.getSouthWest(),\r\n\t\t ne = bounds.getNorthEast(),\r\n\t\t newSw = new LatLng(sw.lat - latShift, sw.lng - lngShift),\r\n\t\t newNe = new LatLng(ne.lat - latShift, ne.lng - lngShift);\r\n\r\n\t\treturn new LatLngBounds(newSw, newNe);\r\n\t}\r\n};\r\n", "import {CRS} from './CRS';\nimport * as Util from '../../core/Util';\n\n/*\n * @namespace CRS\n * @crs L.CRS.Earth\n *\n * Serves as the base for CRS that are global such that they cover the earth.\n * Can only be used as the base for other CRS and cannot be used directly,\n * since it does not have a `code`, `projection` or `transformation`. `distance()` returns\n * meters.\n */\n\nexport var Earth = Util.extend({}, CRS, {\n\twrapLng: [-180, 180],\n\n\t// Mean Earth Radius, as recommended for use by\n\t// the International Union of Geodesy and Geophysics,\n\t// see https://rosettacode.org/wiki/Haversine_formula\n\tR: 6371000,\n\n\t// distance between two geographical points using spherical law of cosines approximation\n\tdistance: function (latlng1, latlng2) {\n\t\tvar rad = Math.PI / 180,\n\t\t lat1 = latlng1.lat * rad,\n\t\t lat2 = latlng2.lat * rad,\n\t\t sinDLat = Math.sin((latlng2.lat - latlng1.lat) * rad / 2),\n\t\t sinDLon = Math.sin((latlng2.lng - latlng1.lng) * rad / 2),\n\t\t a = sinDLat * sinDLat + Math.cos(lat1) * Math.cos(lat2) * sinDLon * sinDLon,\n\t\t c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));\n\t\treturn this.R * c;\n\t}\n});\n", "import {LatLng} from '../LatLng';\r\nimport {Bounds} from '../../geometry/Bounds';\r\nimport {Point} from '../../geometry/Point';\r\n\r\n/*\r\n * @namespace Projection\r\n * @projection L.Projection.SphericalMercator\r\n *\r\n * Spherical Mercator projection — the most common projection for online maps,\r\n * used by almost all free and commercial tile providers. Assumes that Earth is\r\n * a sphere. Used by the `EPSG:3857` CRS.\r\n */\r\n\r\nvar earthRadius = 6378137;\r\n\r\nexport var SphericalMercator = {\r\n\r\n\tR: earthRadius,\r\n\tMAX_LATITUDE: 85.0511287798,\r\n\r\n\tproject: function (latlng) {\r\n\t\tvar d = Math.PI / 180,\r\n\t\t max = this.MAX_LATITUDE,\r\n\t\t lat = Math.max(Math.min(max, latlng.lat), -max),\r\n\t\t sin = Math.sin(lat * d);\r\n\r\n\t\treturn new Point(\r\n\t\t\tthis.R * latlng.lng * d,\r\n\t\t\tthis.R * Math.log((1 + sin) / (1 - sin)) / 2);\r\n\t},\r\n\r\n\tunproject: function (point) {\r\n\t\tvar d = 180 / Math.PI;\r\n\r\n\t\treturn new LatLng(\r\n\t\t\t(2 * Math.atan(Math.exp(point.y / this.R)) - (Math.PI / 2)) * d,\r\n\t\t\tpoint.x * d / this.R);\r\n\t},\r\n\r\n\tbounds: (function () {\r\n\t\tvar d = earthRadius * Math.PI;\r\n\t\treturn new Bounds([-d, -d], [d, d]);\r\n\t})()\r\n};\r\n", "import {Point} from './Point';\r\nimport * as Util from '../core/Util';\r\n\r\n/*\r\n * @class Transformation\r\n * @aka L.Transformation\r\n *\r\n * Represents an affine transformation: a set of coefficients `a`, `b`, `c`, `d`\r\n * for transforming a point of a form `(x, y)` into `(a*x + b, c*y + d)` and doing\r\n * the reverse. Used by Leaflet in its projections code.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var transformation = L.transformation(2, 5, -1, 10),\r\n * \tp = L.point(1, 2),\r\n * \tp2 = transformation.transform(p), // L.point(7, 8)\r\n * \tp3 = transformation.untransform(p2); // L.point(1, 2)\r\n * ```\r\n */\r\n\r\n\r\n// factory new L.Transformation(a: Number, b: Number, c: Number, d: Number)\r\n// Creates a `Transformation` object with the given coefficients.\r\nexport function Transformation(a, b, c, d) {\r\n\tif (Util.isArray(a)) {\r\n\t\t// use array properties\r\n\t\tthis._a = a[0];\r\n\t\tthis._b = a[1];\r\n\t\tthis._c = a[2];\r\n\t\tthis._d = a[3];\r\n\t\treturn;\r\n\t}\r\n\tthis._a = a;\r\n\tthis._b = b;\r\n\tthis._c = c;\r\n\tthis._d = d;\r\n}\r\n\r\nTransformation.prototype = {\r\n\t// @method transform(point: Point, scale?: Number): Point\r\n\t// Returns a transformed point, optionally multiplied by the given scale.\r\n\t// Only accepts actual `L.Point` instances, not arrays.\r\n\ttransform: function (point, scale) { // (Point, Number) -> Point\r\n\t\treturn this._transform(point.clone(), scale);\r\n\t},\r\n\r\n\t// destructive transform (faster)\r\n\t_transform: function (point, scale) {\r\n\t\tscale = scale || 1;\r\n\t\tpoint.x = scale * (this._a * point.x + this._b);\r\n\t\tpoint.y = scale * (this._c * point.y + this._d);\r\n\t\treturn point;\r\n\t},\r\n\r\n\t// @method untransform(point: Point, scale?: Number): Point\r\n\t// Returns the reverse transformation of the given point, optionally divided\r\n\t// by the given scale. Only accepts actual `L.Point` instances, not arrays.\r\n\tuntransform: function (point, scale) {\r\n\t\tscale = scale || 1;\r\n\t\treturn new Point(\r\n\t\t (point.x / scale - this._b) / this._a,\r\n\t\t (point.y / scale - this._d) / this._c);\r\n\t}\r\n};\r\n\r\n// factory L.transformation(a: Number, b: Number, c: Number, d: Number)\r\n\r\n// @factory L.transformation(a: Number, b: Number, c: Number, d: Number)\r\n// Instantiates a Transformation object with the given coefficients.\r\n\r\n// @alternative\r\n// @factory L.transformation(coefficients: Array): Transformation\r\n// Expects an coefficients array of the form\r\n// `[a: Number, b: Number, c: Number, d: Number]`.\r\n\r\nexport function toTransformation(a, b, c, d) {\r\n\treturn new Transformation(a, b, c, d);\r\n}\r\n", "import {Earth} from './CRS.Earth';\r\nimport {SphericalMercator} from '../projection/Projection.SphericalMercator';\r\nimport {toTransformation} from '../../geometry/Transformation';\r\nimport * as Util from '../../core/Util';\r\n\r\n/*\r\n * @namespace CRS\r\n * @crs L.CRS.EPSG3857\r\n *\r\n * The most common CRS for online maps, used by almost all free and commercial\r\n * tile providers. Uses Spherical Mercator projection. Set in by default in\r\n * Map's `crs` option.\r\n */\r\n\r\nexport var EPSG3857 = Util.extend({}, Earth, {\r\n\tcode: 'EPSG:3857',\r\n\tprojection: SphericalMercator,\r\n\r\n\ttransformation: (function () {\r\n\t\tvar scale = 0.5 / (Math.PI * SphericalMercator.R);\r\n\t\treturn toTransformation(scale, 0.5, -scale, 0.5);\r\n\t}())\r\n});\r\n\r\nexport var EPSG900913 = Util.extend({}, EPSG3857, {\r\n\tcode: 'EPSG:900913'\r\n});\r\n", "import Browser from '../../core/Browser';\n\n// @namespace SVG; @section\n// There are several static functions which can be called without instantiating L.SVG:\n\n// @function create(name: String): SVGElement\n// Returns a instance of [SVGElement](https://developer.mozilla.org/docs/Web/API/SVGElement),\n// corresponding to the class name passed. For example, using 'line' will return\n// an instance of [SVGLineElement](https://developer.mozilla.org/docs/Web/API/SVGLineElement).\nexport function svgCreate(name) {\n\treturn document.createElementNS('http://www.w3.org/2000/svg', name);\n}\n\n// @function pointsToPath(rings: Point[], closed: Boolean): String\n// Generates a SVG path string for multiple rings, with each ring turning\n// into \"M..L..L..\" instructions\nexport function pointsToPath(rings, closed) {\n\tvar str = '',\n\ti, j, len, len2, points, p;\n\n\tfor (i = 0, len = rings.length; i < len; i++) {\n\t\tpoints = rings[i];\n\n\t\tfor (j = 0, len2 = points.length; j < len2; j++) {\n\t\t\tp = points[j];\n\t\t\tstr += (j ? 'L' : 'M') + p.x + ' ' + p.y;\n\t\t}\n\n\t\t// closes the ring for polygons; \"x\" is VML syntax\n\t\tstr += closed ? (Browser.svg ? 'z' : 'x') : '';\n\t}\n\n\t// SVG complains about empty path strings\n\treturn str || 'M0 0';\n}\n\n\n\n\n", "import * as Util from './Util';\r\nimport {svgCreate} from '../layer/vector/SVG.Util';\r\n\r\n/*\r\n * @namespace Browser\r\n * @aka L.Browser\r\n *\r\n * A namespace with static properties for browser/feature detection used by Leaflet internally.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * if (L.Browser.ielt9) {\r\n * alert('Upgrade your browser, dude!');\r\n * }\r\n * ```\r\n */\r\n\r\nvar style = document.documentElement.style;\r\n\r\n// @property ie: Boolean; `true` for all Internet Explorer versions (not Edge).\r\nvar ie = 'ActiveXObject' in window;\r\n\r\n// @property ielt9: Boolean; `true` for Internet Explorer versions less than 9.\r\nvar ielt9 = ie && !document.addEventListener;\r\n\r\n// @property edge: Boolean; `true` for the Edge web browser.\r\nvar edge = 'msLaunchUri' in navigator && !('documentMode' in document);\r\n\r\n// @property webkit: Boolean;\r\n// `true` for webkit-based browsers like Chrome and Safari (including mobile versions).\r\nvar webkit = userAgentContains('webkit');\r\n\r\n// @property android: Boolean\r\n// **Deprecated.** `true` for any browser running on an Android platform.\r\nvar android = userAgentContains('android');\r\n\r\n// @property android23: Boolean; **Deprecated.** `true` for browsers running on Android 2 or Android 3.\r\nvar android23 = userAgentContains('android 2') || userAgentContains('android 3');\r\n\r\n/* See https://stackoverflow.com/a/17961266 for details on detecting stock Android */\r\nvar webkitVer = parseInt(/WebKit\\/([0-9]+)|$/.exec(navigator.userAgent)[1], 10); // also matches AppleWebKit\r\n// @property androidStock: Boolean; **Deprecated.** `true` for the Android stock browser (i.e. not Chrome)\r\nvar androidStock = android && userAgentContains('Google') && webkitVer < 537 && !('AudioNode' in window);\r\n\r\n// @property opera: Boolean; `true` for the Opera browser\r\nvar opera = !!window.opera;\r\n\r\n// @property chrome: Boolean; `true` for the Chrome browser.\r\nvar chrome = !edge && userAgentContains('chrome');\r\n\r\n// @property gecko: Boolean; `true` for gecko-based browsers like Firefox.\r\nvar gecko = userAgentContains('gecko') && !webkit && !opera && !ie;\r\n\r\n// @property safari: Boolean; `true` for the Safari browser.\r\nvar safari = !chrome && userAgentContains('safari');\r\n\r\nvar phantom = userAgentContains('phantom');\r\n\r\n// @property opera12: Boolean\r\n// `true` for the Opera browser supporting CSS transforms (version 12 or later).\r\nvar opera12 = 'OTransition' in style;\r\n\r\n// @property win: Boolean; `true` when the browser is running in a Windows platform\r\nvar win = navigator.platform.indexOf('Win') === 0;\r\n\r\n// @property ie3d: Boolean; `true` for all Internet Explorer versions supporting CSS transforms.\r\nvar ie3d = ie && ('transition' in style);\r\n\r\n// @property webkit3d: Boolean; `true` for webkit-based browsers supporting CSS transforms.\r\nvar webkit3d = ('WebKitCSSMatrix' in window) && ('m11' in new window.WebKitCSSMatrix()) && !android23;\r\n\r\n// @property gecko3d: Boolean; `true` for gecko-based browsers supporting CSS transforms.\r\nvar gecko3d = 'MozPerspective' in style;\r\n\r\n// @property any3d: Boolean\r\n// `true` for all browsers supporting CSS transforms.\r\nvar any3d = !window.L_DISABLE_3D && (ie3d || webkit3d || gecko3d) && !opera12 && !phantom;\r\n\r\n// @property mobile: Boolean; `true` for all browsers running in a mobile device.\r\nvar mobile = typeof orientation !== 'undefined' || userAgentContains('mobile');\r\n\r\n// @property mobileWebkit: Boolean; `true` for all webkit-based browsers in a mobile device.\r\nvar mobileWebkit = mobile && webkit;\r\n\r\n// @property mobileWebkit3d: Boolean\r\n// `true` for all webkit-based browsers in a mobile device supporting CSS transforms.\r\nvar mobileWebkit3d = mobile && webkit3d;\r\n\r\n// @property msPointer: Boolean\r\n// `true` for browsers implementing the Microsoft touch events model (notably IE10).\r\nvar msPointer = !window.PointerEvent && window.MSPointerEvent;\r\n\r\n// @property pointer: Boolean\r\n// `true` for all browsers supporting [pointer events](https://msdn.microsoft.com/en-us/library/dn433244%28v=vs.85%29.aspx).\r\nvar pointer = !!(window.PointerEvent || msPointer);\r\n\r\n// @property touchNative: Boolean\r\n// `true` for all browsers supporting [touch events](https://developer.mozilla.org/docs/Web/API/Touch_events).\r\n// **This does not necessarily mean** that the browser is running in a computer with\r\n// a touchscreen, it only means that the browser is capable of understanding\r\n// touch events.\r\nvar touchNative = 'ontouchstart' in window || !!window.TouchEvent;\r\n\r\n// @property touch: Boolean\r\n// `true` for all browsers supporting either [touch](#browser-touch) or [pointer](#browser-pointer) events.\r\n// Note: pointer events will be preferred (if available), and processed for all `touch*` listeners.\r\nvar touch = !window.L_NO_TOUCH && (touchNative || pointer);\r\n\r\n// @property mobileOpera: Boolean; `true` for the Opera browser in a mobile device.\r\nvar mobileOpera = mobile && opera;\r\n\r\n// @property mobileGecko: Boolean\r\n// `true` for gecko-based browsers running in a mobile device.\r\nvar mobileGecko = mobile && gecko;\r\n\r\n// @property retina: Boolean\r\n// `true` for browsers on a high-resolution \"retina\" screen or on any screen when browser's display zoom is more than 100%.\r\nvar retina = (window.devicePixelRatio || (window.screen.deviceXDPI / window.screen.logicalXDPI)) > 1;\r\n\r\n// @property passiveEvents: Boolean\r\n// `true` for browsers that support passive events.\r\nvar passiveEvents = (function () {\r\n\tvar supportsPassiveOption = false;\r\n\ttry {\r\n\t\tvar opts = Object.defineProperty({}, 'passive', {\r\n\t\t\tget: function () { // eslint-disable-line getter-return\r\n\t\t\t\tsupportsPassiveOption = true;\r\n\t\t\t}\r\n\t\t});\r\n\t\twindow.addEventListener('testPassiveEventSupport', Util.falseFn, opts);\r\n\t\twindow.removeEventListener('testPassiveEventSupport', Util.falseFn, opts);\r\n\t} catch (e) {\r\n\t\t// Errors can safely be ignored since this is only a browser support test.\r\n\t}\r\n\treturn supportsPassiveOption;\r\n}());\r\n\r\n// @property canvas: Boolean\r\n// `true` when the browser supports [``](https://developer.mozilla.org/docs/Web/API/Canvas_API).\r\nvar canvas = (function () {\r\n\treturn !!document.createElement('canvas').getContext;\r\n}());\r\n\r\n// @property svg: Boolean\r\n// `true` when the browser supports [SVG](https://developer.mozilla.org/docs/Web/SVG).\r\nvar svg = !!(document.createElementNS && svgCreate('svg').createSVGRect);\r\n\r\nvar inlineSvg = !!svg && (function () {\r\n\tvar div = document.createElement('div');\r\n\tdiv.innerHTML = '';\r\n\treturn (div.firstChild && div.firstChild.namespaceURI) === 'http://www.w3.org/2000/svg';\r\n})();\r\n\r\n// @property vml: Boolean\r\n// `true` if the browser supports [VML](https://en.wikipedia.org/wiki/Vector_Markup_Language).\r\nvar vml = !svg && (function () {\r\n\ttry {\r\n\t\tvar div = document.createElement('div');\r\n\t\tdiv.innerHTML = '';\r\n\r\n\t\tvar shape = div.firstChild;\r\n\t\tshape.style.behavior = 'url(#default#VML)';\r\n\r\n\t\treturn shape && (typeof shape.adj === 'object');\r\n\r\n\t} catch (e) {\r\n\t\treturn false;\r\n\t}\r\n}());\r\n\r\n\r\n// @property mac: Boolean; `true` when the browser is running in a Mac platform\r\nvar mac = navigator.platform.indexOf('Mac') === 0;\r\n\r\n// @property mac: Boolean; `true` when the browser is running in a Linux platform\r\nvar linux = navigator.platform.indexOf('Linux') === 0;\r\n\r\nfunction userAgentContains(str) {\r\n\treturn navigator.userAgent.toLowerCase().indexOf(str) >= 0;\r\n}\r\n\r\n\r\nexport default {\r\n\tie: ie,\r\n\tielt9: ielt9,\r\n\tedge: edge,\r\n\twebkit: webkit,\r\n\tandroid: android,\r\n\tandroid23: android23,\r\n\tandroidStock: androidStock,\r\n\topera: opera,\r\n\tchrome: chrome,\r\n\tgecko: gecko,\r\n\tsafari: safari,\r\n\tphantom: phantom,\r\n\topera12: opera12,\r\n\twin: win,\r\n\tie3d: ie3d,\r\n\twebkit3d: webkit3d,\r\n\tgecko3d: gecko3d,\r\n\tany3d: any3d,\r\n\tmobile: mobile,\r\n\tmobileWebkit: mobileWebkit,\r\n\tmobileWebkit3d: mobileWebkit3d,\r\n\tmsPointer: msPointer,\r\n\tpointer: pointer,\r\n\ttouch: touch,\r\n\ttouchNative: touchNative,\r\n\tmobileOpera: mobileOpera,\r\n\tmobileGecko: mobileGecko,\r\n\tretina: retina,\r\n\tpassiveEvents: passiveEvents,\r\n\tcanvas: canvas,\r\n\tsvg: svg,\r\n\tvml: vml,\r\n\tinlineSvg: inlineSvg,\r\n\tmac: mac,\r\n\tlinux: linux\r\n};\r\n", "import * as DomEvent from './DomEvent';\nimport Browser from '../core/Browser';\nimport {falseFn} from '../core/Util';\n\n/*\n * Extends L.DomEvent to provide touch support for Internet Explorer and Windows-based devices.\n */\n\nvar POINTER_DOWN = Browser.msPointer ? 'MSPointerDown' : 'pointerdown';\nvar POINTER_MOVE = Browser.msPointer ? 'MSPointerMove' : 'pointermove';\nvar POINTER_UP = Browser.msPointer ? 'MSPointerUp' : 'pointerup';\nvar POINTER_CANCEL = Browser.msPointer ? 'MSPointerCancel' : 'pointercancel';\nvar pEvent = {\n\ttouchstart : POINTER_DOWN,\n\ttouchmove : POINTER_MOVE,\n\ttouchend : POINTER_UP,\n\ttouchcancel : POINTER_CANCEL\n};\nvar handle = {\n\ttouchstart : _onPointerStart,\n\ttouchmove : _handlePointer,\n\ttouchend : _handlePointer,\n\ttouchcancel : _handlePointer\n};\nvar _pointers = {};\nvar _pointerDocListener = false;\n\n// Provides a touch events wrapper for (ms)pointer events.\n// ref https://www.w3.org/TR/pointerevents/ https://www.w3.org/Bugs/Public/show_bug.cgi?id=22890\n\nexport function addPointerListener(obj, type, handler) {\n\tif (type === 'touchstart') {\n\t\t_addPointerDocListener();\n\t}\n\tif (!handle[type]) {\n\t\tconsole.warn('wrong event specified:', type);\n\t\treturn falseFn;\n\t}\n\thandler = handle[type].bind(this, handler);\n\tobj.addEventListener(pEvent[type], handler, false);\n\treturn handler;\n}\n\nexport function removePointerListener(obj, type, handler) {\n\tif (!pEvent[type]) {\n\t\tconsole.warn('wrong event specified:', type);\n\t\treturn;\n\t}\n\tobj.removeEventListener(pEvent[type], handler, false);\n}\n\nfunction _globalPointerDown(e) {\n\t_pointers[e.pointerId] = e;\n}\n\nfunction _globalPointerMove(e) {\n\tif (_pointers[e.pointerId]) {\n\t\t_pointers[e.pointerId] = e;\n\t}\n}\n\nfunction _globalPointerUp(e) {\n\tdelete _pointers[e.pointerId];\n}\n\nfunction _addPointerDocListener() {\n\t// need to keep track of what pointers and how many are active to provide e.touches emulation\n\tif (!_pointerDocListener) {\n\t\t// we listen document as any drags that end by moving the touch off the screen get fired there\n\t\tdocument.addEventListener(POINTER_DOWN, _globalPointerDown, true);\n\t\tdocument.addEventListener(POINTER_MOVE, _globalPointerMove, true);\n\t\tdocument.addEventListener(POINTER_UP, _globalPointerUp, true);\n\t\tdocument.addEventListener(POINTER_CANCEL, _globalPointerUp, true);\n\n\t\t_pointerDocListener = true;\n\t}\n}\n\nfunction _handlePointer(handler, e) {\n\tif (e.pointerType === (e.MSPOINTER_TYPE_MOUSE || 'mouse')) { return; }\n\n\te.touches = [];\n\tfor (var i in _pointers) {\n\t\te.touches.push(_pointers[i]);\n\t}\n\te.changedTouches = [e];\n\n\thandler(e);\n}\n\nfunction _onPointerStart(handler, e) {\n\t// IE10 specific: MsTouch needs preventDefault. See #2000\n\tif (e.MSPOINTER_TYPE_TOUCH && e.pointerType === e.MSPOINTER_TYPE_TOUCH) {\n\t\tDomEvent.preventDefault(e);\n\t}\n\t_handlePointer(handler, e);\n}\n", "import * as DomEvent from './DomEvent';\r\n\r\n/*\r\n * Extends the event handling code with double tap support for mobile browsers.\r\n *\r\n * Note: currently most browsers fire native dblclick, with only a few exceptions\r\n * (see https://github.com/Leaflet/Leaflet/issues/7012#issuecomment-595087386)\r\n */\r\n\r\nfunction makeDblclick(event) {\r\n\t// in modern browsers `type` cannot be just overridden:\r\n\t// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Errors/Getter_only\r\n\tvar newEvent = {},\r\n\t prop, i;\r\n\tfor (i in event) {\r\n\t\tprop = event[i];\r\n\t\tnewEvent[i] = prop && prop.bind ? prop.bind(event) : prop;\r\n\t}\r\n\tevent = newEvent;\r\n\tnewEvent.type = 'dblclick';\r\n\tnewEvent.detail = 2;\r\n\tnewEvent.isTrusted = false;\r\n\tnewEvent._simulated = true; // for debug purposes\r\n\treturn newEvent;\r\n}\r\n\r\nvar delay = 200;\r\nexport function addDoubleTapListener(obj, handler) {\r\n\t// Most browsers handle double tap natively\r\n\tobj.addEventListener('dblclick', handler);\r\n\r\n\t// On some platforms the browser doesn't fire native dblclicks for touch events.\r\n\t// It seems that in all such cases `detail` property of `click` event is always `1`.\r\n\t// So here we rely on that fact to avoid excessive 'dblclick' simulation when not needed.\r\n\tvar last = 0,\r\n\t detail;\r\n\tfunction simDblclick(e) {\r\n\t\tif (e.detail !== 1) {\r\n\t\t\tdetail = e.detail; // keep in sync to avoid false dblclick in some cases\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tif (e.pointerType === 'mouse' ||\r\n\t\t\t(e.sourceCapabilities && !e.sourceCapabilities.firesTouchEvents)) {\r\n\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\t// When clicking on an , the browser generates a click on its\r\n\t\t//